Cyberdark Deck #772216 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Polymerization x1
- Power Bond x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
- Solemn Strike x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 47 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Cyber Dragon and Chimeratech fusion/link boards that convert Cyber Dragon bodies into large Extra Deck monsters (Chimeratech Rampage, Cyber Dragon Nova, Cyber Dragon Sieger).; Cyberdark Chimera and Therion King Regulus as recursive or boss threats after Power Bond or Cyber Dragon Core lines.
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber card, or open with Cyber Dragon Nachster or Herz to reach a Cyber Dragon for Fusion or Link material.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Nibiru) to answer the first opposing starter, then rebuild through Cyberdark Realm and Cybernetic Horizon.
- Recovery: Recover through Cyberdark Claw, Cybernetic Overflow, and Clockwork Night GY effects, plus Cyber Dragon Nova recursion of Cyber Dragons from the GY.
- After siding: No side deck is registered in the export, so no post-side plan can be evaluated; the Ash Blossom overflow must be fixed before any post-side plan applies.
Why it scores here
This OCG Cyberdark list is Illegal because it runs three Ash Blossom and Joyous Spring against a Semi-Limited cap of two, so the score is a theoretical structural read capped low. Structurally the system opens reasonably: the Cyber Dragon core (Cyber Dragon Core, Nachster, Herz, Cyber Emergency) gives a 0.80 chance of at least one archetype-core card in a going-first opening hand, and 16 hand traps plus 21 searchers keep it interactive on both turns. The strongest part of the score is interaction density: 19 negation-text and 18 removal-text cards across the main deck let the deck answer boards and stay live through a single opposing starter. Floor and median output cannot be measured because no combos were supplied, so those dimensions sit near the middle on text inference only. Popularity did not earn points: the archetype usage stats confirm this is a real list, but the score comes from consistency, interaction and fusion/link access on the system, not from averaging card scores or from the archetype's popularity. No side deck and an unresolved passcode further lower the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.80; P(at least one Cyber Dragon Core in 5) ≈ 0.25 per copy; two to three-card bootstrap via Core and Nachster (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Brick proxy ≈ 0.20 for no archetype-core card in hand; 29 distinct main-deck cards with 15 singletons and many conditional searchers and hand traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards; ceiling inferred from Chimeratech Rampage, Nova and Sieger text and Power Bond access (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output unknown and scored near the middle on text inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 16 hand traps, 21 searcher-text cards and recursion via Cyber Dragon Nova and Cyberdark Claw give several independent continuations (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY recursion (Cyberdark Realm, Cybernetic Horizon, Cybernetic Overflow, Clockwork Night) offset spend; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 19 negation-text and 18 removal-text cards plus 16 hand traps give broad interaction; Ash Blossom overflow would not survive a legal build (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second value rests on 16 hand traps (p ≥ 1 in 6 cards ≈ 0.88) and Droll and Harpie removal; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Cyber Dragon Nova, Chimeratech Megafleet and Fortress Dragon and Therion King Regulus provide boss-level ATK on the end board (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 56 main cards with 25 tech-tagged slots and only 14.3 percent exact-name archetype purity, though 14 Cyber Dragon and related sub-archetype copies cohere (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards (7 Fusion, 5 Link, 2 Xyz) with heavy Cyber Dragon dependence on Chimeratech and Nova access; several Extra Deck lines need specific Main Deck material (Inferred) |
| D12 | Side Deck Adaptability | 5 | Zero side-deck cards in the export, so no post-side adaptability (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame; archetype share unknown; scored provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many multi-step fusion and link lines with decision points across hand traps and searchers; high error exposure (Inferred) |
How the score was computed
Strategy profile: 80% Midrange / 20% Toolbox. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit overflow (-10); Banlist exposure (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 50.1, then context modifiers -12 (Illegal copy-limit cap, banlist exposure) = 38
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (16 hand traps, 19 negation-text cards)
- Strong Extra Deck coverage across Fusion, Link and Xyz with Cyber Dragon Nova and Chimeratech access
- Good archetype-core presence: P(at least one core card in 5) ≈ 0.80
Weaknesses
- Illegal as built: three Ash Blossom against a limit of two
- No side deck registered, so no post-side adaptability
- Heavy tech load (25 tech-tagged slots) dilutes the archetype core
- Multi-step Fusion and Link lines with no combo data to validate them
Critical choke points
- Cyber Dragon bodies: almost every Fusion and Link line needs a Cyber Dragon on board or in GY
- Ash Blossom copy count must be reduced to two before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | Any legal 1-of such as a second Cyber Dragon Core or a non-Semi-Limited hand trap | Restores legality; the deck cannot take a normal score while the copy limit is breached |
| 2 | One or two tech-tagged singletons | A 15-card side deck | Registers a side deck so post-side adaptability (D12) can be evaluated at all |
| 3 | Unresolved passcode 10443957 | A resolved card in the same slot | The unresolved passcode is counted as main without card text, so the card role cannot be confirmed |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is 3 copies against a Semi-Limited cap of 2 (Illegal); Main 56, Extra 14, Side 0 within OCG size rules; Droll and Lock Bird, Harpie's Feather Duster and S:P Little Knight run at one copy each, legal for Limited
- Inferred: Starter access ≈ 0.80 at least one archetype-core card in a going-first 5-card hand; 16 hand traps give a ≈ 0.88 chance of at least one in a going-second 6-card hand; Interaction density is high from text counts
- Provisional: Meta and format-fit scores lack a dated metagame sample
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck registered: post-side plan cannot be evaluated 1 passcode (10443957) in CardIDList could not be resolved and was counted as main no win-rate telemetry for going-first or second, matchup, brick or OTK rates Meta Power provisional unless a dated metagame sample is supplied
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