Fire Fist Deck #772173 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire Fist OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 55
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.5
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Lunalight Fusion Dancers (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK, Cat Dancer 2400 ATK) Fusion Summoned via Heavy Polymerization, Polymerization, Lunalight Fusion or Lunalight Wolf; Lunalight Sabre Dancer and Lunalight Perfume Dancer as Fusion pressure, plus Tri-Brigade Fraktall and Fire Fist Tiger King as extra bodies
  • Turn 1 (going first): Lunalight Masquerade or Gold Leo search into Heavy Polymerization or Polymerization, then Fusion Summon a Lunalight Dancer off a 2-3 card hand
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Nibiru) to stop the opponent's first play, then rebuild Lunalight monsters from the GY and banish zone
  • Recovery: Recover Lunalight monsters and Polymerization from the GY via Luna Light Perfume, Yellow Marten, Emerald Bird and Silver Hound, then re-Fusion on the next turn
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan in best-of-3 play

Why it scores here

The deck reliably opens a Lunalight engine: 27 core Lunalight copies give about a 0.966 chance of at least one in a 5-card opening hand, and 20 searcher-text cards give about 0.896 (Inferred, hypergeometric). Its conversion route runs through Fusion, with 3 Heavy Polymerization, 1 Polymerization, 1 Lunalight Fusion and a Lunalight Wolf field-Fusion, feeding 3500 to 3800 ATK Dancers. Interaction is dense on paper (15 hand traps plus negation text), so going second is credible, but Ash Blossom is run at 3 copies, which is illegal in OCG. No combo boards, tournament link or guides were supplied, so the floor and median are unmeasured and the score rests on text and probability reads. The score is not an average of card scores and does not rise from the Fire Fist name, since only one Fire Fist monster is in the list; because the list is Illegal, the score is capped at 30 and labelled theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 core Lunalight in 5) 0.966; P(>=1 searcher in 5) 0.896; Masquerade and Gold Leo at 3 copies each give 0.245 per-card odds (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Lunalight Fusion and Heavy Polymerization hands are functional, but Mask of Restrict, Triple Tactics Thrust and the Foolish Burial pair can be dead in hand; 16 tech cards raise the brick rate (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only read: Heavy Polymerization or Lunalight Fusion into 3800 ATK Liger Dancer with a second attack; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No combo data rows, so the median is unmeasured; the low score reflects missing data, not an observed floor (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and GY recursion (Perfume, Marten, Silver Hound, Emerald Bird) give independent rebuild lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Lunalight GY recursion and banish-to-recover costs offset Polymerization spend; LP cost on Heavy Polymerization banish option is a drain (Inferred)
D7 End-Board & Interaction Quality 66 15 hand traps plus Silver Hound, Emerald Bird and Serenade Dance negation text; Ash Blossom overlimit inflates this read (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (Ash, Ghost Belle, Ghost Ogre, Droll) against an established board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 64 Fusion Dancers at 3500 to 3800 ATK with second-attack text give closing power, but the path depends on Fusion materials (Inferred)
D10 Main Deck Efficiency & Flexibility 42 57 main slots across 30 distinct cards with 16 tech and multiple sub-archetype splashes (Mulcharmy, Mask, Polymerization, Fire Formation, Toy) (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots, but Tiger King, Primathmech, Almiraj, Fancy Ball, Nyarla and Masquerena have no matching main-deck support (Inferred from composition and card text)
D12 Side Deck Adaptability 8 Side count is 0, so there is no post-side plan for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament data or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, search and GY-recursion lines with many decision points and misplay risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.5, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-3); engine conflicts / dead Extra slots (-4); brick and garnet burden (-2). Final formula: Illegal cap: pre-cap 0.80*Structural(57.5) + 0.20*TournamentReliability(55) + modifiers(-9) = about 48, capped to 30; theoretical/structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Lunalight engine is highly accessible (0.966 core-in-hand odds)
  • Redundant starters and searchers (Masquerade, Gold Leo, Scarlet Tiger, Perfume, Marten)
  • Dense interaction: 15 hand traps plus negation text supports going second
  • High-ATK Fusion closers (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK)

Weaknesses

  • Illegal list: Ash Blossom is run at 3 copies against an OCG limit of 2
  • Extra Deck has 6 or more slots with no main-deck support
  • No side deck, so no post-side adaptation
  • Heavy reliance on Fusion materials and multi-step GY recursion
  • Median and floor unmeasured: no recorded combo boards

Critical choke points

  • Fusion enablers: 5 Polymerization-type cards (3 Heavy, 1 Polymerization, 1 Lunalight Fusion) gate the Dancer lines
  • Ash Blossom's legality: the deck cannot be played as listed until it is cut to 2 copies
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 Lunalight card (e.g. a Lunalight hand or GY searcher) Restores legality (OCG Semi-Limited limit is 2) and keeps the Lunalight engine intact
2 Primathmech Alembertian (Extra) Lunalight Leo Dancer (Extra) Leo Dancer is in 87.5% of the archetype's usage sample and is not run; Primathmech has no Mathmech support in the list

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring run at 3 copies, OCG limit 2; Main 57 and Extra 15 are within size rules; Side 0 is legal; Banlist status for Limited and Semi-Limited cards in the list; Core Lunalight usage stats (27 copies in deck; 16 of 25 core cards present)
  • Inferred: Core-in-hand probability 0.966 and searcher-in-hand 0.896 (hypergeometric); Interaction density and going-second read from card text; Fusion conversion ceiling from card text (no recorded boards)
  • Provisional: Meta power and matchup fit (no dated metagame sample); Side-deck adaptability (no side cards); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and the archetype name Fire Fist matches only one main-deck monster No side deck, so no post-side evidence

More OCG Info

Fire Fist

Fire Fist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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