Cyberdark Deck #772214 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Polymerization x1
- Power Bond x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
- Solemn Strike x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.2 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Cyber Dragon / Cyberdark engine that Fusion, Link and Xyz-summons into large boards (Chimeratech, Cyber Eternity Dragon, Cyber Dragon Nova, Sieger) and closes with 2100-2800 ATK monsters.; Recursion through Cyber Dragon Nachster / Herz / Cyber Dragon special summons and Cyberdark Chimera GY effects for a second wave of material.
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Chimera to search a Cyber or Cyberdark Spell/Trap, then build toward a Link or Fusion boss with Cyber Emergency / Cybernetic Horizon / Cyberdark Realm as the searchers.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence and Nibiru as hand traps to stop the opponent's first line, then rebuild through Cyber Dragon GY and Extra Deck summons.
- Recovery: Use Cyber Dragon Herz/Nachster and Cyberdark Wurm GY-or-hand effects to re-summon Cyber Dragons and re-enter the Extra Deck from a broken board.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in a best-of-3.
Why it scores here
The deck's main engine is the Cyber Dragon / Cyberdark core: 21 core-group copies give about a 91.5% chance of at least one starter in an opening 5-card hand, which supports a consistent opening (Inferred). The Extra Deck (Chimeratech, Cyber Eternity Dragon, Cyber Dragon Nova, Sieger, Heosvarog) gives real board-conversion ceiling, but no recorded boards exist, so the ceiling and median come from text reads only. Sixteen hand traps and about 19 negation-text cards provide solid interaction and make going-second plausible, though 14.3% exact-name archetype purity and 60 off-archetype copies point to a split toolbox more than a coherent engine. The deck is Illegal (Ash Blossom at 3 copies against a 2-copy OCG limit), so the score is capped at 35 and labelled theoretical; popularity did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 core-group card in opening 5) ≈ 0.915; Cyber Dragon Core and searchers at 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many 3-of hand traps and Level 0 spells compete for hand space; 0.88 P(hand trap) going second suggests clashing hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Fusion/Link/Xyz boss routes into 2100-2800 ATK monsters, but no recorded combos exist, so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combos_evidence boards, so median output cannot be measured and is estimated low-to-mid (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Recursion via Cyber Dragon GY effects and multiple starters offers some redundancy; no measured interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY recursion help rebuild, but Fusion costs and Power Bond life damage limit grind (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 hand traps and 19 negation-text cards give layered interaction, with Solemn Strike and Lightning Storm adding board-level answers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps and Ghost Ogre/Belle removal hit board starters; no measured going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2100-2800 ATK bosses (Cyber Eternity Dragon, Regulus, Nova) can close, but offensive reach depends on engine uptime (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main-deck cards with 25 tech slots, 60 off-archetype copies, and one unresolved passcode lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Extra slots cover Fusion, Link and Xyz routes with useful bosses; Heosvarog and Sieger hinge on Cyber Dragon material (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so post-side adaptability is effectively absent (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample is supplied; this score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Fusion, Link and Xyz sequences with several hand-trap timing decisions are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo 100% (Stun used only for interaction reading; no weight blend applied). Structural ≈ 58.2, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (-8); No side deck / no post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58.2 + 0.20*50 - 12 ≈ 44.5; capped to 35 because the deck is Illegal (copy-limit violation), so this is a theoretical/structural-only score
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