Tearlaments Deck #772208 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Radian, the Multidimensional Kaiju x3, Tearlaments Kashtira x3. Created Oct 21, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion pressure from Tearlaments Rulkallos, Kaleido-Heart and Kashtira-line boards, enabled by Aqua/Tearlaments Special Summon chains; Fiend/Horus and Xyz (Zombie Vampire, Pilgrim Reaper) boards via Fiendsmith Engraver and Imsety
  • Turn 1 (going first): Open a Tearlaments starter (Scream, Reinoheart, Scheiren, Merrli, Havnis), search or send the top 3 with Merrli/Scheiren, Fusion Summon a Tearlaments boss, and hold Ash Blossom or Droll for the opponent's first interaction
  • Turn 2 (going second): Use the four hand traps (Ash x3, Droll, Havnis, Solemn) to answer the opponent's first board, then rebuild through Reinoheart and Perlereino searches into a Fusion boss
  • Recovery: Recurse Tearlaments Grief, Heartbeat and Metanoise from GY and banish-based revival of Reinoheart to rebuild the Fusion Material pool
  • After siding: Not evaluable: the list runs no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

This OCG Tearlaments list reliably opens a Tearlaments starter at a rate of about 0.92 for the archetype core (hypergeometric, Inferred), and its four hand traps plus Forbidden Droplet, Trivikarma and Solemn Judgment give it real interaction density on the system, which is what earns the strongest dimension (D7). Its ceiling and median cannot be measured because no combo boards were recorded, so the Fusion-boss conversion scores (D3/D4) are text-only inferences and stay near the middle. The list is Illegal: five cards exceed their OCG copy limits (Kashtira x3 vs 1, Ash x3 vs 2, Super Polymerization x3 vs 2, Perlereino x3 vs 2, Engraver x2 vs 1), and the deck runs no Side Deck, so it cannot be built as presented. Popularity from the archetype guide and the core-card usage stats confirms the shell is real, but it did not earn points, and card scores were not averaged into the deck score; the final value is capped low because the deck is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Starter P(≥1 in opening 5) ≈ 0.25 per 3-copy card; archetype core group P(≥1 in hand) ≈ 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Searcher text on 19 cards gives P(≥1) ≈ 0.89, but 55 off-archetype-name copies and 21% exact-name purity raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from Fusion boss text (Rulkallos, Kaleido-Heart) and Fusion-material chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; floor assumed low given 19 singleton slots and mixed sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Four hand traps plus Droplet, Trivikarma and recursion (Grief, Heartbeat, Metanoise) give a second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and search text (Grief, Heartbeat, Perlereino, Sulliek) offsets resource spend, but no resource signature is measured (Inferred)
D7 End-Board & Interaction Quality 70 Ash x3, Droll, Solemn, Droplet, Trivikarma, Cryme and Sulliek give dense negation and removal text (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Four hand traps and Droplet give answers to a going-second board; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATKs of 2200–3200 (Radian 2800, Grapha 3200, Zombie Vampire 3000, Kaleido-Heart 3000) in the Extra Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards at 32 distinct with 21% exact-name purity and 19 singleton slots; compactness is weak (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, all distinct, with Fusion/Link/Xyz coverage across the boss pool (Verified composition)
D12 Side Deck Adaptability 15 Side deck count is 0, so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-branch Fusion chains and several hand-trap timing windows raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural(53.5) + 0.20*TournamentReliability(40) + modifiers(-6) = 44.8, then capped to 30 because the deck is Illegal (copy-limit violations); theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation text (Ash x3, Droll, Solemn, Droplet, Trivikarma)
  • Strong Extra Deck boss ATKs (2200–3200) across Fusion, Xyz and Link
  • Core archetype starters present at high copy counts

Weaknesses

  • Illegal under OCG copy limits in five cards
  • No Side Deck, so no post-side adaptation
  • Low exact-name purity (21%) and many off-archetype singletons

Critical choke points

  • Tearlaments Scheiren or Merrli as the sole Fusion-material enabler for the Aqua boss line
  • Ash Blossom x3 as the only repeatable answer to the opponent's first interaction
Priority Remove Add Reason
1 1 copy of Tearlaments Kashtira Nothing; reduce to the legal 1 copy Copy-limit violation makes the deck Illegal; this alone clears the Kashtira violation
2 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization Nothing or a legal-limit alternative Reduces Ash to 2 and Super Polymerization to 2, the Semi-Limited caps
3 1 copy of Primeval Planet Perlereino and 1 copy of Fiendsmith Engraver Nothing or a legal-limit alternative Brings Perlereino to 2 and Engraver to 1, the OCG caps

Evidence & confidence

  • Verified: Five copy-limit violations and Illegal status (legality block); Main 55, Extra 15, Side 0 counts; Boss ATKs from card data; Hand-trap and negation text on 11 cards
  • Observed: Core archetype cards present at high copy counts (usage stats)
  • Inferred: Starter P(≥1) ≈ 0.92 for the archetype core; Interaction density drives the D7 score; Ceiling and median are text-only inferences
  • Provisional: Meta Power (no dated sample); Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, matchup and turn-order rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck — post-side performance unevaluable

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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