Horus Deck #772206 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Radian, the Multidimensional Kaiju x3, Tearlaments Kashtira x3. Created Oct 21, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
29± 8/ 100
Power Score
Structural 42
Reliability 30
Going First 40
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Tearlaments Kitkallos/Rulkallos and Kaleido-Heart fusion boards built from Tearlaments search and recursion, supported by Horus and Kashtira pressure; Horus monsters (Imsety, Hapi) and Fiendsmith Requiem / Zombie Vampire extra-deck pressure
  • Turn 1 (going first): Open with Tearlaments Scream, Reinoheart or Scheiren to send the top of the Deck, search via Perlereino or Grief, then fuse or summon a Horus/Tearlaments board
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Solemn Judgment to slow the opponent, then rebuild through Tearlaments recursion
  • Recovery: Recover from the Graveyard through Tearlaments Reinoheart, Heartbeat and Imsety (King's Sarcophagus recursion)
  • After siding: No side deck is registered; no post-side plan can be scored

Why it scores here

The list reaches a live engine often: 19 searcher-text cards give about an 89 percent chance of at least one searcher in the opening five (Inferred), and the Tearlaments recursion cards keep the Graveyard working. Interaction is real but thin, with four hand traps and eleven negation-text cards, though it is spread across different timing windows. The deck is structurally weakened by its fan-out: only 4 of 66 non-core copies share the exact Horus name, 15 cards are Tearlaments, and the remaining slots are split between Kashtira, Fiendsmith, Kaiju, Shaddoll and Lswarm. Five cards exceed their OCG copy limits, which caps the score as an illegal list. No combo boards, tournament link, guides or side deck were supplied, so combo output and post-side plans are unscored. Popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 starter in 5) around 0.89 for searchers, 0.39 for the Horus core; engine density is high but the core is spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Four hand traps, 66 off-archetype copies and several conflicting Normal Summon and Fusion cards give a high brick and conflict estimate (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so ceiling is text-only and inferred from Tearlaments and Kashtira fusion routes (Inferred)
D4 Combo Floor & Median Output 35 No combo sample; median output is unknown and cannot be scored beyond text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Tearlaments recursion gives some second routes after disruption, but the Graveyard relies on one Kashtira or Tearlaments board (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion through Reinoheart, Imsety and King's Sarcophagus gives some grind, but the Foolish Burial and Super Polymerization costs are high (Inferred)
D7 End-Board & Interaction Quality 55 Four hand traps, Solemn Judgment, Ash Blossom and Forbidden Droplet cover several windows; two of them are over the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 45 Radian and Kaiju pressure plus Keldo and Mudora give some going-second answers, but no going-second combo sample is supplied (Inferred)
D9 Offensive Pressure & Closing Power 50 Kashtira 2300 ATK, Radian 2800, Imsety 3000 and Rulkallos 3000 give a credible end-board, but no end-board samples exist (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 55 main cards with 32 distinct main cards, 19 singles and five over-limit cards; the list is not compact (Verified counts)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards with 8 Fusion, 4 Link and 3 Xyz; several Extra Deck cards depend on Tearlaments material (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 20 No side deck is present (side count 0), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 25 No dated metagame or tournament link; archetype share is unavailable, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Tearlaments and Fusion lines with several optional triggers raise the decision load (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy is a Midrange-Toolbox hybrid). Structural ≈ 42, Going First ≈ 40, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal copy-limit violations (-6); Banlist exposure (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal context modifiers applied (structural-only, capped low)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density is high (19 searcher-text cards, about 89 percent to have one in the opening five)
  • Tearlaments recursion and Graveyard value give repeatable second routes
  • Mixed interaction across hand traps, negations and Solemn Judgment

Weaknesses

  • Illegal as built: five cards over the OCG copy limit
  • Heavy off-archetype spread (66 of 71 non-Horus copies are not Horus) weakens engine coherence
  • No side deck and no going-second sample
  • Limited copies of several key engine cards (Kashtira, Engraver, Havnis, Merrli, Scheiren) make the list fragile

Critical choke points

  • Tearlaments Kashtira at 3 copies is the largest single legality problem and an engine starter
  • Limited Tearlaments monsters are required for the Tearlaments engine route
Priority Remove Add Reason
1 1 Tearlaments Kashtira Legal copy count (limit 1) Legal list required before any normal score can apply
2 1 Ash Blossom & Joyous Spring, 1 Super Polymerization, 1 Primeval Planet Perlereino Legal copies (limit 2 each) Restores Semi-Limited compliance without losing core engine access
3 1 Fiendsmith Engraver Legal copy (limit 1) Restores the Limited copy limit
4 Off-archetype tech cards Side deck (up to 15) Gives the list a side plan and reduces brick-prone slots

Evidence & confidence

  • Verified: Illegal status and five copy-limit violations from the banlist fields; Main 55, Extra 15, Side 0 counts; Searcher-text group of 19 copies and per-card probabilities; Archetype purity 4 exact of 70 non-generic copies
  • Inferred: Opening-hand consistency and brick estimates; Engine and interaction read from card text; Ceiling and going-second estimates from text only
  • Provisional: Meta Power and format fit (no dated metagame or tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck: post-side adaptability unscored No win-rate telemetry; Meta Power is provisional

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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