Umbral Horror Deck #772180 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dodododo Warrior x3, Gorgonic Umbral Horror x3, Thousand Umbral Horror x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Level 4 Xyz monsters (Masquerade V, Ryzeal Detonator, Dark Matter Demolition) off Umbral Horror and Barian's searches, then close with 2800-3100 ATK boards; Thousand Umbral Horror and V Umbral Horror open the engine by Special Summoning themselves and searching Umbral Horror monsters
  • Turn 1 (going first): Open with Barian's Seventh Untopia or Thousand/V Umbral Horror, search a Barian's/Umbral Horror monster, and reach a Level 4 Xyz through the Umbral Horror summon chain; keep Ash Blossom or Infinite Impermanence up if possible
  • Turn 2 (going second): Hold 11 hand-trap and negation effects (Ash Blossom, Effect Veiler, Ghost Ogre, Droll & Lock Bird, Maxx C, Infinite Impermanence, Barian's Seal) to interrupt the opponent's first board, then rebuild through the searchers
  • Recovery: Recycle Umbral Horror and Barian's monsters from the GY through Dododo, Gorgonic and Masquerade Xyz effects; the deck has three 3-copy starters and 17 searcher-text cards
  • After siding: No side deck is registered in the export, so there is no post-side plan to evaluate; any sideboarding must be built and tested by the player

Why it scores here

The deck reliably opens its engine: the 18-copy archetype core has an estimated 0.96 chance of at least one card in a 5-card opening hand, and the 17 searcher-text cards give about 0.95 odds of a search (Inferred). Its 11 hand-trap and negation effects give it strong interruption (D5, D7) and an 88% chance of at least one hand-trap in a 6-card going-second hand (Inferred). Conversion is the weak point: there are no recorded boards, so the ceiling and median are text-only inferences and are scored with low weight. Four Extra Deck Xyz monsters (Number C104 Victory at Level 5, CXyz Hope Chaos Barian Dragon at Level 7, Mereologic Aggregator at Level 9, Divine Arsenal AA-ZEUS at Level 12) need Xyz materials of levels the list does not contain, which lowers D11 and the fraction of extra slots that can be used. Popularity and the 0.96 core statistic do not earn points by themselves, and the score comes from consistency, interaction and resilience on the deck as a system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core card in 5-card hand) = 0.96; 3-copy starters 0.34 each; searcher-text group 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 11 hand-trap/negation cards provide flexible hands, but 14 Level 0 spell/trap slots and 4 unsummonable Extra Deck cards add brick risk (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; ceiling inferred from Masquerade V, Ryzeal Detonator and Dark Matter Demolition text only (Inferred)
D4 Combo Floor & Median Output 55 No combo medians exist; the floor is inferred from starter redundancy and the Umbral Horror summon chain (Provisional)
D5 Interruption Resilience & Route Redundancy 74 11 hand traps plus Barian's Seal and Ash Blossom offer several independent answers; Thousand, V and Gorgonic give three independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (Barian's Seventh Untopia, V Umbral Horror, Gorgonic) and GY recursion in the Dododo and Masquerade lines support the grind (Inferred from text)
D7 End-Board & Interaction Quality 80 Eleven hand traps and negation effects plus 13 removal-text cards and Ryzeal Detonator give broad interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 72 Hand-trap P(at least one in 6-card going-second hand) = 0.88; Barian's Seal and Crossout Designator challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Masquerade V 2700 ATK, Number C104 Victory 3000 ATK, Dark Matter Demolition 3100 ATK; 2 copies of Limited Ryzeal Detonator (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main cards across 22 distinct names; purity 12.7% exact-name Umbral Horror with spread across Barian's, Ryzeal, Dododo and Seventh (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 4 of 15 Xyz cards (Levels 5, 7, 9, 12) have no other monster of the matching level in the list to use as material (Verified level spread, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so no side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; neutral placeholder, dropped from Structural (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Umbral Horror and Barian's chains with many decision points and 11 interaction timings (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary; D13 dropped and weights renormalized over 95 because meta is provisional. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, with Structural = 63.3 (D13 dropped, renormalized /95), TR = 58, modifiers = -3 => 59.2 rounded to 59 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and negation effects give resilient interruption on both turns
  • Three 3-copy starters (Thousand, V, Gorgonic) plus a double searcher (Barian's Seventh Untopia) give consistent openings
  • High-ATK Level 4 Xyz finishers (Masquerade V, Ryzeal Detonator, Dark Matter Demolition) close games

Weaknesses

  • Four Extra Deck Xyz monsters (Levels 5, 7, 9, 12) have no matching-level material in the list and are effectively dead slots
  • Zero side deck cards, so no post-side adaptation
  • Low exact-name purity (12.7%) means the engine is spread across several sub-archetypes

Critical choke points

  • Barian's Seventh Untopia (2 copies) is the main searcher and engine enabler
  • Level 4 Xyz summons depend on Umbral Horror starters staying alive through hand traps
Priority Remove Add Reason
1 Divine Arsenal AA-ZEUS - Sky Thunder A Level 4 Xyz or a card that supplies Level 12 materials; the list has no second Level 12 monster Needs two Level 12 monsters, and the list has only itself at Level 12
2 Mereologic Aggregator A Level 4 Xyz that uses the existing Level 4 monster pool Needs two Level 9 monsters; only itself is Level 9
3 CXyz Hope Chaos Barian Dragon A Level 4 Xyz or Level 4 extender for the Umbral Horror line Needs three Level 7 monsters; only itself is Level 7 in the list
4 Number C104: Umbral Horror Masquerade Victory Number 104: Masquerade (72.5% usage-stat inclusion, not in this list) Needs four Level 5 monsters; only itself is Level 5. Verify Number 104: Masquerade's effect text before adding it, since the evidence has no card text for it

Evidence & confidence

  • Verified: Legal status, 40 Main / 15 Extra / 0 Side, all restricted copies within legal limits; Level spread shows only one Level 5, 7, 9 and 12 monster (the Xyz themselves); Archetype purity 12.7% and archetype spread from composition
  • Observed: Usage statistics: core inclusion for Ash Blossom 80%, Thousand Umbral Horror 75%, Gorgonic 70%, V Umbral Horror 67.5%
  • Inferred: Starter access 0.96 and searcher access 0.95 from hypergeometric estimates; Interaction density and going-second hand-trap coverage from card text; Structural scores for D1 through D14 as above
  • Provisional: Meta Power (null, no dated sample); D13 matchup and format fit (placeholder, dropped from Structural)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record are absent No side deck cards in the export, so post-side performance cannot be scored Usage-statistics in this deck flags conflict with the card list for Number 104: Masquerade V, Number F0 and CXyz Hope Chaos Barian Dragon, which are present in the deck; core-card gap analysis is therefore unreliable No win-rate telemetry (going-first/second, matchup, brick rate) exists in YGOVN

More OCG Info

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