Dragunity Deck #772244 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x2
- Horoscope Sorcerer, the Stargazer Magician x3
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3
- Odd-Eyes Persona Dragon x1
- Odd-Eyes Revolution Dragon x3
- Performapal Gentrude x1
- Performapal Ladyange x1
- Performapal Monkeyboard x3
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Seer x1
- Performapal Odd-Eyes Valet x1
- Performapal Skullcrobat Joker x3
- Odd-Eyes Arc Pendulum Dragon x1
- Performapal Odd-Eyes Synchron x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Trap Eater x3
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Triple Tactics Thrust x2
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Dragunity Lord - Georgius x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x2
- S:P Little Knight x1
- Zefra Metaltron x1
- Chaos Angel x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Dragunity Knight - Luin x1
- Odd-Eyes Solblaze Dragon x1
- Odd-Eyes Absolute Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Odd-Eyes Absolute Dragon, Odd-Eyes Vortex Dragon, Chaos Angel, Ignister Prominence) reached through Pendulum and Link/Synchro plays, with Dragon-themed pressure on the board.; Hand-trap-backed disruption (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Droll & Lock Bird) that stalls the opponent until the board is ahead.
- Turn 1 (going first): Open with searcher and Pendulum Summon lines (Performapal and Odd-Eyes sets) to place scales and reach a Link or Synchro boss, keeping one hand trap as protection; the core Dragunity line is largely absent (2 exact copies), so the opener depends on generic Pendulum starters.
- Turn 2 (going second): Hold 2 to 3 hand traps and negate the opponent's first engine (Ash Blossom, Ghost Belle, Droll & Lock Bird), then convert the remaining resources into a Pendulum or Link board.
- Recovery: Rebuild through searchers and the Extra Deck Pendulum monsters that return from the GY (Odd-Eyes Arc, Odd-Eyes Persona, Performapal Gentrude), as text suggests but no recorded boards confirm.
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan in the evidence; OCG does not support a side here.
Why it scores here
The deck's strength is its interaction suite: 12 hand traps and about 22 negation-text and 23 removal-text cards give it a credible going-second plan (P of at least one hand trap in 6 cards is about 0.79, Inferred). Its engine access is weaker than the name suggests: only 2 of 55 main cards are exact Dragunity, the Dragunity core (Georgius) is absent, and the list spreads across Odd-Eyes, Performapal, Magician, Mulcharmy and Pendulum sub-archetypes (exact-name purity 2.9%), so consistency is Inferred and moderate. No recorded combos, guides or tournament results exist, so the ceiling and median are text-only estimates and were not averaged from card scores. The list is also illegal in OCG: 3 copies of Ash Blossom & Joyous Spring against a limit of 2, which caps the final score low and makes this a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core group of 7 copies gives P(at least one in 5-card opener) about 0.51; searcher-text group of 21 cards gives P about 0.92, which keeps the engine findable without the Dragunity core (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 50 | Mixed Pendulum scales and sub-archetype cards create conflicting openers; 28 distinct main cards with 17 tech cards suggest frequent dead or narrow hands (Inferred). |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combo data, so conversion is judged from card text only: Odd-Eyes Absolute and Vortex Dragon plus Chaos Angel give a real boss ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output is unknown and expected to be below the ceiling because the Pendulum starters need specific scale setups (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and independent negation routes (Ash, Ghost Belle, Droll, Impermanence) allow recovery after one disruption, though most lines share the same Pendulum starters (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | 21 searcher-text cards and draw effects (Mulcharmy, Performapal Ladyange) give steady card flow, but resource regrowth relies on text that no board confirms (Inferred). |
| D7 | End-Board & Interaction Quality | 74 | Interaction density is high: 12 hand-trap cards, 22 negation-text cards and 23 removal-text cards, with layered Trap and Quick-Effect answers (Verified from card text, Inferred for quality). |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap coverage is strong (P about 0.79 of at least one hand trap in 6 cards) and Lightning Storm and Dark Ruler No More reach boards (Inferred). |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses reach 2500 to 3000 ATK (Odd-Eyes Absolute, Vortex, Chaos Angel 3500), but the Link and Synchro enablers are fragile and no end-board data exists (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55-card main deck is at the size limit with 28 distinct cards and an archetype purity of 2.9%, so many slots serve off-theme or tech roles (Verified composition, Inferred efficiency). |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across Link, Synchro, Xyz and Fusion use the full limit, with several flexible Link monsters but no clear single must-have beyond the boss pieces (Inferred). |
| D12 | Side Deck Adaptability | 15 | No side deck is listed (Side Deck size 0), so post-side adaptability cannot be assessed and scores low (Verified). |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no archetype-level meta share and no dated metagame sample exist; format fit is Provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Pendulum scale management, Extra Deck link requirements and many hand-trap timing decisions make the deck error-prone for an average pilot (Inferred). |
How the score was computed
Strategy profile: Balanced (default; no single strategy dominates). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-20); No combo or guide evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + Modifiers, capped low because the deck is Illegal (structural-only read): 0.80*53.1 + 0.20*40 - 22 = 28.5, rounded to 28
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 12 hand traps with P about 0.79 of at least one in a going-second 6-card hand
- Dense negation and removal text across the Main Deck (22 and 23 cards)
- Multiple Extra Deck bosses at 2500 to 3000+ ATK (Odd-Eyes Absolute, Vortex, Chaos Angel)
Weaknesses
- Illegal in OCG: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
- Exact-archetype purity of 2.9%, so the Dragunity name does not carry the engine
- No side deck and no recorded combos, guides or results to validate the plan
Critical choke points
- Pendulum scale setup for the Odd-Eyes and Performapal starters (most openers need a specific scale pair)
- Link and Synchro enablers for the Extra Deck bosses, with few redundant routes
- Hand-trap timing on the going-second turn, where one blank hand removes the plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Semi-Limited hand trap or a core Dragunity or Odd-Eyes card | Restores legality (copy-limit violation) and reduces the reliance on a single over-limit hand trap. |
| 2 | 1 tech card with narrow use (for example Harpie's Feather Duster or Lightning Storm) | 1 Dragunity core card (for example Dragunity Lord - Georgius, the most-included core card in usage stats) | Raises archetype purity and engine access, since Georgius is 60% included across the archetype and absent here. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2 (OCG); Main 55, Extra 15, Side 0 against OCG size rules (main 40-60, extra 0-15); 12 hand-trap cards, 22 negation-text cards, 23 removal-text cards (role-tag counts); Exact-name archetype purity 2.9%; archetype core of 7 copies
- Observed: Usage stats: Ash Blossom 70%, Droll & Lock Bird 70%, Mulcharmy Fuwalos 60% core inclusion
- Inferred: P(at least one searcher in opener) about 0.92 and P(at least one hand trap in going-second 6) about 0.79 (hypergeometric); Going-second interaction strength and Pendulum-driven openers
- Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchups or brick rates no side deck registered, so post-side adaptability is unmeasured Meta Power is Provisional without a dated metagame sample
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