Cyber Dragon Deck #772215 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon engine (Cyber Dragon Core / Herz / Nachster searches) into Cyber Dragon Sieger, Cyber Eternity Dragon and Chimeratech Fortress Dragon boards, with Therion King Regulus and Cyberdark Chimera as secondary pressure.; Cyberdark Wurm and Cyberdark Chimera boards via Cyberdark Realm and Cybernetic Horizon; Chronomaly Vimana and Cyber Dragon Nova as Xyz pressure (Nova is absent from this list).
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Nachster, search a Cyber spell/trap, and hold Ash Blossom, Infinite Impermanence and Solemn Strike for the opponent's first activation; Fusion or Link out on T2 if the hand allows.
  • Turn 2 (going second): Use the hand traps (Ash, Ghost Ogre, Ghost Belle, Nibiru, Droll) to break the opponent's first board, then rebuild through Cyber Dragon Core searches and Extra Deck summons.
  • Recovery: Recover through Cyber Dragon Herz and Cyber Dragon Core GY effects, Ghost Belle and Ghost Ogre GY-side effects, and Cyberdark Claw's GY recovery; the deck has no side deck to rebuild from after a sweep.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan; best-of-3 play is unsupported as built.

Why it scores here

Scored as a theoretical, structural-only read because the list is illegal: three Ash Blossom & Joyous Spring are run against a two-copy Semi-Limited limit. The deck reliably opens interaction, with 16 hand traps and roughly 88 percent odds of at least one hand trap in a 6-card going-second hand (Inferred), which earns the interaction and going-second scores. Its engine is less reliable: Cyber Dragon Core has only about 25 percent odds of appearing in a 5-card opening hand (Inferred), and key Cyber Dragon Xyz and Fusion extenders (Nova, Megafleet, Fortress, Sieger's partners) are missing from the list. No combo boards, guides or tournament records exist, so floor, median and ceiling output cannot be measured and are inferred from card text only. The score comes from consistency, engine cohesion and interaction on the system as a whole, not from averaging individual card scores or from the archetype's popularity. The deck has no side deck, which caps adaptability, and the illegal copy count forces the final score low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Cyber Dragon Core in opening 5) = 0.2487 per copy-3 card; archetype core group P(>=1 searcher-text card) = 0.915; core Extra Deck extenders missing from list (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Full-brick proxy 0.085 for the archetype core group; 16 hand traps give P(>=1 hand trap in going-second 6) = 0.88 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling inferred from card text (Fusion/Link/Xyz plus Cyber Dragon GY recursion) only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so median output is unmeasured and inferred from starter diversity alone (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and independent Cyber Dragon and Cyberdark starters give redundant routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY recursion via Cyber Dragon Herz, Cyber Dragon Core, Ghost Belle/Ogre and Cyberdark Claw; no resource signature available (Inferred)
D7 End-Board & Interaction Quality 75 Dense interaction: Ash Blossom, Infinite Impermanence, Solemn Strike, Ghost Ogre, Ghost Belle, Lightning Storm, Harpie's Feather Duster (Inferred from card text, Verified flags)
D8 Going-Second & Board-Breaking Power 68 Going-second board breakers: Lightning Storm, Harpie's Feather Duster, Nibiru, Cybernetic Overflow (Inferred from text; no going-second split available)
D9 Offensive Pressure & Closing Power 60 Pressure from Therion King Regulus (2800 ATK) and Chronomaly Vimana (2300 ATK); Cyber Dragon Nova and Cyber Eternity Dragon are absent (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 25 tech-flagged and 26 level-0 spells; coherent but not compact; size is within 40-60 (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 of 15 Extra slots used across 11 distinct cards with mixed Fusion/Link/Xyz needs; several engine extenders are missing (Verified counts, Inferred coverage)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats are context only (Provisional)
D14 Pilotability & Error Tolerance 45 Many hand-trap timing decisions and multi-step Extra Deck lines; no combo step data to measure error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (approximate). Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal deck cap (-12); No side deck (-3); Banlist exposure (-4). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54.4, then modifiers (-3 no side deck, -4 banlist exposure from Ash Blossom over limit) = 47, then illegal-deck cap applied: 35 (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 16 hand traps and 19 negation-text cards give strong answers to the opponent's first turn (Inferred)
  • Strong going-second hand-trap coverage: P(>=1 hand trap in 6 cards) = 0.88 (Inferred)
  • Diverse Extra Deck route set across Fusion, Link and Xyz (Verified counts)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring run 3 copies against a limit of 2 (Verified)
  • Core Cyber Dragon extenders (Nova, Megafleet, Fortress) absent despite high usage (Verified usage, Verified absence)
  • No side deck (Verified)
  • Low archetype purity: 20 percent of main copies are exact Cyber Dragon (Verified)

Critical choke points

  • Ash Blossom over-limit copy must be fixed before the list is legal
  • Cyber Dragon Core is the only confirmed starter path at roughly 25 percent per copy in opening 5 (Inferred)
  • No side deck: any sweeper or floodgate-style answer has no post-side recovery (Inferred)
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x Cyber Dragon Nova (Extra Deck, Extra slots 14/15) Fixes the over-limit violation (3 to 2 copies) and adds a missing core Extra Deck extender with 83 percent archetype inclusion (Verified usage).
2 n/a Side deck (up to 15 cards) A side deck is required for best-of-3 play and is currently empty, so adaptability cannot be scored higher (Verified side_count 0).

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring copy count 3 vs legal 2 (Semi-Limited); Main 56, Extra 14, Side 0 against size rules 40-60 / 0-15 / 0-15; Limited cards Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight run at 1 copy each; Cyber Dragon Nova (83.3 percent) and Chimeratech Megafleet Dragon (80.3 percent) absent from list per usage stats
  • Observed: Usage statistics: 27 archetype rows; 13 of 21 core cards present (61.9 percent)
  • Inferred: Starter and brick odds from hypergeometric estimates; Interaction density and going-second hand-trap coverage from card text; Going-first and going-second power from card text and probabilities
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent One passcode in CardIDList (10443957) could not be resolved and is counted as main No win-rate telemetry; going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for the archetype Illegal list: Ash Blossom copy count must be corrected before a normal score applies

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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