Vanquish Soul Deck #772222 — Yu-Gi-Oh! OCG

51 Main, 19 Extra, incl. K9-17 Izuna x3, Kurikara Divincarnate x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56.5
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Xyz and Link pressure from Vanquish Soul and K9 monsters, backed by Vanquish Soul attackers (Caesar Valius 3000 ATK, Heavy Borger 2500 ATK, Jiaolong 2400 ATK) and Number-based Xyz boards; Vanquish Soul, Start! and Stake your Soul! chains that put tuners and attackers onto the field from hand, with K9-X Ripper/M piercing damage as a closer
  • Turn 1 (going first): Open with Stake your Soul! or Vanquish Soul Dr. Mad Love to search Vanquish Soul monsters, reveal attributes to Special Summon from hand, then build a Rank 5 Xyz or Link boss by the second main phase
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, or Barian's Seal to answer the opponent's first starter, then rebuild through Vanquish Soul hand summons and K9 Xyz Summons
  • Recovery: Recover from a single disruption by searching a second Vanquish Soul monster from the Deck (Dr. Mad Love, Razen, Start!), since the Vanquish Soul core has many independent summon routes
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan to assess

Why it scores here

The deck reliably opens its Vanquish Soul core: 28 archetype-core copies give about 98.6 percent odds of at least one in a 5-card opening hand (Inferred), and 17 searcher-text cards give about 88 percent for at least one (Inferred). Its conversion is credible on paper, since Vanquish Soul hand-summons and K9/Number Xyz routes turn a starter into a 2400 to 3000 ATK board, but there are no recorded boards, so the ceiling and median are text-only estimates and the median is scored conservatively. Interaction is layered (Ash Blossom, Droll & Lock Bird, Barian's Seal, Number 101, Vallon) and gives a reasonable end-board read. The score comes from consistency, interaction and closing power on the system, not from Vanquish Soul being a popular archetype and not from averaging the individual card scores. Because the list is illegal (Extra Deck 19 over 15, three copy-limit violations, no Side Deck), the result is a theoretical, structural-only read and is capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in 5-card opening hand) ≈ 0.986 across 28 core copies; 2-3 copy starters ≈ 0.19-0.27 each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 17 searcher-text cards and 4 hand traps versus 19 Extra slots; 48 off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from Vanquish Soul hand-summon chains and K9/Number Xyz text (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unmeasured; scored conservatively below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Several independent starters (Mad Love, Razen, Start!, Jiaolong, Stake your Soul!) plus Xyz recursion from GY give routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and draw engines (Mulcharmy, Barian's Force, Borger) recover resources; no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Droll & Lock Bird, Barian's Seal and Number 101 cover hand traps and quick effects; Vallon adds board control (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand traps and Xyz board-breakers such as Ripper/M and Werewolf absent here; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Vanquish Soul Caesar Valius 3000 ATK, Ripper/M 3100 ATK with piercing, and Heavy Borger 2500 ATK provide closing bodies (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 51 Main Deck cards within the 40-60 range, 30 distinct cards, mixed purity (31.4 percent exact archetype name) (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 30 19 Extra Deck cards exceed the OCG maximum of 15; the overflow must be cut, and the cut slots are a real consistency cost (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample or tournament link; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across Vanquish Soul reveal effects, Xyz chains and K9 quick effects, so error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary (Toolbox secondary, not blended in numerically). Structural ≈ 56.5, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); extra_deck_overflow (-2); illegal_list_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56.5 + 0.20*45 - 8 = 45.8, then capped to 35 because the list is Illegal (theoretical, structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density: 28 Vanquish Soul or K9 copies make the opening hand almost always functional
  • Layered interaction: Ash Blossom, Droll & Lock Bird, Barian's Seal and Number 101 give several answers to a single starter
  • Multiple independent summon routes: hand-revealed Special Summons from Mad Love, Razen, Jiaolong, Heavy Borger, Start! and Stake your Soul!
  • Closing bodies at 2400 to 3100 ATK, including Ripper/M with piercing

Weaknesses

  • Illegal as submitted: Extra Deck over 15, three copy-limit violations, and Limited cards run at 3 copies
  • No Side Deck, so no post-side adaptability
  • Only 31.4 percent of the Main Deck is exact-name archetype, with a large generic and cross-archetype spread that dilutes engine coherence
  • Many Xyz and Link routes compete for the same Extra Deck slots, so the Extra Deck overflow is structural

Critical choke points

  • Single-copy Limited cards (Hollie Sue, S:P Little Knight, Reinforcement of the Army, A Case for K9) are each one-card starters or key searchers
  • Extra Deck cap: the list must lose 4 cards to be legal, and the cut changes which Xyz routes exist
  • Going second relies on the 6-card hand containing a hand trap, about 40 percent by hypergeometric estimate
Priority Remove Add Reason
1 Vanquish Soul Razen, 2 copies Any non-Limited Vanquish Soul monster or a 1-copy searcher Razen is Limited at 1 copy and runs 3, which is the largest copy-limit violation
2 Ash Blossom & Joyous Spring, 1 copy; K9-17 Izuna, 1 copy Two 1-copy or non-restricted cards that fit the engine Both Semi-Limited cards run 3 copies against a limit of 2
3 4 Extra Deck cards from the lowest-value Xyz or Link slots Nothing required; the Main Deck count is already legal 19 Extra Deck cards exceed the OCG maximum of 15
4 No change A 15-card Side Deck with hand traps and Xyz answers The deck currently has no Side Deck, so post-side adaptability cannot be assessed

Evidence & confidence

  • Verified: Legality status Illegal: Extra Deck 19 over 15, three copy-limit violations, and Limited or Semi-Limited copy counts exceeded; Main Deck size 51 within the 40-60 OCG range; Side Deck size 0; Card text and stats for all 51 Main and 19 Extra cards are resolved; Archetype-core group P(at least one in 5-card hand) = 0.9857 from the hypergeometric table
  • Observed: Usage statistics show Vanquish Soul core cards at 88-96 percent inclusion; this is evidence the list is real and accessible, not that it is strong
  • Inferred: Consistency (D1, D2) from hypergeometric odds and searcher counts; Interaction density (D7) from hand-trap and negation card text; Closing power (D9) from stats and piercing text; Going-second plan from hand-trap odds
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit (D13) is provisional without a meta sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample No Side Deck; post-side plan cannot be assessed Deck title is null in the export

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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