Eldlich Deck #772170 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Hajun, the Winged Mayakashi x3, Mezuki x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
31± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 38
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 38
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Eldlich the Mad Golden Lord, Pumpking, The Zombie Vampire, Skeletal Dragon Felgrand) built from a Zombie-heavy main deck and Call of the Haunted / Mayakashi / Eldlich engine pieces; Link and Xyz beatsticks (Yuki-Onna variants, Vampire Fascinator, Officiator of Doom Samuel) once the field is cleared
  • Turn 1 (going first): Search or recycle an Eldlich or Call of the Haunted piece with Eldlixir, Stare of the Snake Hair, Ghost Belle or Glow-Up Bloom, then Tuner into a Zombie boss
  • Turn 2 (going second): Hold Ash Blossom, Ghost Mourner, Ghost Belle and Droll & Lock Bird to negate the first starter, then use Delta of Invitation or Mayakashi Return to rebuild
  • Recovery: Recycle through Mayakashi Return, Ectoplasmic Fortification and Eldlich the Golden Lord from the GY, and rebuild with Zombie Tuners
  • After siding: No side deck is run, so there is no post-side plan; the list cannot adapt between games

Why it scores here

This deck is scored as a system, not as an average of its card scores. It runs three overlapping engines (Eldlich, Call of the Haunted, and Mayakashi/Zombie searchers) with only 6.9 percent exact-name Eldlich purity, so its starters are spread across sub-archetypes and a single hand often does not open a clean plan. Its strongest contribution is interaction: seven hand traps plus Vortex of Time give it a reasonable answer count against the first starter, and multiple searchers (14 by text) provide several independent lines for recovery. The score is held down by the copy-limit violation (three Ash Blossom against a limit of two), the absence of any side deck, and the lack of combo or win-rate evidence, so the ceiling and median cannot be measured. Archetype popularity was not credited; the Eldlich archetype stats show only a partial core in this list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of a 3-copy starter in opening 5) = 0.24 for each single-copy engine piece, but 0.77 for at least one of 14 searcher-text cards; the engine is spread across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 15 singleton cards and 14 three-of cards with several conflicting Normal Summon and Tuner pieces; full-brick rate estimated from composition and text, not measured (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards exist, so ceiling is text-only: Eldlich the Golden Lord into Fallen Angel and Eldlich the Mad Golden Lord is the highest read, but no line is recorded (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards and no power distribution, so the median is unmeasured and set low on structure alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent routes exist (Zombie Tuners, Mayakashi Return, Ghost Belle recursion, Zombie World), but each relies on the same handful of searchers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY is present (Gozuki, Curse of the Ancient Turtle, Ghost Belle, Eldlich the Golden Lord) with 14 searcher-text cards; no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 60 Seven hand traps and Vortex of Time give broad negation and removal coverage, though most are single-copy or conditional on Zombie monsters (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on hand traps and Droll & Lock Bird; no going-second split is recorded, so the score is a text read (Inferred)
D9 Offensive Pressure & Closing Power 50 End-board includes Pumpking the Great Ghost King, The Zombie Vampire and Eldlich the Mad Golden Lord (3800 ATK), but closing relies on ATK and an unmeasured conversion rate (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main-deck cards sit inside the 40-60 size window but include a copy-limit violation and 15 singleton slots, lowering coherence (Verified legality; Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards: 3 Fusion, 7 Link, 4 Xyz, 1 Synchro, with several Mayakashi and Vampire Link pieces that need specific materials (Verified composition; Inferred access)
D12 Side Deck Adaptability 10 No side deck is run (side count 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated metagame sample; archetype share is unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step lines through Mayakashi, Eldlich and Call of the Haunted with several optional triggers and Tuner sequencing; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, Stun noted. Structural ≈ 45, Going First ≈ 38, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-10); No combo or tournament evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list capped low, structural-only


More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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