Mermail Deck #772167 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz/Link boards from the Atlantean and Mermail engine, closing through Poseidra Abyss, Neo-Daedalus Rage and Poseidra (theoretical, the deck is illegal as built); Atlantis field and Umi sub-engine (Warchief, Siren Vortex, Levia-Dragon) that converts GY and hand resources into board presence
  • Turn 1 (going first): Open on Atlantean or Mermail searchers (Neptabyss, Abysspike, Dragoons) and extend with Mulcharmy draw pressure, while holding Ash Blossom and Infinite Impermanence for the first disruption
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre, Infinite Impermanence) and Dominus Impulse to break the opponent's board, then rebuild through GY recursion and Extra Deck summons
  • Recovery: Recur Atlantean and Sea Serpent monsters from the GY via Dragoons and Shadow Squad effects, and rebuild a board through Abysstrite or Levia-Dragoon
  • After siding: Not available: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's power is read from its system, not from the strength of its cards: the 21 archetype-core copies give about a 91.5% chance of at least one in a 5-card opening hand, and the 19 searcher-text cards give about 89%, so the engine is usually reachable on turn 1 or 2. Interaction is the strongest part of the build, with 10 hand traps, about 21 negation-text cards and about 18 removal-text cards, which lets it contest an established opposing board on the second player's turn. The Extra Deck (2 Levia-Dragoon, Poseidra Abyss, Neo-Daedalus Rage, Abysstrite and others) gives a broad Link and Xyz closing set. The deck earns no points from Mermail or Atlantean popularity, and no card scores were averaged into the result. The score is capped low because the deck contains a Forbidden card (Bahamut Shark), so it is evaluated as theoretical or structural only, with no recorded combos or meta data to ground the floor and median.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one core-archetype copy in 5-card hand) = 0.915; 19 searcher-text cards give P(at least one) = 0.886; single 3-copy cards are only 0.249 in the opener (Inferred)
D2 Opening-Hand Quality & Brick Management 50 56 main cards with 32 distinct, 70 off-archetype copies and no Side Deck; brick and dead-hand risk is moderate and estimated from text (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos (total combos 0); ceiling inferred only from text such as Atlantis, Umi and Mermail chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or floor data; kept mid-range from the card-text read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps and multiple searchers give several independent answers to a single disruption; GY recursion adds route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY-recursion effects (Dragoons, Shadow Squad, Abyssrhine) and Mulcharmy draw recover card advantage, but there is little float (Inferred)
D7 End-Board & Interaction Quality 72 About 21 negation-text, 18 removal-text and 10 hand-trap cards give broad, layered end-board interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and Dominus Impulse, plus Forbidden Crown and Gordian Slicer, challenge an established board well (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing bosses reach 2800 to 3000 ATK (Poseidra Abyss 3000, Neo-Daedalus Rage 2900, Poseidra 2800); direct-attack text on Dragoons (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 55 56 main cards inside the 40 to 60 range, with 15 singles and 21 triples; off-archetype density lowers coherence (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots used across Link, Xyz and Synchro, but one slot is Forbidden Bahamut Shark (Verified)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so no post-side adaptability (Verified; scored as Provisional)
D13 Matchup Coverage & Format Fit 40 No dated meta or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine (Atlantis, Umi, Mermail, Daedalus, Abyss) with many branching choices and interaction timing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: Illegal deck, theoretical cap applied: computed 0.80*56 + 0.20*45 = 53.8, plus modifiers (-12) = 41.8, capped at 25 because the deck contains a Forbidden card and is not legal as built

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is reliably reachable: 0.915 chance of at least one archetype-core card in the opening hand
  • Dense interaction: 10 hand traps plus broad negation and removal text
  • Strong closing options in the Extra Deck (Poseidra Abyss 3000 ATK, Neo-Daedalus Rage 2900 ATK)
  • Good going-second answer package

Weaknesses

  • Illegal as built: Bahamut Shark is Forbidden in OCG
  • No Side Deck, so no post-side adaptation
  • High off-archetype density (70 copies) across several sub-archetypes
  • No recorded combo or match data to verify the ceiling or median

Critical choke points

  • The Forbidden Extra Deck card occupies a slot, so the list cannot be played legally
  • Single-copy starters (Atlantean Dragoons, Monster Arms) have about a 25% chance of appearing in the opening hand
  • Engine depends on several Atlantis, Umi and Daedalus cards that have low individual copy counts
Priority Remove Add Reason
1 Bahamut Shark (Forbidden, 1 copy in Extra Deck) A legal Rank 4 WATER Xyz from the Mermail or Atlantean pool, or one of the high-usage core cards that the deck is missing Removes the only violation so the list can be legal and receive a normal Final Contextual score
2 Off-archetype single copies that do not feed the engine A Side Deck of 15 cards built around the matchups the deck faces (negates, hand traps, floodgates) Adds post-side adaptability and fixes the empty Side Deck (D12)
3 One of the 2-copy Umi or Atlantis cards A second copy of a core-usage Atlantean or Mermail searcher Improves starter density for the core engine (D1), per the usage statistics

Evidence & confidence

  • Verified: Main 56 and Extra 15 cards are within the OCG size rules (main 40 to 60, extra 0 to 15, side 0 to 15); Bahamut Shark is Forbidden (copies 1, legal 0), so the deck is Illegal; Ash Blossom, Dominus Impulse and the other Semi-Limited cards run at their legal limit (2 copies); Card stats and text in the evidence pack
  • Observed: Usage statistics show the Atlantean and Mermail core cards in 50 to 100% of sampled decks
  • Inferred: Opening-hand probabilities (hypergeometric) for the engine and the hand traps; Interaction density and going-second strength from card text; Consistency estimates for starters and bricks
  • Provisional: Matchup fit and Meta Power (no dated meta sample); Side Deck adaptability (no Side Deck present)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first, going-second, matchup or brick rates) Meta Power is provisional without a dated metagame sample Evidence conflict: usage statistics marks Abysstrite, the Atlantean Spirit (9453320) as in this deck false, but the cards list includes it as an Extra Deck card with 1 copy No Side Deck present, so Side Deck adaptability is unscored by data

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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