Dragunity Deck #772244 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
28± 6/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Odd-Eyes Absolute Dragon, Odd-Eyes Vortex Dragon, Chaos Angel, Ignister Prominence) reached through Pendulum and Link/Synchro plays, with Dragon-themed pressure on the board.; Hand-trap-backed disruption (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Droll & Lock Bird) that stalls the opponent until the board is ahead.
  • Turn 1 (going first): Open with searcher and Pendulum Summon lines (Performapal and Odd-Eyes sets) to place scales and reach a Link or Synchro boss, keeping one hand trap as protection; the core Dragunity line is largely absent (2 exact copies), so the opener depends on generic Pendulum starters.
  • Turn 2 (going second): Hold 2 to 3 hand traps and negate the opponent's first engine (Ash Blossom, Ghost Belle, Droll & Lock Bird), then convert the remaining resources into a Pendulum or Link board.
  • Recovery: Rebuild through searchers and the Extra Deck Pendulum monsters that return from the GY (Odd-Eyes Arc, Odd-Eyes Persona, Performapal Gentrude), as text suggests but no recorded boards confirm.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan in the evidence; OCG does not support a side here.

Why it scores here

The deck's strength is its interaction suite: 12 hand traps and about 22 negation-text and 23 removal-text cards give it a credible going-second plan (P of at least one hand trap in 6 cards is about 0.79, Inferred). Its engine access is weaker than the name suggests: only 2 of 55 main cards are exact Dragunity, the Dragunity core (Georgius) is absent, and the list spreads across Odd-Eyes, Performapal, Magician, Mulcharmy and Pendulum sub-archetypes (exact-name purity 2.9%), so consistency is Inferred and moderate. No recorded combos, guides or tournament results exist, so the ceiling and median are text-only estimates and were not averaged from card scores. The list is also illegal in OCG: 3 copies of Ash Blossom & Joyous Spring against a limit of 2, which caps the final score low and makes this a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group of 7 copies gives P(at least one in 5-card opener) about 0.51; searcher-text group of 21 cards gives P about 0.92, which keeps the engine findable without the Dragunity core (Inferred).
D2 Opening-Hand Quality & Brick Management 50 Mixed Pendulum scales and sub-archetype cards create conflicting openers; 28 distinct main cards with 17 tech cards suggest frequent dead or narrow hands (Inferred).
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data, so conversion is judged from card text only: Odd-Eyes Absolute and Vortex Dragon plus Chaos Angel give a real boss ceiling (Inferred).
D4 Combo Floor & Median Output 40 No recorded boards; median output is unknown and expected to be below the ceiling because the Pendulum starters need specific scale setups (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and independent negation routes (Ash, Ghost Belle, Droll, Impermanence) allow recovery after one disruption, though most lines share the same Pendulum starters (Inferred).
D6 Resource Economy, Recovery & Grind 60 21 searcher-text cards and draw effects (Mulcharmy, Performapal Ladyange) give steady card flow, but resource regrowth relies on text that no board confirms (Inferred).
D7 End-Board & Interaction Quality 74 Interaction density is high: 12 hand-trap cards, 22 negation-text cards and 23 removal-text cards, with layered Trap and Quick-Effect answers (Verified from card text, Inferred for quality).
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage is strong (P about 0.79 of at least one hand trap in 6 cards) and Lightning Storm and Dark Ruler No More reach boards (Inferred).
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses reach 2500 to 3000 ATK (Odd-Eyes Absolute, Vortex, Chaos Angel 3500), but the Link and Synchro enablers are fragile and no end-board data exists (Inferred).
D10 Main Deck Efficiency & Flexibility 40 55-card main deck is at the size limit with 28 distinct cards and an archetype purity of 2.9%, so many slots serve off-theme or tech roles (Verified composition, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across Link, Synchro, Xyz and Fusion use the full limit, with several flexible Link monsters but no clear single must-have beyond the boss pieces (Inferred).
D12 Side Deck Adaptability 15 No side deck is listed (Side Deck size 0), so post-side adaptability cannot be assessed and scores low (Verified).
D13 Matchup Coverage & Format Fit 45 No tournament link, no archetype-level meta share and no dated metagame sample exist; format fit is Provisional (Provisional).
D14 Pilotability & Error Tolerance 35 Pendulum scale management, Extra Deck link requirements and many hand-trap timing decisions make the deck error-prone for an average pilot (Inferred).

How the score was computed

Strategy profile: Balanced (default; no single strategy dominates). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-20); No combo or guide evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + Modifiers, capped low because the deck is Illegal (structural-only read): 0.80*53.1 + 0.20*40 - 22 = 28.5, rounded to 28

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps with P about 0.79 of at least one in a going-second 6-card hand
  • Dense negation and removal text across the Main Deck (22 and 23 cards)
  • Multiple Extra Deck bosses at 2500 to 3000+ ATK (Odd-Eyes Absolute, Vortex, Chaos Angel)

Weaknesses

  • Illegal in OCG: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • Exact-archetype purity of 2.9%, so the Dragunity name does not carry the engine
  • No side deck and no recorded combos, guides or results to validate the plan

Critical choke points

  • Pendulum scale setup for the Odd-Eyes and Performapal starters (most openers need a specific scale pair)
  • Link and Synchro enablers for the Extra Deck bosses, with few redundant routes
  • Hand-trap timing on the going-second turn, where one blank hand removes the plan
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited hand trap or a core Dragunity or Odd-Eyes card Restores legality (copy-limit violation) and reduces the reliance on a single over-limit hand trap.
2 1 tech card with narrow use (for example Harpie's Feather Duster or Lightning Storm) 1 Dragunity core card (for example Dragunity Lord - Georgius, the most-included core card in usage stats) Raises archetype purity and engine access, since Georgius is 60% included across the archetype and absent here.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2 (OCG); Main 55, Extra 15, Side 0 against OCG size rules (main 40-60, extra 0-15); 12 hand-trap cards, 22 negation-text cards, 23 removal-text cards (role-tag counts); Exact-name archetype purity 2.9%; archetype core of 7 copies
  • Observed: Usage stats: Ash Blossom 70%, Droll & Lock Bird 70%, Mulcharmy Fuwalos 60% core inclusion
  • Inferred: P(at least one searcher in opener) about 0.92 and P(at least one hand trap in going-second 6) about 0.79 (hypergeometric); Going-second interaction strength and Pendulum-driven openers
  • Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchups or brick rates no side deck registered, so post-side adaptability is unmeasured Meta Power is Provisional without a dated metagame sample

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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