Tachyon Deck #772185 — Yu-Gi-Oh! OCG

58 Main, 13 Extra, incl. Galaxy Soldier x3, Galaxy Wizard x3, Galaxy-Eyes Tachyon Primal x3. Created Oct 21, 2026 by YGO Mod.

Deck Tachyon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 58 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz beatdown from Galaxy-Eyes and Photon Xyz monsters (Number 62, Number C107, Galaxy-Eyes Full Armor Photon Dragon) fed by Galaxy searchers (Inferred from card text); Level 8 Dragon Xyz recursion through Galaxy Journey and Galaxy-Eyes Photon Dragon (Inferred from card text)
  • Turn 1 (going first): Open on Galaxy Soldier, Galaxy Summoner or Galaxy Wizard to search a Galaxy monster and reach a Level 8 or 9 Xyz (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Schwarzschild Infinity Dragon and Forbidden Droplet or Tachyon Transmigration as a negation stack, then Xyz over the surviving board (Inferred)
  • Recovery: Recover Galaxy and Photon monsters from the GY and banish zones with Galaxy Journey, Galaxy Photon Dragon and Galaxy Summoner (Inferred)
  • After siding: Not available: the deck has no side deck (side_count 0)

Why it scores here

The deck is Illegal in OCG: three Seventh Tachyon (limit 1), three Ash Blossom & Joyous Spring (limit 2) and one Catapult Turtle (Forbidden) are run, so the score is capped at 40 and labelled theoretical and structural only. Structurally the list reliably reaches a Galaxy or Photon starter: P(at least one searcher-text card in a 5-card opening hand) is about 0.81 and P(at least one archetype-core card) is about 0.67 (Inferred). Its strongest dimensions are end-board interaction and closing power, from negation text on Ash Blossom, Schwarzschild Infinity Dragon, Tachyon Transmigration and Number C107, and 4000 to 4500 ATK Xyz finishers. Scoring is on the system: consistency, interaction and closing reach were weighed together, not averaged from individual card scores. Popularity did not earn points: the archetype usage stats confirm the Galaxy-Eyes core is real but do not raise the score. The deck has no side deck, no recorded combos and no tournament data, so the median output, side plan and matchup scores are Provisional or Inferred and drag confidence to Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in hand5) ≈ 0.81; archetype-core P(≥1) ≈ 0.67; 2-card bootstrap via Galaxy Soldier to Galaxy monster (Inferred)
D2 Opening-Hand Quality & Brick Management 55 58 main with 21 Spells and 6 Mulcharmy cards that conflict with a Galaxy-heavy hand; 3-copy staples raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 66 Number C107, Number 62 and Galaxy-Eyes Full Armor reach 4000+ ATK; no recorded boards so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple routes through Galaxy, Photon and Bystial monsters plus hand traps; Ash and Schwarzschild provide two negation layers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Galaxy Journey, Photon Emperor and Photon Jumper recur from GY and banish; 16 searcher-text cards (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 15 removal-text cards; Number 90, Number C107 and Galaxy-Eyes Antimatter layer interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Three hand-trap and negation cards plus Forbidden Droplet cover going second; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 72 Number C62 at 4000 ATK, Full Armor at 4000 ATK, Number C107 at 4500 ATK; end-board ATK from usage stats (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 58 main with 30 distinct cards; heavy copy counts of Spells and Quick-Play staples; many role-specific cards (Inferred)
D11 Extra Deck Efficiency & Coverage 62 12 Xyz and 1 Link in 13 Extra slots; Galaxy-Eyes and Photon Xyz cover most routes; 4 of 11 core Xyz absent (Observed from usage stats)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample; Catapult Turtle Forbidden status hurts format fit (Provisional)
D14 Pilotability & Error Tolerance 45 Many Quick Effects, multi-step Xyz chains and 16 searcher-text cards require frequent decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(50) = 56.4; modifiers -12 gives 44.4; capped at 40 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation layer (Ash Blossom, Schwarzschild, Forbidden Droplet, Tachyon Transmigration)
  • Multiple Level 8 and 9 Xyz finishers at 4000+ ATK
  • Galaxy and Photon recursion gives some grind

Weaknesses

  • Illegal copy counts and a Forbidden card
  • No side deck
  • No recorded combos, so consistency and median output are unverified
  • Mulcharmy cards conflict with a Galaxy-heavy hand

Critical choke points

  • Galaxy Soldier and Galaxy Wizard as the only Level 4 LIGHT openers for the Galaxy line
  • Single Forbidden-dependent slot (Catapult Turtle) that cannot be legally run
Priority Remove Add Reason
1 Catapult Turtle (1), Seventh Tachyon (2 of 3), Ash Blossom & Joyous Spring (1 of 3) Legal replacements within the same role (negation or searcher), e.g. one copy each of a legal negation or Galaxy searcher Makes the list legal so it can receive a normal score
2 Mulcharmy Fuwalos (3), Mulcharmy Purulia (3) Galaxy or Photon monsters or a Level 4 LIGHT opener Reduces engine conflict with a Galaxy monster-heavy hand
3 None (no side deck exists) Build a 15-card side deck Enables a post-side plan and raises D12 and tournament reliability

Evidence & confidence

  • Verified: Illegal status: 3 copy-limit violations under the OCG BanList; Main 58 and Extra 13 are within the OCG size rules; side_count is 0; Archetype usage stats: 5 of 16 core cards present
  • Observed: Usage statistics show 11 of 16 Galaxy-Eyes core cards are not in this list
  • Inferred: Starter probabilities (hypergeometric, Main Deck only); Negation and removal read from card text; Going-first and going-second plan read from text; Closing power from listed ATK values
  • Provisional: Median output and meta fit: no boards and no dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rate no side deck supplied Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tachyon

Tachyon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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