Dark World Deck #772198 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Danger! Mothman! x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ceruli, Guru of Dark World x1
- Danger! Bigfoot! x1
- Danger! Chupacabra! x2
- Danger! Mothman! x3
- Danger! Nessie! x3
- Danger!? Jackalope? x1
- Danger!? Tsuchinoko? x1
- Droll & Lock Bird x2
- Genta, Gateman of Dark World x3
- Goldd, Wu-Lord of Dark World x1
- Grapha, Dragon Lord of Dark World x2
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Reign-Beaux, Overking of Dark World x3
- Sillva, Warlord of Dark World x2
- Snoww, Unlight of Dark World x3
- Zalamander Catalyzer x1
- Allure of Darkness x2
- Called by the Grave x1
- Card Destruction x1
- Dark Corridor x2
- Dark World Accession x2
- Dark World Archives x1
- Harpie's Feather Duster x1
- The Gates of Dark World x3
- Anti-Spell Fragrance x1
- Dark World Punishment x1
- Gozen Match x1
- Rivalry of Warlords x1
- Skill Drain x1
- Solemn Judgment x1
Extra Deck (14)
- Clorless, Chaos King of Dark World x1
- Grapha, Dragon Overlord of Dark World x2
- Akashic Magician x1
- I:P Masquerena x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Security Dragon x1
- Underworld Goddess of the Closed World x1
- Evilswarm Exciton Knight x1
- Evilswarm Ophion x1
- Number 1: Infection Buzzking x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Overwhelm with Dark World Fiend boards: Reign-Beaux (3000), Grapha Dragon Overlord (3200) and Clorless (fusion, ATK/DEF set from material count) via Dark World Accession and the Fiend discard/revival loops.; Danger! hand-reveal self-summons and Mulcharmy draw chains that trade cards into board presence.
- Turn 1 (going first): Opening Dark World Accession / The Gates of Dark World or a searcher (Dark Corridor, Genta, Snoww) to find an engine piece and extend with Danger! or Fiend self-summons; cannot be verified without combo data.
- Turn 2 (going second): Hand traps (Droll, Dark World Punishment) plus Solemn Judgment/Harpie's Feather Duster interaction, then discard-based revival of Grapha or Goldd through the graveyard.
- Recovery: Graveyard recursion: Genta, Snoww, Sillva, Grapha and Ceruli can be discarded and revived from the GY, and Dark World Archives / Dark Corridor refill the hand.
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan.
Why it scores here
The score is structural only because the list is illegal: it runs Forbidden Called by the Grave and over-limit Limited cards (Allure of Darkness x2, Droll & Lock Bird x2), so the result is capped at 25. Within that cap, the deck reliably opens its Dark World core (about 0.91 chance of at least one core card in a 5-card hand, Inferred from the hypergeometric draw) and has many self-summon and recursion routes (Danger! hand reveals, Snoww, Genta, Mulcharmy draws, GY revivals), which earn the resilience and resource scores. It converts poorly into a reliable plan because 36% of the main deck is exact Dark World, the rest is split across Danger!, Mulcharmy, Lswarm, Number and Galaxy-Eyes engines, and the Extra Deck holds 13 distinct cards with several dead slots. Consistency and interaction (Solemn Judgment, Gozen Match, Skill Drain, Rivalry of Warlords) are scored on card text, not on recorded results. Popularity (archetype core at 64% present, usage stats available) was not credited and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(>=1 Dark World core card in opening 5) about 0.91 and searcher text in about 0.86 of hands; a 3-copy starter set is live on T1 in most hands (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Danger! hand-reveal self-summons and Dark Corridor/Archives reduce bricks; off-archetype and dead slots in the main deck keep it below the top (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling is text-only: Grapha Dragon Overlord, Clorless and Reign-Beaux can produce large boards once the engine is live, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied (total_combos 0), so the median output is unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several self-summon and GY-revival effects (Snoww, Genta, Sillva, Grapha, Ceruli) allow recovery after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Dark World Archives, Dark Corridor and Accession, plus GY revivals; the Fiend-discard cost limits sustained grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Eleven interaction cards (Solemn Judgment, Gozen Match, Skill Drain, Rivalry, Anti-Spell Fragrance, Feather Duster, Droll, Dark World Punishment, Underworld Goddess, Number 90, Number 38), but floodgates also hurt the deck's own board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Grapha and Goldd can be revived from the GY to answer an opposing board, with 2 hand traps for going second; limited board-breaker density (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Reign-Beaux (3000), Grapha Dragon Overlord (3200) and Clorless (fusion) are real closers, but there is no recorded end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck has 55 cards with 36% exact-archetype purity and 21 generic plus 44 off-archetype copies, so the engines conflict (archetype_purity) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck has 14 cards across 13 distinct names (3 Fusion, 5 Xyz, 6 Link) including several off-archetype cards, so most slots are not guaranteed to be used (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards: no post-side adaptation is possible (side_count 0, the side list is absent) (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share not available, so this is a placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many self-summon and GY-revival decisions and a mixed engine make play error-prone for an average player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); engine conflict (0). Final formula: Illegal list: uncapped 0.80*53 + 0.20*45 = 51.4, with banlist-exposure modifier -12 gives about 39; capped at 25 as a theoretical/structural-only score per legality rule. Meta Power is null (provisional).
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