Performapal Deck #772247 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3. Created Oct 21, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.2
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-enabled boards that Extra Deck into Link, Synchro, Xyz and Fusion closers (Odd-Eyes Absolute, Chaos Angel, Ignister Prominence, Zefra Metaltron, Accesscode Talker); Odd-Eyes Override and Odd-Eyes Vortex pressure after a Pendulum Summon, with Mulcharmy draw as card advantage
  • Turn 1 (going first): Open with a Pendulum set (Monkeyboard, Skullcrobat Joker, Revolution Dragon or Gentrude) and search a second Pendulum; the hand is Pendulum-heavy and needs a second starter to convert
  • Turn 2 (going second): Play a hand trap (Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence, Evenly Matched) to stop the opponent's first summon, then rebuild with Mulcharmy draw and Pendulum searches
  • Recovery: Pendulum Zone recursion through Odd-Eyes and Performapal GY effects, Mulcharmy draw, and Link or Synchro material reuse from the Extra Deck
  • After siding: No side deck is registered (side_count 0), so there is no evidenced post-side plan; the list is structural-only

Why it scores here

The list is scored as a system: a fragmented 55-card main (exact Performapal name purity 7.1%, spread across Odd-Eyes, Magician, Mulcharmy, Dragunity, Dracoslayer, Chaos, Zefra and Code Talker) makes the engine cohesion weak. Accessibility is limited by copy counts: a 3-copy starter appears in a 5-card opening hand about 25% of the time, and the 15-copy archetype core has about 81% chance of at least one in hand, which is Inferred from hypergeometric estimates. Interaction is the strongest part of the list, with 12 hand traps, 22 negation-text cards and 23 removal-text cards, giving about 79% chance of at least one hand trap in a 6-card going-second hand (Inferred). The Extra Deck of 15 has real closers, but the Pendulum and Link requirements mean the boards it needs are unreliable. Popularity did not earn points: the archetype core is 40% present and the list is not a standard build. Card scores were not averaged, and the deck is capped to 30 because it breaks the Ash Blossom copy limit, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 of a 3-copy starter in a 5-card hand) ≈ 0.25; P(≥1 archetype-core card in hand5) ≈ 0.81 across 15 copies; engine split across many sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 11 one-copy cards and a 7-card two-copy tier create frequent dead or conflicting Pendulum starts; 12 hand traps and 17 tech cards add non-engine draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling inferred only from card text (Odd-Eyes Override, Absolute, Chaos Angel) with Pendulum and Link requirements (Inferred)
D4 Combo Floor & Median Output 40 No combo corpus, so median output is unknown and set low for the fragmented engine (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 Five or more negation paths (Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence, Evenly Matched) plus Pendulum and Mulcharmy recursion give redundant routes (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Searcher-text group 21 cards with ≈0.92 P(≥1 in hand5); Mulcharmy draw and Ladyange draw provide resource regen, but no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 12 hand traps, Lightning Storm, Harpie's Feather Duster, Dark Ruler No More and Trap Eater give layered answers (Observed by card text, Inferred in quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap chance ≈0.79 and Mulcharmy draw punish a first summon; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing bodies reach 2400 to 3500 ATK (Chaos Angel 3500, Ignister 2850, Absolute 2800), but reaching them is unreliable; no end-board measurements exist (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main cards from 28 distinct names with 7.1% exact archetype purity and many off-theme tech slots; efficiency is low (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across Link 9, Synchro 4, Xyz 1, Fusion 1 cover many material routes; two Override copies and one Absolute are the only double-up (Verified composition)
D12 Side Deck Adaptability 8 side_count 0 and no post-side plan is possible to evidence (Verified structure, Inferred consequence)
D13 Matchup Coverage & Format Fit 45 No tournament link and no meta sample; the archetype-level usage stats (core present 40%) are context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Pendulum scale choices, Extra Deck material routing and many hand-trap timing decisions raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49.2, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist and copy-limit exposure (-4); engine conflicts (-3). Final formula: No reliable metagame, so Meta is provisional. Final pre-cap = 0.80*49.2 + 0.20*42 = 47.8; with modifiers -7 = 40.8; ILLEGAL legality cap applied: score 30, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (12 hand traps, ≈0.79 P(≥1) in a going-second hand)
  • Strong Extra Deck closers with multiple Link and Synchro material routes
  • Mulcharmy draw and Pendulum searches supply card advantage and resource regeneration

Weaknesses

  • Illegal as built: Ash Blossom is over its Semi-Limited copy limit
  • Fragmented engine: 7.1% exact archetype purity across roughly nine sub-archetypes
  • No side deck, so no evidenced post-side adaptability
  • Four Limited cards and many one-copy starters raise brick and dead-draw risk

Critical choke points

  • Pendulum Zone setup: the Odd-Eyes and Performapal engine needs a valid scale pair from the hand
  • Extra Deck material routing for Link and Synchro closers, which depends on Pendulum or Monster board presence
  • Copy-limit compliance: the list cannot be played until one Ash Blossom is removed
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited hand trap or removal card of the same role Restores legality (copy limit is 2) and removes the only Illegal violation
2 Off-archetype tech cards with the weakest role (for example Dark Ruler No More or Triple Tactics Thrust) Core Odd-Eyes or Performapal pendulum starters, or a 15-card side deck Raises archetype purity from 7.1% and adds the post-side plan the list currently lacks
3 Limited one-copy pieces where a legal alternative exists (S:P Little Knight, Astrograph Sorcerer) Playable core support at 2–3 copies Reduces dead-draw risk and brick rate on the one-copy tier

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within size rules (main 40–60, extra 0–15, side 0–15); Ash Blossom & Joyous Spring run 3 copies against Semi-Limited limit 2 (Illegal); Limited cards at cap: Astrograph Sorcerer, Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight; Archetype purity 7.1% and card-type breakdown from composition
  • Inferred: Hypergeometric opening-hand chances (starter, hand trap, searcher groups); Dimension scores D1–D14 from card text and composition; Structural and final scores via the Toolbox profile; Going-first and going-second power estimates
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates): those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so no post-side evidence exists

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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