True Draco Deck #772229 — Yu-Gi-Oh! OCG

46 Main, 9 Extra, incl. Dinomight Knight, the True Dracofighter x3, Majesty Maiden, the True Dracocaster x3, Master Peace, the True Dracoslaying King x3. Created Oct 21, 2026 by YGO Mod.

Deck True Draco OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Xyz
  • Format: ocg

Legality

Main 46 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Tribute Summon Level 8+ True Draco / True King monsters (Master Peace, Dinomight Knight, Ignis Heat, Majesty Maiden) that are boosted by Dragonic Diagram and protected by True Draco Apocalypse and True King's Return; Fusion/Synchro/Xyz extra-deck attackers (Fossil Warrior Skull Knight, Wind Pegasus @Ignister, Vallon) once the board is established
  • Turn 1 (going first): Draw-engine opener (Draco Awakening or True Draco Heritage) searches a Tribute Summon monster, then Tribute a Continuous Spell/Trap to summon a level 8+ Draco; no board data supports a specific turn-1 line
  • Turn 2 (going second): Use Ultimate Slayer and the Continuous Trap pair to answer the first monster, then rebuild through Draco Awakening and the recursion spells; no hand traps are present to contest the opponent's first turn
  • Recovery: Recur True Draco monsters and Continuous Spells from the GY with True Draco Heritage and Disciples of the True Dracophoenix, then re-trigger the Tribute Summon chain
  • After siding: Not assessable: the deck has an empty Side Deck, so there is no post-side plan in the evidence

Why it scores here

The deck's engine is reliably accessible: the archetype core group of 26 copies gives an opening-hand presence of about 0.99 (Inferred), and 14 searcher-text cards lift the chance of at least one searcher in five cards to about 0.85 (Inferred). Interaction is carried by 25 removal-text cards and 4 negation-text cards, with recursion from True Draco Heritage and Disciples supporting continuation after disruption (Inferred). The score comes from consistency, redundancy and text-level interaction on the system, not from True Draco's popularity and not from averaging individual card scores. The deck is illegal in its format, since Pot of Greed and Mirage of Nightmare are Forbidden and Card of Demise exceeds its Limited allowance, so the structural result is capped and labelled theoretical only, and there is no side deck, so post-side and matchup scores stay provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core group 26 copies gives P(open at least one) ≈ 0.99; 14 searcher-text cards give P(≥1 in 5) ≈ 0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 19 distinct main-deck cards with 35 level-0 spell/trap cards and 29 spells; a 3-copy spread on 13 cards keeps hands functional but spell-heavy (Inferred)
D3 Combo Conversion & Ceiling 48 combos_evidence is empty (no parseable boards); ceiling read only from card text such as Dragonic Diagram, True Draco Heritage and Tribute Summon chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded board data, so median output cannot be measured; estimate is text-only and low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Continuous Trap destruction effects plus Draco Awakening and Heritage recursion provide redundant routes after one removal (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion and draw text from Heritage, Disciples and Awakening offset spending of Tribute materials, but no resource signature was supplied (Inferred)
D7 End-Board & Interaction Quality 58 25 removal-text and 4 negation-text cards, including Ultimate Slayer and Swords of Concealing Light; zero hand traps or floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 45 No going-second split and no hand traps; board breaking relies on Ultimate Slayer and Swords, with Pot of Greed and Demise being non-interactive (Inferred)
D9 Offensive Pressure & Closing Power 65 Four level 8+ or 2300+ ATK boss monsters (Master Peace 2950 ATK, Dinomight 2500, Ignis Heat 2400, Majesty 2300) give strong end-board pressure (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 46 main cards with 35 level-0 spell/trap cards; 32 off-archetype copies and an illegal copy count reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 9 Extra cards over 3 mixed archetypes (Xyz Vallon, Fusion Fossil Skull Knight, Synchro @Ignister), each at 3 copies, with unclear extra-deck access without boards (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 allowed), so no post-side adaptation exists in the evidence (Verified count, Provisional score)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Tribute Summon chains with several Spell/Trap continuous-zone requirements; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange weights used alone; Toolbox recorded as secondary and not blended. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No dated meta: 0.80*Structural(54) + 0.20*TournamentReliability(40) + Modifiers(-12) = 39 pre-cap; Illegal deck capped at 25 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are at 100% usage and 3 copies each, so the engine is reliably present in opening hands (Inferred)
  • Four high-ATK level 8+ or 2300+ ATK boss monsters give strong end-board pressure
  • Multiple removal and recursion routes (Continuous Trap destruction, Heritage, Disciples, Awakening) add redundancy

Weaknesses

  • Illegal list: two Forbidden cards and one over-limit Limited card
  • No recorded boards, so the combo ceiling and median cannot be measured
  • Empty Side Deck removes post-side adaptability
  • Spell-heavy main deck with 35 level-0 cards raises the risk of Tribute-dependent hands lacking a monster

Critical choke points

  • Continuous Spell/Trap Tribute requirement: monsters that need a Continuous Spell/Trap to Tribute Summon stall when the backrow is removed
  • Forbidden Pot of Greed and Mirage of Nightmare counts make the list unplayable as built
Priority Remove Add Reason
1 Pot of Greed x3 and Mirage of Nightmare x2 Legal non-Forbidden draw or search cards already in the archetype pool (for example a second copy of a searcher) Both cards are Forbidden in the OCG list, so the deck cannot be played legally as built
2 one copy of Card of Demise one legal Spell card Card of Demise is Limited to 1 copy and is currently run at 3
3 none a Side Deck of up to 15 cards covering the expected opposing engine The empty Side Deck gives no post-side plan and leaves D12 at its floor

Evidence & confidence

  • Verified: Illegal status: Pot of Greed (Forbidden, 3 copies), Mirage of Nightmare (Forbidden, 2 copies), Card of Demise (Limited, 3 copies vs 1 legal); Main 46 and Extra 9 are within the OCG size rules; Side 0 is within 0-15; Archetype core group 26 copies with p_open ≈ 0.9887; Boss monster ATK values: Master Peace 2950, Dinomight 2500, Ignis Heat 2400, Majesty 2300
  • Observed: Usage statistics show all 10 listed core cards present in this list (100% core presence)
  • Inferred: Consistency and opening-hand estimates for the archetype core and searcher groups; Interaction and recursion strength read from card text (removal 25, negation 4); Going-first and going-second power estimates from text, with no board data
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup and format fit: no tournament link or meta share; D12 side adaptability: no side deck exists to evaluate
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Empty Side Deck: no post-side evidence Meta Power is Provisional without a dated metagame sample

More OCG Info

True Draco

True Draco Breakdown

 
 

 

 

 

 

 

 
 

 

 
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