Lunalight Deck #772199 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 63
Reliability 50
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Lunalight Fusion Summon (Lunalight Liger Dancer, Leo Dancer, Sabre Dancer) backed by Polymerization-based Fusion access and Lunalight search engine; Xyz/Link extra-deck pressure (Divine Arsenal, Super Starslayer, Brotherhood of the Fire Fist - Tiger King, Accesscode Talker)
  • Turn 1 (going first): Lunalight Gold Leo / Black Sheep / Kaleido Chick search and engine starts, then Lunalight Fusion or Polymerization into a 3000-3800 ATK Lunalight Dancer; the text-only read is Inferred because no boards were supplied
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Evenly Matched, Solemn Judgment) to stop the opponent's summon or search, then Lunalight engine recovery through Luna Light Perfume and Lunalight Yellow Marten
  • Recovery: Lunalight Emerald Bird, Black Sheep and Perfume recycle Lunalight monsters from the GY and banishment; Mulcharmy draw effects refill the hand (Inferred)
  • After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan in the evidence

Why it scores here

This list is scored as a system, not as an average of its cards. The Lunalight core (29 copies, about 98% chance of at least one in a 5-card opening hand per the proxy) and 17 searcher-text cards give a high chance of a live engine on turns 1-2, and the Fusion extra deck (Lunalight Liger and Leo Dancers at 3500-3800 ATK) gives strong closing power. Interaction is dense: Ash Blossom, Droll & Lock Bird, Nibiru, Evenly Matched, Solemn Judgment and Lightning Storm cover the going-second and disruption plan. Median output and the combo ceiling are not measured, since no boards were supplied, so those scores are text-based Inferred reads. Popularity (archetype core present at 68%) and the archetype's usage share did not earn points; they only confirm the list is a real Lunalight build. The deck is Illegal (Ash Blossom and Foolish Burial Goods run 3 copies against a limit of 2), so the Final Contextual score is capped to a theoretical 30 and is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 29 core copies in a 5-card hand) ~0.98; P(at least one of 17 searcher-text cards) ~0.86; starter access is strong but unverified in play (Inferred)
D2 Opening-Hand Quality & Brick Management 60 16 singleton slots, 6 hand traps, and a 6-card Mulcharmy cluster that is weak outside its own engine; brick rate estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling read from card text alone: Fusion access via Polymerization and Lunalight Fusion into 3500-3800 ATK Dancers; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median and floor unmeasured: combos_evidence has 0 parseable boards, so this is a provisional guess (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several independent engine routes (Black Sheep, Emerald Bird, Perfume, Yellow Marten, Fire Formation) and hand traps offer some recovery after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and GY recursion from text give good resource recovery; spend cost is high on Fusion material (Inferred)
D7 End-Board & Interaction Quality 75 Dense interaction: Ash Blossom, Droll, Nibiru, Solemn, Evenly Matched, Lightning Storm, Dark Ruler No More, Harpie's Feather Duster, Macro Cosmos (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Six hand traps and Lightning Storm / Dark Ruler give board-breaking reach when going second; 0.52 chance of a hand trap in a 6-card going-second hand (Inferred)
D9 Offensive Pressure & Closing Power 72 Liger Dancer 3800 ATK and Leo Dancer 3500 ATK with a second attack; strong closing power if the Fusion lands (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 31 distinct main cards, 55 cards main, 9 cards at 3 copies and 16 singletons; the 6 Mulcharmy cards are low value outside the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 extra slots at full use: 7 Fusion, 5 Xyz, 3 Link; Fusion access is central and the Xyz/Link cards are flex (Verified composition)
D12 Side Deck Adaptability 20 Zero side-deck cards; no post-side adaptability is possible (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Long search and Fusion chains with many decision points and Quick-Effect responses; high pilot skill needed (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy limit (cap) (-23); Banlist exposure (-4); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*63 + 0.20*50 - 7 = 53.4; Illegal deck capped to theoretical 30 (structural-only)


More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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