Lunalight Deck #772174 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 61
Reliability 48
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Lunalight Fusion Dancers (Liger Dancer, Leo Dancer, Perfume Dancer, Sabre Dancer, Cat Dancer) Fusion Summoned from the Extra Deck, backed by Lunalight recursion and Polymerization; Link and Xyz Extra Deck monsters as board extenders (S:P Little Knight, Fancy Ball, Nyarla, Tiger King)
  • Turn 1 (going first): Gold Leo or Black Sheep searches a Lunalight, Masquerade/Fusion/Polymerization line into a Lunalight Dancer; hand traps held up for the opponent's first starter (structural read, no recorded boards)
  • Turn 2 (going second): Hand traps (Ash, Ghost Ogre, Ghost Belle, Impermanence, Droll) strip the opponent's first board, then Fusion Summon a Dancer through the cleared field (structural read)
  • Recovery: Lunalight monsters recur from GY via Kaleido Chick, Emerald Bird, Yellow Marten, Luna Light Perfume and Silver Hound; Polymerization re-enters from GY/banish
  • After siding: Not defined: the list has zero Side Deck cards, so there is no post-side plan

Why it scores here

The list reliably opens a Lunalight engine: the archetype core (28 copies) has about 97% chance of at least one card in a 5-card opening hand, and searchers appear in about 90% of hands (Inferred, hypergeometric). Its interaction is dense, with 15 hand traps across Ash Blossom, Ghost Ogre, Ghost Belle, Impermanence, Nibiru and Droll, so it can strip a first board on the draw. Recursion through the GY gives it multiple routes after disruption. Its closing power is high on paper through Liger Dancer (3800 ATK) and Leo Dancer (3500), but no recorded boards exist, so combo conversion is text-only inference. The score is structural only because the list is illegal: three Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two. The score does not come from Lunalight's popularity (usage data supports only that the list is real), and it does not come from averaging card scores; it is capped low for legality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in opening 5) ~0.97; P(>=1 searcher in 5) ~0.90; multiple starters and searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 hand traps and 18 Spells compete for hand slots; 12 singleton and 9 two-copy staples; going-second P(>=1 hand trap in 6) ~0.86 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling is a text-only read of Dancer Fusion Summons, Polymerization and Lunalight Fusion (Inferred, low confidence)
D4 Combo Floor & Median Output 45 No combo evidence, so median output is unknown; floor is estimated from starter density and searcher coverage only (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Several independent routes (Gold Leo, Black Sheep, Kaleido Chick, Yellow Marten, Luna Light Perfume, Silver Hound) and GY recursion give resilience after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY recursion and Polymerization re-use offset Spell-heavy hands, with no measured netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 78 Ash x3, Ghost Ogre x3, Ghost Belle x3, Impermanence x3, Droll x1, Tiger King and Emerald Bird negation text; layered but partly overlapping (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps and Liger Dancer's effect immunity give board-breaking reach; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Liger Dancer 3800 ATK, Leo Dancer 3500 with double attack, Sabre Dancer 3000 + 200 ATK per Beast-Warrior banished or in GY (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 57 Main cards with 30 distinct; near the 60-card cap with 26 level-0 Spells/Traps, so the list is diluted but legal in size (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards: 8 Fusion, 4 Link, 3 Xyz; five Lunalight Dancers give coherence, but Link/Xyz slots are off-archetype (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability (Verified; no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament_context and no dated metagame sample; format fit is neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Fusion lines and frequent hand-trap timing decisions are a moderate pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal list cap (-17); No Side Deck (-4); Limited-card exposure (-2). Final formula: Structural 61 -> 0.80*61 + 0.20*48 = 58 before modifiers; modifiers -6 -> 52; capped at 35 because the list is Illegal (theoretical/structural-only). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (15) with multiple negate/destroy effects
  • Lunalight engine accessible with about 97% core-card presence in opening 5
  • Several searchers and GY recursion routes give resilience
  • High-ATK Fusion closers (Liger Dancer, Leo Dancer, Sabre Dancer)

Weaknesses

  • Illegal list: three Ash Blossom & Joyous Spring exceed the Semi-Limited limit
  • No Side Deck, so no post-side plan
  • 57-card Main with 26 level-0 Spells/Traps dilutes starter density
  • Link and Xyz Extra slots are off-archetype and lower coherence

Critical choke points

  • Legality: one Ash Blossom copy must come out before this list can be scored normally
  • Going-second survival rests on hand traps; a Main-only answer to the first starter has no recorded backup
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring the freed slot can take a Lunalight staple or a non-hand-trap card of the player's choice Restores legality: 3 copies exceed the Semi-Limited limit of 2, the only violation in the evidence
2 Off-archetype Extra or Main filler (player's choice) Side Deck of 1 to 15 cards A zero-side list has no post-side plan (D12 = 10); adding side cards would also let the list adjust for best-of-3

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0; sizes within 40-60, 0-15, 0-15 rules; Ash Blossom & Joyous Spring: 3 copies vs limit 2 (Semi-Limited), the sole violation; Limited cards (Droll & Lock Bird, Foolish Burial, S:P Little Knight) run at exactly one copy each; Extra composition: 8 Fusion, 4 Link, 3 Xyz; Dancer ATK/DEF values from card data
  • Inferred: Archetype core P(>=1 in 5) ~0.97 and searcher P ~0.90 (hypergeometric); Hand-trap density and going-second hand-trap P ~0.86; Structural dimension scores and weighting; Combo-ceiling read from card text only
  • Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (D13 = 50 placeholder); Tournament reliability (no tournament_context)
  • Data gaps: No recorded boards: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second or matchups Meta Power is provisional without a dated metagame sample Usage statistics report in_this_deck=false for Extra Deck cards that are present in the deck (Lunalight Leo Dancer, Sabre Dancer, Perfume Dancer, Liger Dancer, Tiger King, Nyarla, S:P Little Knight). missing_core (68%) therefore ignores the Extra Deck and is not used as evidence No guides attached (total_guides 0) Deck title is null

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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