Umbral Horror Deck #772221 — Yu-Gi-Oh! OCG

51 Main, 19 Extra, incl. K9-17 Izuna x3, Kurikara Divincarnate x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from the K9 and Vanquish Soul Xyz monsters (K9-X Ripper/M piercing, K9-X Werewolf multi-attack, Number C104 Victory, Number C101 family).; Vanquish Soul boards built through hand-revealing Special Summons, with Mulcharmy draw-lock as a late-game grind.
  • Turn 1 (going first): Search Vanquish Soul pieces (Dr. Mad Love, Heavy Borger, Start!) and reveal-summon Vanquish Soul monsters into Xyz; K9 Lupis, Jokul and Lantern Normal Summon without tribute once the opponent holds 2 or more cards.
  • Turn 2 (going second): Disrupt with Ash Blossom, Droll and Lock Bird, and Barian's Seal, then rebuild through Vanquish Soul revives and Stake your Soul!.
  • Recovery: 17 searcher-text cards plus Vanquish Soul - Continue? and Start! refill the hand with engine pieces after a disruption.
  • After siding: No Side Deck is listed, so no post-side plan can be evaluated.

Why it scores here

Scored as a system, not as an average of card scores, and explicitly not on popularity: the deck is Illegal (19 Extra Deck cards against a 15 maximum, and three cards run over their OCG copy limits), so it is treated as theoretical or structural only. Its engine is reasonably accessible, with 17 searcher-text cards giving about an 88 percent chance of at least one searcher in a 5-card opening (Inferred), and it has several hand traps and Xyz lines that give it resilience. The weak points are the 45 scores on hand quality and going-second conversion, the absence of any side deck, and a list that shares only 3 of 13 core archetype cards with the Umbral Horror usage profile, so it is three sub-archetypes loosely glued together rather than a single engine. No combo, tournament or win-rate data exists, so the median and ceiling are text-only inferences. The final score is capped at 30 by the legality rule.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher-text cards: 17 of 51 main; P(at least one searcher in opening 5) ≈ 0.88 across the group; Vanquish Soul hand-reveal engine needs multiple monsters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hands need 2 or more specific pieces for Vanquish Soul or K9 lines; 52 percent of 5-card hands have no archetype core card (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards supplied; ceiling is a text-only read of K9 and Vanquish Soul Xyz lines (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two independent lines (Vanquish Soul revive and K9 Normal Summon/Xyz) plus 4 hand traps give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Vanquish Soul recursion provide grind; no net card advantage data (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Droll and Lock Bird, Barian's Seal and Number C106 negate effects, with 14 removal-text cards on board (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second hand trap density is 4 cards, with 40 percent chance of at least one in a 6-card hand (Inferred); no going-second combo split
D9 Offensive Pressure & Closing Power 55 Piercing K9-X Ripper/M, multi-attack K9-X Werewolf and 3000-ATK Vanquish Soul Caesar Valius give closing power; no end-board sample (Inferred)
D10 Main Deck Efficiency & Flexibility 45 51-card main with 30 distinct cards and 70 off-archetype copies; compact but split across three sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 40 19 Extra Deck cards exceed the 15 maximum; 18 distinct Extra cards are split across Xyz and Link needs (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 20 No Side Deck is listed; post-side adaptability cannot be assessed and scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines and multi-step Xyz and reveal sequences give high decision load and error exposure (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-5); Extra Deck overflow (-3). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; context modifiers -8 gives 41.8; Illegal-deck legality cap applied to 30 (theoretical or structural only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (17 cards) keeps engine pieces reachable
  • Two independent engines (Vanquish Soul revive, K9 Normal Summon and Xyz) give some redundancy
  • Hand traps and negation (Ash Blossom, Droll and Lock Bird, Barian's Seal, Number C106) cover common interruptions
  • Strong Xyz top end: K9-X Ripper/M, K9-X Werewolf, Caesar Valius, Number C104 Victory

Weaknesses

  • Illegal as built: Extra Deck overflow and three cards over copy limits
  • Zero Side Deck, so no post-side plan and no answer to a hostile matchup
  • Only 3 of 13 Umbral Horror core cards present; the list is not the archetype-standard build
  • Heavy reliance on reveal-based engine pieces that bricks on hands without multiple monsters

Critical choke points

  • Vanquish Soul engine is blocked by a missing reveal partner in hand (single-piece hands)
  • Extra Deck over 15 must be cut before the list can be played at all
  • Ash Blossom and Izuna both capped at 2 copies and Razen at 1, so 4 main-deck cards must come out
Priority Remove Add Reason
1 4 Extra Deck cards (for example one Number 101 ARK, one Super Starslayer TY-PHON, and two Xyz with overlapping roles) Nothing; restores the 15-card Extra Deck limit Extra Deck overflow makes the list illegal under OCG size rules.
2 1 Ash Blossom & Joyous Spring, 1 K9-17 Izuna, 2 Vanquish Soul Razen Replacement searchers or hand traps at 1 copy each, or a 2nd-copy Ash Blossom Restores copy limits; Razen allows only 1 copy and Ash and Izuna allow 2.
3 None A 15-card Side Deck (hand traps, Number answers, and a Vanquish Soul-compatible answer to the matchup) A best-of-3 event needs post-side adaptability; currently 0 side cards.

Evidence & confidence

  • Verified: Extra Deck holds 19 cards (limit 15) in OCG; Ash Blossom and K9-17 Izuna run 3 copies against 2 legal; Vanquish Soul Razen runs 3 against 1; Side Deck is empty; Searcher-text count 17 and archetype share absent from the export
  • Inferred: Engine accessibility and brick rate from hypergeometric estimates; Going-second hand trap density; Interaction breadth from card text; Closing power from ATK and piercing text
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first or second split, matchup, brick and OTK rates) Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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