Phantom Knights Deck #772186 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
38± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 62
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.5
Going First 62
Going Second 70
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Extra-Deck Xyz/Link engine
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Phantom Knights Xyz/Link boards (Torn Scales, Decayed Cloak, Doomed Soleret starters into Break Sword, Malevolent Scythe, Rusty Bardiche, Rebellion Xyz Dragons) with Phantom Knights recursion from the GY; Hand-trap-driven going-second disruption that breaks the opponent's first board and lets the Xyz/Link engine land later
  • Turn 1 (going first): Open a Phantom Knights monster (3-copy starters), search or Special Summon a second Phantom Knights via Silent Boots or Decayed Cloak, and Xyz or Link into a board; hold Ash Blossom or Ghost Belle as the response to the opponent's first draw/search
  • Turn 2 (going second): Use the 15 hand traps (P at least one in a 6-card hand is about 0.87, Inferred) to negate or banish the opponent's starter, then rebuild through GY recursion into an Xyz/Link board
  • Recovery: Recurse banished or GY Phantom Knights (Torn Scales, Doomed Soleret, Ancient Cloak, Silent Boots) and re-enter through Rank-Up-Magic Launch or Requiem, using Reinforcement of the Army and the searchers for redundancy
  • After siding: Not evaluable: the list runs an empty Side Deck (0 cards) and there is no post-side performance data

Why it scores here

The deck's core engine is reliably reachable: the Phantom Knights core (21 copies) has about a 0.92 chance of at least one copy in a 5-card opening hand (Inferred), and the three-copy starters give redundant entry points. Its strength is interaction on the system, not on individual cards: 15 hand traps and about 37 removal-text cards give a high chance of disrupting an opponent's first board when going second (about 0.87 for at least one hand trap in six cards, Inferred), and GY recursion lets interrupted lines continue. Conversion and median output are unscored because the evidence has no recorded boards, so the ceiling and floor are text-only inferences. The score is capped low because the list is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2, and the 55-card main deck with 46 off-archetype copies and no Side Deck further lowers efficiency and post-side plans. Popularity and usage stats were not used as evidence of power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one starter in 5-card hand) about 0.92 for the archetype core group; 3-copy starters; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 About 0.08 proxy brick rate for the core group; 15 hand traps can be dead when not summoning; redundant searchers reduce brick risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling is a text-only read of Rank-Up-Magic and Xyz/Link chains (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has zero boards, so median and floor are not measured and are estimated only from text (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 65 GY recursion from Torn Scales, Doomed Soleret and Ancient Cloak plus 2-copy Fog Blade gives independent re-entry routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Seven searcher-text cards, recursion from GY and banish, and Reinforcement of the Army support rebuilding (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Belle, Evenly Matched, Dominus Spark and Impulse, and Fog Blade give layered disruption; over-limit copies count against legality, not strength (Inferred)
D8 Going-Second & Board-Breaking Power 70 15 hand traps with about 0.87 chance of at least one in a 6-card hand when going second (Inferred from hypergeometric and text)
D9 Offensive Pressure & Closing Power 65 Rebellion Xyz Dragons (3000 ATK), Rusty Bardiche (2100 ATK link) and Break Sword give closing power; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 42 55 main cards with 46 off-archetype copies and 34.3% exact-name purity; 19 tech and 15 hand-trap slots dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used across Xyz and Link with mixed access; no Extra Deck access data (Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards); no post-side adaptability is possible (Verified from composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; neutral placeholder score (Provisional)
D14 Pilotability & Error Tolerance 45 Many branching effects and up to 15 hand-trap decisions per game; high pilot skill needed (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun used only as a descriptive secondary. Structural ≈ 58.5, Going First ≈ 62, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy limit (banlist exposure) (-8); No Side Deck (-3); Illegal cap (-7). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58.5 + 0.20*50 - 11 = 45.8, then capped to 38 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant 3-copy Phantom Knights starters with 0.92 core access
  • Dense going-second hand-trap coverage (about 0.87 for at least one in six cards, Inferred)
  • GY recursion that lets interrupted lines continue
  • Full Extra Deck use across Xyz and Link

Weaknesses

  • Illegal copy limits on two Semi-Limited hand traps
  • Empty Side Deck; no post-side plan
  • Low archetype purity (34.3%) and 46 off-archetype copies in a 55-card main deck
  • No recorded boards, so the ceiling and median are unmeasured

Critical choke points

  • Entering the Phantom Knights engine depends on a small set of 3-copy starters; losing them to a going-first hand trap leaves few backups
  • Illegal copy count must be fixed before any competitive reading is valid
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal-copy replacements (or remove the third copies, reducing the main deck to 53 cards) Fixes the only hard legality violations so the deck can be scored normally
2 Off-archetype tech cards (for example Foolish Burial or Mistaken Arrest slots) Additional Phantom Knights monsters or Rank-Up-Magic support Raises archetype purity and engine density, which would improve D10 and D1
3 None A 5 to 15 card Side Deck with Phantom Knights-compatible answers Gives D12 and post-side plans something to evaluate

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; size rules for OCG pass; Ash Blossom & Joyous Spring 3 copies vs legal 2; Dominus Impulse 3 copies vs legal 2 (Semi-Limited); Foolish Burial, Reinforcement of the Army and S:P Little Knight each run 1 copy at Limited (legal); Archetype core group has 21 copies; exact-name purity 34.3%
  • Inferred: P(at least one starter in 5) about 0.92 (archetype core) and about 0.87 for a hand trap in 6 (going second); Engine redundancy from GY recursion and 3-copy starters; Going-first and going-second estimates from text and probabilities
  • Provisional: Meta Power is null (no dated meta sample); Tournament Reliability and D13 are placeholders without a tournament link
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Side Deck empty: post-side plan cannot be evaluated Meta Power provisional without a dated metagame sample

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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