Dark World Deck #772198 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Danger! Mothman! x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Overwhelm with Dark World Fiend boards: Reign-Beaux (3000), Grapha Dragon Overlord (3200) and Clorless (fusion, ATK/DEF set from material count) via Dark World Accession and the Fiend discard/revival loops.; Danger! hand-reveal self-summons and Mulcharmy draw chains that trade cards into board presence.
  • Turn 1 (going first): Opening Dark World Accession / The Gates of Dark World or a searcher (Dark Corridor, Genta, Snoww) to find an engine piece and extend with Danger! or Fiend self-summons; cannot be verified without combo data.
  • Turn 2 (going second): Hand traps (Droll, Dark World Punishment) plus Solemn Judgment/Harpie's Feather Duster interaction, then discard-based revival of Grapha or Goldd through the graveyard.
  • Recovery: Graveyard recursion: Genta, Snoww, Sillva, Grapha and Ceruli can be discarded and revived from the GY, and Dark World Archives / Dark Corridor refill the hand.
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The score is structural only because the list is illegal: it runs Forbidden Called by the Grave and over-limit Limited cards (Allure of Darkness x2, Droll & Lock Bird x2), so the result is capped at 25. Within that cap, the deck reliably opens its Dark World core (about 0.91 chance of at least one core card in a 5-card hand, Inferred from the hypergeometric draw) and has many self-summon and recursion routes (Danger! hand reveals, Snoww, Genta, Mulcharmy draws, GY revivals), which earn the resilience and resource scores. It converts poorly into a reliable plan because 36% of the main deck is exact Dark World, the rest is split across Danger!, Mulcharmy, Lswarm, Number and Galaxy-Eyes engines, and the Extra Deck holds 13 distinct cards with several dead slots. Consistency and interaction (Solemn Judgment, Gozen Match, Skill Drain, Rivalry of Warlords) are scored on card text, not on recorded results. Popularity (archetype core at 64% present, usage stats available) was not credited and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 Dark World core card in opening 5) about 0.91 and searcher text in about 0.86 of hands; a 3-copy starter set is live on T1 in most hands (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Danger! hand-reveal self-summons and Dark Corridor/Archives reduce bricks; off-archetype and dead slots in the main deck keep it below the top (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling is text-only: Grapha Dragon Overlord, Clorless and Reign-Beaux can produce large boards once the engine is live, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied (total_combos 0), so the median output is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several self-summon and GY-revival effects (Snoww, Genta, Sillva, Grapha, Ceruli) allow recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Dark World Archives, Dark Corridor and Accession, plus GY revivals; the Fiend-discard cost limits sustained grind (Inferred)
D7 End-Board & Interaction Quality 60 Eleven interaction cards (Solemn Judgment, Gozen Match, Skill Drain, Rivalry, Anti-Spell Fragrance, Feather Duster, Droll, Dark World Punishment, Underworld Goddess, Number 90, Number 38), but floodgates also hurt the deck's own board (Inferred)
D8 Going-Second & Board-Breaking Power 50 Grapha and Goldd can be revived from the GY to answer an opposing board, with 2 hand traps for going second; limited board-breaker density (Inferred)
D9 Offensive Pressure & Closing Power 60 Reign-Beaux (3000), Grapha Dragon Overlord (3200) and Clorless (fusion) are real closers, but there is no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main Deck has 55 cards with 36% exact-archetype purity and 21 generic plus 44 off-archetype copies, so the engines conflict (archetype_purity)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 14 cards across 13 distinct names (3 Fusion, 5 Xyz, 6 Link) including several off-archetype cards, so most slots are not guaranteed to be used (Inferred)
D12 Side Deck Adaptability 10 Zero side-deck cards: no post-side adaptation is possible (side_count 0, the side list is absent) (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share not available, so this is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Many self-summon and GY-revival decisions and a mixed engine make play error-prone for an average player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); engine conflict (0). Final formula: Illegal list: uncapped 0.80*53 + 0.20*45 = 51.4, with banlist-exposure modifier -12 gives about 39; capped at 25 as a theoretical/structural-only score per legality rule. Meta Power is null (provisional).


More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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