Cyber Dragon Deck #772215 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Polymerization x1
- Power Bond x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
- Solemn Strike x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Cyber Dragon engine (Cyber Dragon Core / Herz / Nachster searches) into Cyber Dragon Sieger, Cyber Eternity Dragon and Chimeratech Fortress Dragon boards, with Therion King Regulus and Cyberdark Chimera as secondary pressure.; Cyberdark Wurm and Cyberdark Chimera boards via Cyberdark Realm and Cybernetic Horizon; Chronomaly Vimana and Cyber Dragon Nova as Xyz pressure (Nova is absent from this list).
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Nachster, search a Cyber spell/trap, and hold Ash Blossom, Infinite Impermanence and Solemn Strike for the opponent's first activation; Fusion or Link out on T2 if the hand allows.
- Turn 2 (going second): Use the hand traps (Ash, Ghost Ogre, Ghost Belle, Nibiru, Droll) to break the opponent's first board, then rebuild through Cyber Dragon Core searches and Extra Deck summons.
- Recovery: Recover through Cyber Dragon Herz and Cyber Dragon Core GY effects, Ghost Belle and Ghost Ogre GY-side effects, and Cyberdark Claw's GY recovery; the deck has no side deck to rebuild from after a sweep.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; best-of-3 play is unsupported as built.
Why it scores here
Scored as a theoretical, structural-only read because the list is illegal: three Ash Blossom & Joyous Spring are run against a two-copy Semi-Limited limit. The deck reliably opens interaction, with 16 hand traps and roughly 88 percent odds of at least one hand trap in a 6-card going-second hand (Inferred), which earns the interaction and going-second scores. Its engine is less reliable: Cyber Dragon Core has only about 25 percent odds of appearing in a 5-card opening hand (Inferred), and key Cyber Dragon Xyz and Fusion extenders (Nova, Megafleet, Fortress, Sieger's partners) are missing from the list. No combo boards, guides or tournament records exist, so floor, median and ceiling output cannot be measured and are inferred from card text only. The score comes from consistency, engine cohesion and interaction on the system as a whole, not from averaging individual card scores or from the archetype's popularity. The deck has no side deck, which caps adaptability, and the illegal copy count forces the final score low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Cyber Dragon Core in opening 5) = 0.2487 per copy-3 card; archetype core group P(>=1 searcher-text card) = 0.915; core Extra Deck extenders missing from list (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Full-brick proxy 0.085 for the archetype core group; 16 hand traps give P(>=1 hand trap in going-second 6) = 0.88 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling inferred from card text (Fusion/Link/Xyz plus Cyber Dragon GY recursion) only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards, so median output is unmeasured and inferred from starter diversity alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and independent Cyber Dragon and Cyberdark starters give redundant routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | GY recursion via Cyber Dragon Herz, Cyber Dragon Core, Ghost Belle/Ogre and Cyberdark Claw; no resource signature available (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Dense interaction: Ash Blossom, Infinite Impermanence, Solemn Strike, Ghost Ogre, Ghost Belle, Lightning Storm, Harpie's Feather Duster (Inferred from card text, Verified flags) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second board breakers: Lightning Storm, Harpie's Feather Duster, Nibiru, Cybernetic Overflow (Inferred from text; no going-second split available) |
| D9 | Offensive Pressure & Closing Power | 60 | Pressure from Therion King Regulus (2800 ATK) and Chronomaly Vimana (2300 ATK); Cyber Dragon Nova and Cyber Eternity Dragon are absent (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main cards with 25 tech-flagged and 26 level-0 spells; coherent but not compact; size is within 40-60 (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 of 15 Extra slots used across 11 distinct cards with mixed Fusion/Link/Xyz needs; several engine extenders are missing (Verified counts, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side_count 0); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stats are context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many hand-trap timing decisions and multi-step Extra Deck lines; no combo step data to measure error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (approximate). Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal deck cap (-12); No side deck (-3); Banlist exposure (-4). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54.4, then modifiers (-3 no side deck, -4 banlist exposure from Ash Blossom over limit) = 47, then illegal-deck cap applied: 35 (theoretical/structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 16 hand traps and 19 negation-text cards give strong answers to the opponent's first turn (Inferred)
- Strong going-second hand-trap coverage: P(>=1 hand trap in 6 cards) = 0.88 (Inferred)
- Diverse Extra Deck route set across Fusion, Link and Xyz (Verified counts)
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring run 3 copies against a limit of 2 (Verified)
- Core Cyber Dragon extenders (Nova, Megafleet, Fortress) absent despite high usage (Verified usage, Verified absence)
- No side deck (Verified)
- Low archetype purity: 20 percent of main copies are exact Cyber Dragon (Verified)
Critical choke points
- Ash Blossom over-limit copy must be fixed before the list is legal
- Cyber Dragon Core is the only confirmed starter path at roughly 25 percent per copy in opening 5 (Inferred)
- No side deck: any sweeper or floodgate-style answer has no post-side recovery (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1x Cyber Dragon Nova (Extra Deck, Extra slots 14/15) | Fixes the over-limit violation (3 to 2 copies) and adds a missing core Extra Deck extender with 83 percent archetype inclusion (Verified usage). |
| 2 | n/a | Side deck (up to 15 cards) | A side deck is required for best-of-3 play and is currently empty, so adaptability cannot be scored higher (Verified side_count 0). |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring copy count 3 vs legal 2 (Semi-Limited); Main 56, Extra 14, Side 0 against size rules 40-60 / 0-15 / 0-15; Limited cards Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight run at 1 copy each; Cyber Dragon Nova (83.3 percent) and Chimeratech Megafleet Dragon (80.3 percent) absent from list per usage stats
- Observed: Usage statistics: 27 archetype rows; 13 of 21 core cards present (61.9 percent)
- Inferred: Starter and brick odds from hypergeometric estimates; Interaction density and going-second hand-trap coverage from card text; Going-first and going-second power from card text and probabilities
- Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent One passcode in CardIDList (10443957) could not be resolved and is counted as main No win-rate telemetry; going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for the archetype Illegal list: Ash Blossom copy count must be corrected before a normal score applies
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