Cyberdark Deck #772214 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58.2
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon / Cyberdark engine that Fusion, Link and Xyz-summons into large boards (Chimeratech, Cyber Eternity Dragon, Cyber Dragon Nova, Sieger) and closes with 2100-2800 ATK monsters.; Recursion through Cyber Dragon Nachster / Herz / Cyber Dragon special summons and Cyberdark Chimera GY effects for a second wave of material.
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Chimera to search a Cyber or Cyberdark Spell/Trap, then build toward a Link or Fusion boss with Cyber Emergency / Cybernetic Horizon / Cyberdark Realm as the searchers.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence and Nibiru as hand traps to stop the opponent's first line, then rebuild through Cyber Dragon GY and Extra Deck summons.
  • Recovery: Use Cyber Dragon Herz/Nachster and Cyberdark Wurm GY-or-hand effects to re-summon Cyber Dragons and re-enter the Extra Deck from a broken board.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in a best-of-3.

Why it scores here

The deck's main engine is the Cyber Dragon / Cyberdark core: 21 core-group copies give about a 91.5% chance of at least one starter in an opening 5-card hand, which supports a consistent opening (Inferred). The Extra Deck (Chimeratech, Cyber Eternity Dragon, Cyber Dragon Nova, Sieger, Heosvarog) gives real board-conversion ceiling, but no recorded boards exist, so the ceiling and median come from text reads only. Sixteen hand traps and about 19 negation-text cards provide solid interaction and make going-second plausible, though 14.3% exact-name archetype purity and 60 off-archetype copies point to a split toolbox more than a coherent engine. The deck is Illegal (Ash Blossom at 3 copies against a 2-copy OCG limit), so the score is capped at 35 and labelled theoretical; popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 core-group card in opening 5) ≈ 0.915; Cyber Dragon Core and searchers at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many 3-of hand traps and Level 0 spells compete for hand space; 0.88 P(hand trap) going second suggests clashing hands (Inferred)
D3 Combo Conversion & Ceiling 66 Fusion/Link/Xyz boss routes into 2100-2800 ATK monsters, but no recorded combos exist, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence boards, so median output cannot be measured and is estimated low-to-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Recursion via Cyber Dragon GY effects and multiple starters offers some redundancy; no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion help rebuild, but Fusion costs and Power Bond life damage limit grind (Inferred)
D7 End-Board & Interaction Quality 62 16 hand traps and 19 negation-text cards give layered interaction, with Solemn Strike and Lightning Storm adding board-level answers (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Ghost Ogre/Belle removal hit board starters; no measured going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2100-2800 ATK bosses (Cyber Eternity Dragon, Regulus, Nova) can close, but offensive reach depends on engine uptime (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 56 main-deck cards with 25 tech slots, 60 off-archetype copies, and one unresolved passcode lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 14 Extra slots cover Fusion, Link and Xyz routes with useful bosses; Heosvarog and Sieger hinge on Cyber Dragon material (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck is registered, so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample is supplied; this score is provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion, Link and Xyz sequences with several hand-trap timing decisions are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo 100% (Stun used only for interaction reading; no weight blend applied). Structural ≈ 58.2, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (-8); No side deck / no post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58.2 + 0.20*50 - 12 ≈ 44.5; capped to 35 because the deck is Illegal (copy-limit violation), so this is a theoretical/structural-only score


More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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