Horus Deck #772206 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Radian, the Multidimensional Kaiju x3, Tearlaments Kashtira x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Beastking of the Swamps x2
- Droll & Lock Bird x1
- Fiendsmith Engraver x2
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Keldo the Sacred Protector x1
- Mudora the Sword Oracle x1
- Radian, the Multidimensional Kaiju x3
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Shaddoll Beast x1
- Ash Blossom & Joyous Spring x3
- Fiendsmith's Sanct x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Forbidden Droplet x3
- King's Sarcophagus x1
- Lightning Storm x3
- Primeval Planet Perlereino x3
- Super Polymerization x3
- Tearlaments Grief x1
- Tearlaments Heartbeat x1
- Tearlaments Scream x3
- That Grass Looks Greener x1
- Solemn Judgment x1
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- El Shaddoll Winda x1
- Garura, Wings of Resonant Life x1
- Grapha, Dragon Overlord of Dark World x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- I:P Masquerena x1
- S:P Little Knight x1
- Spright Sprind x1
- Evilswarm Exciton Knight x1
- Pilgrim Reaper x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 40 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Tearlaments Kitkallos/Rulkallos and Kaleido-Heart fusion boards built from Tearlaments search and recursion, supported by Horus and Kashtira pressure; Horus monsters (Imsety, Hapi) and Fiendsmith Requiem / Zombie Vampire extra-deck pressure
- Turn 1 (going first): Open with Tearlaments Scream, Reinoheart or Scheiren to send the top of the Deck, search via Perlereino or Grief, then fuse or summon a Horus/Tearlaments board
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Solemn Judgment to slow the opponent, then rebuild through Tearlaments recursion
- Recovery: Recover from the Graveyard through Tearlaments Reinoheart, Heartbeat and Imsety (King's Sarcophagus recursion)
- After siding: No side deck is registered; no post-side plan can be scored
Why it scores here
The list reaches a live engine often: 19 searcher-text cards give about an 89 percent chance of at least one searcher in the opening five (Inferred), and the Tearlaments recursion cards keep the Graveyard working. Interaction is real but thin, with four hand traps and eleven negation-text cards, though it is spread across different timing windows. The deck is structurally weakened by its fan-out: only 4 of 66 non-core copies share the exact Horus name, 15 cards are Tearlaments, and the remaining slots are split between Kashtira, Fiendsmith, Kaiju, Shaddoll and Lswarm. Five cards exceed their OCG copy limits, which caps the score as an illegal list. No combo boards, tournament link, guides or side deck were supplied, so combo output and post-side plans are unscored. Popularity did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 starter in 5) around 0.89 for searchers, 0.39 for the Horus core; engine density is high but the core is spread across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Four hand traps, 66 off-archetype copies and several conflicting Normal Summon and Fusion cards give a high brick and conflict estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards, so ceiling is text-only and inferred from Tearlaments and Kashtira fusion routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo sample; median output is unknown and cannot be scored beyond text inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Tearlaments recursion gives some second routes after disruption, but the Graveyard relies on one Kashtira or Tearlaments board (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion through Reinoheart, Imsety and King's Sarcophagus gives some grind, but the Foolish Burial and Super Polymerization costs are high (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Four hand traps, Solemn Judgment, Ash Blossom and Forbidden Droplet cover several windows; two of them are over the copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Radian and Kaiju pressure plus Keldo and Mudora give some going-second answers, but no going-second combo sample is supplied (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Kashtira 2300 ATK, Radian 2800, Imsety 3000 and Rulkallos 3000 give a credible end-board, but no end-board samples exist (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main cards with 32 distinct main cards, 19 singles and five over-limit cards; the list is not compact (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards with 8 Fusion, 4 Link and 3 Xyz; several Extra Deck cards depend on Tearlaments material (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No side deck is present (side count 0), so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No dated metagame or tournament link; archetype share is unavailable, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Tearlaments and Fusion lines with several optional triggers raise the decision load (Inferred) |
How the score was computed
Strategy profile: Balanced (default; strategy is a Midrange-Toolbox hybrid). Structural ≈ 42, Going First ≈ 40, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal copy-limit violations (-6); Banlist exposure (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal context modifiers applied (structural-only, capped low)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density is high (19 searcher-text cards, about 89 percent to have one in the opening five)
- Tearlaments recursion and Graveyard value give repeatable second routes
- Mixed interaction across hand traps, negations and Solemn Judgment
Weaknesses
- Illegal as built: five cards over the OCG copy limit
- Heavy off-archetype spread (66 of 71 non-Horus copies are not Horus) weakens engine coherence
- No side deck and no going-second sample
- Limited copies of several key engine cards (Kashtira, Engraver, Havnis, Merrli, Scheiren) make the list fragile
Critical choke points
- Tearlaments Kashtira at 3 copies is the largest single legality problem and an engine starter
- Limited Tearlaments monsters are required for the Tearlaments engine route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Tearlaments Kashtira | Legal copy count (limit 1) | Legal list required before any normal score can apply |
| 2 | 1 Ash Blossom & Joyous Spring, 1 Super Polymerization, 1 Primeval Planet Perlereino | Legal copies (limit 2 each) | Restores Semi-Limited compliance without losing core engine access |
| 3 | 1 Fiendsmith Engraver | Legal copy (limit 1) | Restores the Limited copy limit |
| 4 | Off-archetype tech cards | Side deck (up to 15) | Gives the list a side plan and reduces brick-prone slots |
Evidence & confidence
- Verified: Illegal status and five copy-limit violations from the banlist fields; Main 55, Extra 15, Side 0 counts; Searcher-text group of 19 copies and per-card probabilities; Archetype purity 4 exact of 70 non-generic copies
- Inferred: Opening-hand consistency and brick estimates; Engine and interaction read from card text; Ceiling and going-second estimates from text only
- Provisional: Meta Power and format fit (no dated metagame or tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck: post-side adaptability unscored No win-rate telemetry; Meta Power is provisional
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