Elfnote Deck #772230 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 52
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 63
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro/Link board pressure from Elfnote and Power Patron engines, with Junoldo and Medius lines feeding Extra Deck summons; Stun-style interaction (19 hand traps, Solemn Judgment) to protect a board and trade out the opponent's engine
  • Turn 1 (going first): Open with Elfnote starter (Regina, Lucina, Power Patron or Medius), search or summon a second Elfnote body, then extend into a Synchro such as Strelitzia or Diabell from the Extra Deck
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Ogre, Effect Veiler, Droll, Skull Meister, Nibiru) to answer the opponent's first summon or set-up, then rebuild through Mulcharmy draws and Medius recursion
  • Recovery: Mulcharmy Fuwalos draws, Theorealize/Theorealized Medius searches and Medius GY recursion restore resources after an interruption
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck's Structural score (about 56) reflects the system as a whole, not an average of card scores. Its starter density is reasonable: the archetype core has about a 0.91 chance of at least one starter in a 5-card opening hand (Inferred), and Mulcharmy and Medius provide draw and recursion that help it recover. Its strongest attribute is interaction: 19 hand traps, 15 negation-text cards, 22 removal-text cards and Solemn Judgment give it real end-board and going-second answers. Its ceiling and median output are unmeasured, because no recorded boards exist, so those scores are text-only inferences. The deck has no Side Deck and no metagame or tournament data, which keeps Side and Matchup scores low and Meta Power provisional. Popularity of the Elfnote archetype did not earn points. The deck is Illegal as submitted (Elfnote Lucina at 3 copies against a limit of 1, Ash Blossom at 3 against 2), so the final score is capped at 35 and is theoretical or structural only (structural read about 56, minus 8 for banlist exposure, before the cap).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core in 5-card hand) = 0.91; starters are spread across Regina, Lucina, Power Patron and Medius (Inferred)
D2 Opening-Hand Quality & Brick Management 55 28 distinct main cards with 11 three-of slots and 12 singletons; brick risk is moderate because 19 hand traps are partly dead on an empty board (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist (combos_evidence total 0); ceiling is a text-only estimate from Extra Deck Synchro and Link access (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist; median output is estimated from the starter count and the Mulcharmy/Medius draw and recursion text (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent lines through hand traps, Medius GY recursion and two Synchro/Link routes; recovery is partly limited by reliance on the hand (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy Fuwalos draws and Theorealize/Medius recursion regenerate resources; spend is high on Extra Deck summons (Inferred)
D7 End-Board & Interaction Quality 70 19 hand traps, 15 negation-text cards, 22 removal-text cards and Solemn Judgment give layered interaction (Verified flags plus Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap group reaches 0.93 for at least one in a 6-card hand, which strengthens going-second board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck closers Diabell, Galaxy-Eyes, Psychic End Punisher and Archethys are present, but the usual June Pride and Strelitzia finishers are absent (Verified list plus Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with many tech and generic hand traps, so the deck has limited archetype density (Verified composition plus Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots: 10 Synchro, 3 Link, 1 Xyz, 1 Fusion; coverage is broad but the Synchro core is not fully represented (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Chained hand-trap and Synchro sequencing with many decision points raises pilot demands (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary; the Midrange profile was used for the Structural calculation. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8). Final formula: Structural 55.6 (Midrange profile) → 0.80*56 + 0.20*50 = 54.8, minus 8 banlist modifier = 47 theoretical; Illegal deck capped at 35 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (19) and removal/negation text give strong going-second interaction
  • Mulcharmy and Medius provide draw and recursion, so the deck can recover after an interruption
  • Extra Deck has broad Synchro and Link coverage (15 slots)

Weaknesses

  • Illegal as built: Elfnote Lucina at 3 (limit 1) and Ash Blossom at 3 (limit 2)
  • No Side Deck, so zero post-side adaptability
  • Core finishers from the usage data (June Pride, Strelitzia) are missing from the list
  • Heavy reliance on hand traps and Synchro lines raises pilot error risk

Critical choke points

  • Elfnote Lucina and Regina as the main starter line: losing Lucina to the banlist trim reduces starter density
  • Single Extra-Deck Synchro closers with no backup if the opponent negates the summon
Priority Remove Add Reason
1 2x Elfnote Lucina and 1x Ash Blossom & Joyous Spring legal Elfnote starters or a second Synchro closer such as Elfnote June Pride (listed in the archetype usage data) Legalises the deck; the list currently cannot be played in OCG and the score is capped until it is fixed
2 a low-impact tech slot a 1-card Side Deck (up to 15 slots allowed) Gives the deck a post-side plan for best-of-3 play, which is currently absent

Evidence & confidence

  • Verified: Illegal status: Elfnote Lucina 3 vs 1 and Ash Blossom 3 vs 2 under the OCG ban list; Main 55, Extra 15, Side 0 counts and copy histogram; Banlist statuses for Droll, Solemn, S:P Little Knight, T.G. Hyper Librarian and Prohibited Power Patron Portal; Role-tag counts (19 hand traps, 15 negation, 22 removal)
  • Inferred: Opening-hand starter probability of about 0.91 from the hypergeometric group proxy; Structural dimension scores and going-first/going-second splits; Interaction density read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link or win-rate telemetry)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no guides attached for the archetype Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the deck is identified by its id and archetype only

More OCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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