Odd-Eyes Deck #772246 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x2
- Horoscope Sorcerer, the Stargazer Magician x3
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3
- Odd-Eyes Persona Dragon x1
- Odd-Eyes Revolution Dragon x3
- Performapal Gentrude x1
- Performapal Ladyange x1
- Performapal Monkeyboard x3
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Seer x1
- Performapal Odd-Eyes Valet x1
- Performapal Skullcrobat Joker x3
- Odd-Eyes Arc Pendulum Dragon x1
- Performapal Odd-Eyes Synchron x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Trap Eater x3
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Triple Tactics Thrust x2
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Dragunity Lord - Georgius x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x2
- S:P Little Knight x1
- Zefra Metaltron x1
- Chaos Angel x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Dragunity Knight - Luin x1
- Odd-Eyes Solblaze Dragon x1
- Odd-Eyes Absolute Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.7 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Pendulum-to-Link/Synchro/Xyz pressure through Odd-Eyes and Magician Pendulum monsters, closing with Link and Extra Deck boss monsters; Hand-trap-supported disruption that protects a Pendulum or Extra Deck line once it is established
- Turn 1 (going first): Set Pendulum Scales with Performapal and Magician Pendulum monsters, then use searchers (Performapal Skullcrobat Joker, Performapal Monkeyboard, Odd-Eyes Pendulum Dragon) to reach the Extra Deck boss
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Droll & Lock Bird and Trap Eater to answer the opponent's first engine, then rebuild through the Pendulum Zone
- Recovery: Recover through searchers (21 searcher-text copies, P of at least one in a 5-card hand about 0.92) and Mulcharmy draw effects
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan
Why it scores here
The deck is a Pendulum-based Odd-Eyes and Magician build with 24 Pendulum monsters, 12 hand traps and 21 searcher-text cards. The draw estimates (about 0.25 that a 3-copy starter appears in a 5-card opener, about 0.92 that some searcher appears) suggest it usually opens with a functional first step, but the Pendulum-zone dependency and a 17% exact-name archetype purity cap how consistently that step becomes a plan. The Extra Deck (2500 to 3500 ATK Link, Synchro and Xyz bosses) and 12 hand traps give the system real closing power and resilience, and the going-second hand-trap density (about 0.79 that a 6-card hand holds one) supports a fair second-player plan. The score is capped low because the list is illegal: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 in OCG, so this is a structural read only. Popularity and archetype stats were not counted, and no card scores were averaged; the score comes from the system as a whole.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least 1 of 3 copies in a 5-card opener) about 0.25; searcher-text group P about 0.92 across 21 copies; core Odd-Eyes group only 4 of 13 usage-core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 12 hand traps and 21 searchers give some functional hands, but 24 Pendulum monsters and 17 tech cards create dead-in-hand risk without a Pendulum Zone (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling is text-only, from Link and Synchro bosses and Pendulum-to-Extra recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data, so median output is unmeasured; judged from the 9 Link and 4 Synchro bosses and the 3-copy engine staples (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 22 negation-text and 12 hand-trap copies, plus multiple Pendulum and Extra Deck routes, give independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 21 searcher-text copies and Mulcharmy draw effects offer card flow; Pendulum recursion in the Extra Deck is real but limited (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 23 removal-text copies, Harpie's Feather Duster, Lightning Storm, Dark Ruler No More and Evenly Matched give layered end-board interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap group P about 0.79 of at least 1 in a 6-card hand; board-breakers are present but mostly non-engine (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses at 2500 to 3500 ATK (Chaos Angel 3500, Ignister 2850, Odd-Eyes Absolute 2800) give high closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 28 distinct main-deck cards with 11 singletons; only 17.1% exact-name Odd-Eyes purity with 58 off-archetype copies, so the main deck is loose (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards with 9 Link, 4 Synchro, 1 Xyz and 1 Fusion; 5 usage-core Extra cards are absent, so the slots are not tuned to the archetype core (Verified usage) |
| D12 | Side Deck Adaptability | 25 | Side deck is 0 cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Pendulum scale states, Link and Synchro chains and reactive hand traps give many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, 1 secondary per the blend rule. Structural ≈ 52.7, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist and copy-limit exposure (-12); Illegal legality cap (0). Final formula: No reliable metagame: 0.80*Structural(52.7) + 0.20*TournamentReliability(45) = 51.2, then the -12 modifier gives 39.2; the Illegal legality cap sets the final score to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 12 hand traps and 22 negation-text copies give a layered interaction package
- Extra Deck bosses (Chaos Angel 3500, Ignister 2850, Odd-Eyes Absolute 2800) give high closing power
- 21 searcher-text copies give a good chance of a searcher in most hands
Weaknesses
- Illegal copy count: Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2
- Low exact-name archetype purity (17.1%) with 58 off-archetype copies
- No side deck, so no post-side adaptability
- 5 of 13 usage-core Extra Deck cards are absent
Critical choke points
- Pendulum Zone dependency: Pendulum monsters are dead in hand without a usable Pendulum Zone
- Single-copy Limited cards (Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight, Astrograph Sorcerer) are unrecoverable if they are lost
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Any legal replacement (for example a second Infinite Impermanence or Evenly Matched) | Clears the over-limit violation; the deck cannot be scored normally until it is legal |
| 2 | Off-archetype singleton tech cards | Core Odd-Eyes Extra Deck cards (Odd-Eyes Vortex Dragon, Odd-Eyes Absolute Dragon) | The usage core of the archetype is missing; adding it would raise archetype purity and Extra Deck coverage |
| 3 | None | 1 to 3 side deck cards | A side deck gives a post-side plan and adjusts the 15-card side slot to the matchup |
Evidence & confidence
- Verified: Main deck 55 cards, Extra 15, Side 0; within OCG size rules; Ash Blossom & Joyous Spring: 3 copies run against an OCG limit of 2, Illegal; Usage core: 4 of 13 present (30.8%); Exact-name purity 17.1%
- Inferred: Hypergeometric: about 0.25 that a 3-copy starter is in a 5-card opener; about 0.79 that a hand-trap is in a 6-card going-second hand; Structural read of interaction density from card text (22 negation, 23 removal)
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the source
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