Fiendsmith Deck #772205 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Radian, the Multidimensional Kaiju x3, Tearlaments Kashtira x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Beastking of the Swamps x2
- Droll & Lock Bird x1
- Fiendsmith Engraver x2
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Keldo the Sacred Protector x1
- Mudora the Sword Oracle x1
- Radian, the Multidimensional Kaiju x3
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Shaddoll Beast x1
- Ash Blossom & Joyous Spring x3
- Fiendsmith's Sanct x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Forbidden Droplet x3
- King's Sarcophagus x1
- Lightning Storm x3
- Primeval Planet Perlereino x3
- Super Polymerization x3
- Tearlaments Grief x1
- Tearlaments Heartbeat x1
- Tearlaments Scream x3
- That Grass Looks Greener x1
- Solemn Judgment x1
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- El Shaddoll Winda x1
- Garura, Wings of Resonant Life x1
- Grapha, Dragon Overlord of Dark World x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- I:P Masquerena x1
- S:P Little Knight x1
- Spright Sprind x1
- Evilswarm Exciton Knight x1
- Pilgrim Reaper x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 48 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Kashtira / Tearlaments boards (Kashtira 2300 bodies, Rulkallos/Kaleido-Heart/Zombie Vampire 3000-ATK extra-deck threats) once a Tearlaments engine is live; Fusion beatdown through Super Polymerization and Tearlaments Merrli/Havnis fusion-summon chains
- Turn 1 (going first): Open a searcher (Tearlaments Scream, Perlereino, Tearlaments Grief, Engraver) and Special Summon Scheiren/Havnis/Merrli to set up a Fusion or Kashtira board, protected by Ash and Droll
- Turn 2 (going second): Hand traps (Ash x3, Droll, Solemn) and Forbidden Droplet to answer the opposing board, then rebuild through Tearlaments Reinoheart and Scream recursion
- Recovery: Recover through Tearlaments Scream, Reinoheart, Sulliek and Metanoise searches; the Fiendsmith core that would normally recover is absent
- After siding: Not possible: side deck is empty (0 cards), so there is no post-side plan
Why it scores here
The deck is scored on its system, not on an average of card scores. Its main consistency asset is a 19-card searcher pool, which gives about 0.89 chance of at least one searcher in a 5-card opening hand (Inferred). Its archetype core is thin: only 4 Fiendsmith-named copies, 66 off-archetype copies, and 2 of 11 usage-core cards present, so the engine does not reliably come online. Interaction is the strongest area, with 4 hand traps and 11 negation-text and 16 removal-text cards, which lifts going-second and end-board scores. There are no recorded boards, no tournament data, and no guides, so combo floor, median, and ceiling are text-only inference at low confidence. The list is Illegal under OCG copy limits (5 overages) and has no side deck, which caps the Final score as a theoretical, structural-only reading.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Searcher pool gives ~0.89 at-least-one in hand5, but only 4 archetype-core copies and 2 of 11 usage-core cards present (Inferred; usage stats Verified) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 10 triple-copy slots and 19 searchers reduce brick risk, but 4 hand traps and many tech cards add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards; ceiling from text only, e.g. Kashtira plus Rulkallos/Kaleido-Heart lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median cannot be measured, so scored as text-only prior (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant Tearlaments searchers and recursion give some route redundancy, but the Fiendsmith core is absent (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Scream, Reinoheart and Sulliek recursion and search text provide some grind; no resource signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash x3, Droll, Solemn, Droplet, Cryme, Metanoise and Trivikarma give layered negation and removal text (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Four hand traps and Droplet give strong going-second answers; board-breaking depends on Kashtira and Fusion boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK extra-deck bodies (Rulkallos, Kaleido-Heart, Zombie Vampire, Imsety, Radian) carry closing power (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 32 distinct entries and 5.7% exact-archetype purity; compactness is poor (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra-Deck slots run 8 Fusion, 4 Link, 3 Xyz with mixed archetypes, so coverage is wide but not coherent (Verified breakdown) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines and conditional summons across three archetypes raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (-4); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(38) + modifiers(-7) = 38 theoretical; capped to 25 because the list is Illegal (over copy limit in 5 cards)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 19 searchers give high probability of a search in the opening hand
- Layered negation and removal (Ash x3, Droll, Solemn, Droplet, Cryme, Metanoise)
- Several 3000-ATK extra-deck threats
Weaknesses
- Illegal under OCG copy limits in 5 cards
- Fiendsmith core absent (2 of 11 usage-core cards present)
- No side deck
- Very low exact-archetype purity (5.7%)
Critical choke points
- Ash Blossom & Joyous Spring and Droll as the only protection for the engine
- Tearlaments searcher density as the only route to the Fusion/Kashtira payoffs
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Tearlaments Kashtira x2 (keep 1) | Legal filler or a second Fiendsmith core card | Restores legality; the copy limit is 1 in OCG |
| 2 | Ash Blossom & Joyous Spring x1, Super Polymerization x1, Primeval Planet Perlereino x1 | Legal copies within limit or a Fiendsmith core card | Restores legality at the 2-copy limit |
| 3 | Fiendsmith Engraver x1 | Fiendsmith's Requiem or Sequence (not present) | Engraver is Limited to 1 in OCG; the missing core cards would make the engine coherent |
| 4 | Off-archetype tech | A 15-card side deck covering the opponent's common boards | A zero-card side deck gives no best-of-3 adaptation |
Evidence & confidence
- Verified: Illegal status: 5 copy-limit violations under OCG BanList; Main 55 / Extra 15 / Side 0 (size rules satisfied for main and extra; side 0 is legal); Exact-name archetype purity 5.7%; core present 2 of 11; Archetype usage stats available
- Inferred: Searcher hypergeometric estimate 0.89 at least one in hand5; Interaction density read from card text; Engine accessibility and brick estimates
- Provisional: Meta power and matchup fit: no dated metagame sample
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry for this deck no side deck: post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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