Vanquish Soul Deck #772201 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul and K9 monsters, searched by Vanquish Soul Spell/Trap and monster searchers, attack through hand-revealing summons and Xyz/Link boss monsters (text-inferred); Xyz boss monsters (K9-X Werewolf is not in this list; Caesar Valius, Heavy Borger, AA-ZEUS, Arc Rebellion, Jacks, Number 104 and Number C104 are the boss options present)
  • Turn 1 (going first): Open with a Vanquish Soul starter, use Vanquish Soul, Start! or Stake your Soul! to search or set up a second Vanquish Soul monster, and build toward a 3000-ATK boss
  • Turn 2 (going second): Use the 13 hand-trap and tech cards (Ash Blossom, Ghost Ogre, Ghost Belle, Nibiru, Droll and Lock Bird, Solemn Judgment) to disrupt the opponent's first line, then convert with the Vanquish Soul engine
  • Recovery: Rebuild the hand with searchers (Razen, Dr. Mad Love, Start!, Lantern, Jokul) and Mulcharmy draw effects, which fire when the hand is emptied
  • After siding: Not applicable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards: its engine (Vanquish Soul searchers and summons, backed by K9 and Mulcharmy) is reasonably reachable, since the archetype core is about 98% likely to appear in a 5-card opening hand (Inferred). It has real interaction density, with 13 hand traps and several negation or removal effects, and it has strong closing bodies at 3000 ATK and above. The score is held down by an illegal list (three copy-limit violations), a 55-card main deck with 17 singletons and 52 off-exact-name copies, and no side deck. There are no recorded boards, guides, or tournament data, so the combo floor and median are estimates. Archetype popularity did not earn points, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core of 28 copies gives P(at least one in opening 5) ~0.98, but any single 3-copy starter is only ~0.25 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and about 18 tech cards compete for hand space, and there are many singletons, so dead or conflicting draws are likely (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; the ceiling is inferred from text showing 3000 ATK bosses and chained Vanquish Soul summons (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards or power distribution; median output is unknown and estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters and 13 hand traps give several routes after disruption, but the lines share one archetype core (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers, Mulcharmy draws and Pot of Prosperity help rebuild, but the deck has no clear recursion line (Inferred)
D7 End-Board & Interaction Quality 66 Solemn Judgment, Droll and Lock Bird, Druiswurm, Magnamhut, Number 104 and Vallon give layered interaction (Inferred from text plus card flags)
D8 Going-Second & Board-Breaking Power 62 82% chance of at least one hand trap in a 6-card going-second hand, plus removal bosses (Inferred)
D9 Offensive Pressure & Closing Power 68 Caesar Valius 3000 ATK, Heavy Borger 2500, AA-ZEUS 3000 and Arc Rebellion 3000 give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 48 55 main-deck cards with 17 singletons and 52 off-exact-name copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (12 Xyz, 3 Link) cover several boss families, but many are single copies (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 The deck runs no side deck, so there is nothing to adapt post-side (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Several engines (Vanquish Soul, K9, Mulcharmy, Bystial, Kaiju, Umbral Horror) and many decision points make play error-prone (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Illegal list: theoretical only. Pre-cap 0.80*Structural(55) + 0.20*TournamentReliability(45) + modifiers(-12) = 41, capped to 35 for copy-limit violations

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in an opening hand (Inferred)
  • 13 hand traps and several negation or removal effects give broad interaction (Verified text, Inferred use)
  • Closing bodies at 3000 ATK and above, plus Xyz boss monsters (Verified stats)

Weaknesses

  • Illegal list: 3 cards exceed their copy limits (Verified)
  • 52 of 55 main-deck copies are off the exact archetype name, which weakens engine coherence (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • No combos, guides, or tournament data to test the floor or median (Verified gap)

Critical choke points

  • Over-limit cards (Razen, Ash Blossom, Izuna) must be cut before the list is playable
  • Engine depends on Vanquish Soul searchers and summons; if they are absent the deck has no clear route (Inferred)
Priority Remove Add Reason
1 2x Vanquish Soul Razen, 1x Ash Blossom & Joyous Spring, 1x K9-17 Izuna 4 replacements at legal copy counts, drawn from the Vanquish Soul or K9 package or a non-over-limit tech card Clears all three copy-limit violations, which is required before the list can receive a normal score

Evidence & confidence

  • Verified: Legality status Illegal with 3 copy-limit violations; Banlist status for Vanquish Soul Razen, Ash Blossom, K9-17 Izuna and the other Limited cards; Card stats, text excerpts and role tags from the evidence pack; Main deck count 55 and Extra deck count 15, both within size rules
  • Inferred: Archetype core opening-hand probability ~0.98 and starter probabilities (hypergeometric); Hand-trap coverage and interaction density from text; Engine coherence from archetype spread; Structural dimension scores and weights
  • Provisional: Meta Power and format fit (no dated metagame sample); Tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No guides supplied for the archetype No win-rate telemetry exists in YGOVN Usage-statistics in_this_deck flags conflict with the card list: N.As.H. Knight, CXyz N.As.Ch. Knight, Rock of the Vanquisher, S:P Little Knight, Number 104, Number C104 and K9-66X Jacks are in the card list but flagged in_this_deck=false, so core_present_pct is likely understated Side deck is empty, so post-side scores cannot be evaluated Meta Power is provisional without a dated metagame sample

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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