Odd-Eyes Deck #772246 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.7
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-to-Link/Synchro/Xyz pressure through Odd-Eyes and Magician Pendulum monsters, closing with Link and Extra Deck boss monsters; Hand-trap-supported disruption that protects a Pendulum or Extra Deck line once it is established
  • Turn 1 (going first): Set Pendulum Scales with Performapal and Magician Pendulum monsters, then use searchers (Performapal Skullcrobat Joker, Performapal Monkeyboard, Odd-Eyes Pendulum Dragon) to reach the Extra Deck boss
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Droll & Lock Bird and Trap Eater to answer the opponent's first engine, then rebuild through the Pendulum Zone
  • Recovery: Recover through searchers (21 searcher-text copies, P of at least one in a 5-card hand about 0.92) and Mulcharmy draw effects
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The deck is a Pendulum-based Odd-Eyes and Magician build with 24 Pendulum monsters, 12 hand traps and 21 searcher-text cards. The draw estimates (about 0.25 that a 3-copy starter appears in a 5-card opener, about 0.92 that some searcher appears) suggest it usually opens with a functional first step, but the Pendulum-zone dependency and a 17% exact-name archetype purity cap how consistently that step becomes a plan. The Extra Deck (2500 to 3500 ATK Link, Synchro and Xyz bosses) and 12 hand traps give the system real closing power and resilience, and the going-second hand-trap density (about 0.79 that a 6-card hand holds one) supports a fair second-player plan. The score is capped low because the list is illegal: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 in OCG, so this is a structural read only. Popularity and archetype stats were not counted, and no card scores were averaged; the score comes from the system as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 of 3 copies in a 5-card opener) about 0.25; searcher-text group P about 0.92 across 21 copies; core Odd-Eyes group only 4 of 13 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 hand traps and 21 searchers give some functional hands, but 24 Pendulum monsters and 17 tech cards create dead-in-hand risk without a Pendulum Zone (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is text-only, from Link and Synchro bosses and Pendulum-to-Extra recursion (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so median output is unmeasured; judged from the 9 Link and 4 Synchro bosses and the 3-copy engine staples (Inferred)
D5 Interruption Resilience & Route Redundancy 62 22 negation-text and 12 hand-trap copies, plus multiple Pendulum and Extra Deck routes, give independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 21 searcher-text copies and Mulcharmy draw effects offer card flow; Pendulum recursion in the Extra Deck is real but limited (Inferred)
D7 End-Board & Interaction Quality 60 23 removal-text copies, Harpie's Feather Duster, Lightning Storm, Dark Ruler No More and Evenly Matched give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap group P about 0.79 of at least 1 in a 6-card hand; board-breakers are present but mostly non-engine (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses at 2500 to 3500 ATK (Chaos Angel 3500, Ignister 2850, Odd-Eyes Absolute 2800) give high closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 45 28 distinct main-deck cards with 11 singletons; only 17.1% exact-name Odd-Eyes purity with 58 off-archetype copies, so the main deck is loose (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 9 Link, 4 Synchro, 1 Xyz and 1 Fusion; 5 usage-core Extra cards are absent, so the slots are not tuned to the archetype core (Verified usage)
D12 Side Deck Adaptability 25 Side deck is 0 cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Pendulum scale states, Link and Synchro chains and reactive hand traps give many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, 1 secondary per the blend rule. Structural ≈ 52.7, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist and copy-limit exposure (-12); Illegal legality cap (0). Final formula: No reliable metagame: 0.80*Structural(52.7) + 0.20*TournamentReliability(45) = 51.2, then the -12 modifier gives 39.2; the Illegal legality cap sets the final score to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps and 22 negation-text copies give a layered interaction package
  • Extra Deck bosses (Chaos Angel 3500, Ignister 2850, Odd-Eyes Absolute 2800) give high closing power
  • 21 searcher-text copies give a good chance of a searcher in most hands

Weaknesses

  • Illegal copy count: Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2
  • Low exact-name archetype purity (17.1%) with 58 off-archetype copies
  • No side deck, so no post-side adaptability
  • 5 of 13 usage-core Extra Deck cards are absent

Critical choke points

  • Pendulum Zone dependency: Pendulum monsters are dead in hand without a usable Pendulum Zone
  • Single-copy Limited cards (Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight, Astrograph Sorcerer) are unrecoverable if they are lost
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Any legal replacement (for example a second Infinite Impermanence or Evenly Matched) Clears the over-limit violation; the deck cannot be scored normally until it is legal
2 Off-archetype singleton tech cards Core Odd-Eyes Extra Deck cards (Odd-Eyes Vortex Dragon, Odd-Eyes Absolute Dragon) The usage core of the archetype is missing; adding it would raise archetype purity and Extra Deck coverage
3 None 1 to 3 side deck cards A side deck gives a post-side plan and adjusts the 15-card side slot to the matchup

Evidence & confidence

  • Verified: Main deck 55 cards, Extra 15, Side 0; within OCG size rules; Ash Blossom & Joyous Spring: 3 copies run against an OCG limit of 2, Illegal; Usage core: 4 of 13 present (30.8%); Exact-name purity 17.1%
  • Inferred: Hypergeometric: about 0.25 that a 3-copy starter is in a 5-card opener; about 0.79 that a hand-trap is in a 6-card going-second hand; Structural read of interaction density from card text (22 negation, 23 removal)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the source

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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