Umbral Horror Deck #772221 — Yu-Gi-Oh! OCG
51 Main, 19 Extra, incl. K9-17 Izuna x3, Kurikara Divincarnate x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (51)
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x2
- Kurikara Divincarnate x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x2
- Vanquish Soul Pantera x1
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- "A Case for K9" x1
- Chaotic Elements x2
- Gravekeeper's Inscription x1
- K9-LC Release Restraint x1
- K9-X Forced Release x1
- Rank-Up-Magic Barian's Force x2
- Reinforcement of the Army x1
- Seventh Ascension x1
- Spellbound x3
- Stake your Soul! x3
- Vanquish Soul - Continue? x1
- Vanquish Soul, Start! x1
- Barian's Seal x1
- Vanquish Soul Snow Devil x1
Extra Deck (19)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- CXyz Hope Chaos Barian Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Ripper/M" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 101: Silent Honor ARK x1
- Number 104: Masquerade V x1
- Number C101: Silent Honor DARK x1
- Number C104: Umbral Horror Masquerade Victory x1
- Number C106: Giant Red Hand x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
- Vanquish Soul Rocks x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Xyz pressure from the K9 and Vanquish Soul Xyz monsters (K9-X Ripper/M piercing, K9-X Werewolf multi-attack, Number C104 Victory, Number C101 family).; Vanquish Soul boards built through hand-revealing Special Summons, with Mulcharmy draw-lock as a late-game grind.
- Turn 1 (going first): Search Vanquish Soul pieces (Dr. Mad Love, Heavy Borger, Start!) and reveal-summon Vanquish Soul monsters into Xyz; K9 Lupis, Jokul and Lantern Normal Summon without tribute once the opponent holds 2 or more cards.
- Turn 2 (going second): Disrupt with Ash Blossom, Droll and Lock Bird, and Barian's Seal, then rebuild through Vanquish Soul revives and Stake your Soul!.
- Recovery: 17 searcher-text cards plus Vanquish Soul - Continue? and Start! refill the hand with engine pieces after a disruption.
- After siding: No Side Deck is listed, so no post-side plan can be evaluated.
Why it scores here
Scored as a system, not as an average of card scores, and explicitly not on popularity: the deck is Illegal (19 Extra Deck cards against a 15 maximum, and three cards run over their OCG copy limits), so it is treated as theoretical or structural only. Its engine is reasonably accessible, with 17 searcher-text cards giving about an 88 percent chance of at least one searcher in a 5-card opening (Inferred), and it has several hand traps and Xyz lines that give it resilience. The weak points are the 45 scores on hand quality and going-second conversion, the absence of any side deck, and a list that shares only 3 of 13 core archetype cards with the Umbral Horror usage profile, so it is three sub-archetypes loosely glued together rather than a single engine. No combo, tournament or win-rate data exists, so the median and ceiling are text-only inferences. The final score is capped at 30 by the legality rule.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Searcher-text cards: 17 of 51 main; P(at least one searcher in opening 5) ≈ 0.88 across the group; Vanquish Soul hand-reveal engine needs multiple monsters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hands need 2 or more specific pieces for Vanquish Soul or K9 lines; 52 percent of 5-card hands have no archetype core card (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards supplied; ceiling is a text-only read of K9 and Vanquish Soul Xyz lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two independent lines (Vanquish Soul revive and K9 Normal Summon/Xyz) plus 4 hand traps give partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Vanquish Soul recursion provide grind; no net card advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Droll and Lock Bird, Barian's Seal and Number C106 negate effects, with 14 removal-text cards on board (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand trap density is 4 cards, with 40 percent chance of at least one in a 6-card hand (Inferred); no going-second combo split |
| D9 | Offensive Pressure & Closing Power | 55 | Piercing K9-X Ripper/M, multi-attack K9-X Werewolf and 3000-ATK Vanquish Soul Caesar Valius give closing power; no end-board sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 51-card main with 30 distinct cards and 70 off-archetype copies; compact but split across three sub-archetypes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 19 Extra Deck cards exceed the 15 maximum; 18 distinct Extra cards are split across Xyz and Link needs (Verified legality, Inferred efficiency) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is listed; post-side adaptability cannot be assessed and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several engines and multi-step Xyz and reveal sequences give high decision load and error exposure (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-5); Extra Deck overflow (-3). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; context modifiers -8 gives 41.8; Illegal-deck legality cap applied to 30 (theoretical or structural only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (17 cards) keeps engine pieces reachable
- Two independent engines (Vanquish Soul revive, K9 Normal Summon and Xyz) give some redundancy
- Hand traps and negation (Ash Blossom, Droll and Lock Bird, Barian's Seal, Number C106) cover common interruptions
- Strong Xyz top end: K9-X Ripper/M, K9-X Werewolf, Caesar Valius, Number C104 Victory
Weaknesses
- Illegal as built: Extra Deck overflow and three cards over copy limits
- Zero Side Deck, so no post-side plan and no answer to a hostile matchup
- Only 3 of 13 Umbral Horror core cards present; the list is not the archetype-standard build
- Heavy reliance on reveal-based engine pieces that bricks on hands without multiple monsters
Critical choke points
- Vanquish Soul engine is blocked by a missing reveal partner in hand (single-piece hands)
- Extra Deck over 15 must be cut before the list can be played at all
- Ash Blossom and Izuna both capped at 2 copies and Razen at 1, so 4 main-deck cards must come out
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 4 Extra Deck cards (for example one Number 101 ARK, one Super Starslayer TY-PHON, and two Xyz with overlapping roles) | Nothing; restores the 15-card Extra Deck limit | Extra Deck overflow makes the list illegal under OCG size rules. |
| 2 | 1 Ash Blossom & Joyous Spring, 1 K9-17 Izuna, 2 Vanquish Soul Razen | Replacement searchers or hand traps at 1 copy each, or a 2nd-copy Ash Blossom | Restores copy limits; Razen allows only 1 copy and Ash and Izuna allow 2. |
| 3 | None | A 15-card Side Deck (hand traps, Number answers, and a Vanquish Soul-compatible answer to the matchup) | A best-of-3 event needs post-side adaptability; currently 0 side cards. |
Evidence & confidence
- Verified: Extra Deck holds 19 cards (limit 15) in OCG; Ash Blossom and K9-17 Izuna run 3 copies against 2 legal; Vanquish Soul Razen runs 3 against 1; Side Deck is empty; Searcher-text count 17 and archetype share absent from the export
- Inferred: Engine accessibility and brick rate from hypergeometric estimates; Going-second hand trap density; Interaction breadth from card text; Closing power from ATK and piercing text
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first or second split, matchup, brick and OTK rates) Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed
Couldn't load the combos





