Atlantean Deck #772166 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 6/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Poseidra Abyss, Neo-Daedalus Rage, Abysstrite) reached through Atlantean/Daedalus/Abyss Xyz and Link lines; Direct attacks from Atlantean Dragoons and Level 3 or lower Sea Serpents while the Atlantis field is active
  • Turn 1 (going first): Open a Penguin, Atlantean or Mulcharmy starter, use the hand-draw and search effects to find a second engine piece, then Link or Xyz Summon into a boss monster
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Maxx C) to break the opponent's board, then rebuild a boss through the Atlantis field
  • Recovery: Recycle Mulcharmy and Atlantean recursion from the Graveyard and rebuild with Neptabyss and Mermail searches
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The list is illegal as built: it runs one Bahamut Shark, which is Forbidden in OCG, so the score is a theoretical structural read capped low and not a normal Final Contextual score. Consistency is middling. Each three-copy starter has about a 25% chance of appearing in a going-first opening hand, but the searcher text group reaches about 89% in five cards, which gives reasonable access to an engine piece. The deck is only 12.7% exact-name Atlantean and spreads across Penguin, Mulcharmy, Daedalus, Abyss, PSY-Frame and Umi sub-archetypes, so the engine is less coherent than the archetype label suggests. Interaction is the strongest part of the system: about ten hand traps and dense negation and removal text give roughly 71% odds of at least one hand trap when going second. The Extra Deck supplies large boss monsters, which lifts the closing score. Combo output could not be measured because no boards were supplied, so floor and ceiling are text-only inferences. No side deck and no tournament or meta data were provided, which holds back side adaptability and format fit. The score was not produced by averaging individual card scores or by archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5-card opening hand) about 0.25; P(searcher text in hand) about 0.89; engine built from several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many conditional starters and dead-in-hand Extra Deck cards; 10 hand traps add redundancy but also conflict with starting a turn (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling read from text only: Poseidra Abyss, Neo-Daedalus Rage and Abysstrite are strong boss routes, but no recorded boards exist to confirm (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; the sub-archetype mix suggests frequent partial lines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and multiple independent starters give several routes after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw and Atlantean recursion regenerate resources, but Graveyard costs are heavy (Inferred)
D7 End-Board & Interaction Quality 70 Dense negation and removal text plus about 10 hand traps and Monster Arms, Daedalus Maelstrom and Call of Atlantis (Inferred from text and role tags)
D8 Going-Second & Board-Breaking Power 60 About 71% chance of at least one hand trap in a going-second 6-card hand; several interaction cards also remove board pieces (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses reach 2800 to 3000 ATK; Atlantean Dragoons provides direct attacks (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards across 32 distinct names with a 12.7% exact-name archetype purity; many single-copy slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is full at 15 with 6 Link, 8 Xyz, 1 Synchro; Bahamut Shark is an illegal slot, and access depends on engine cards (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck at all, so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype core present 14 of 24 usage-stat cards (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step lines with many decision points across several sub-archetypes (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Stun 20 of the structural weights, weighted sum recomputed on the dimensions above. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); No side deck (-2). Final formula: Theoretical/structural-only (Illegal list, capped low): 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: about 10 hand traps plus negation and removal text
  • Extra Deck has high-ATK boss monsters (Poseidra Abyss 3000, Neo-Daedalus Rage 2900)
  • Searcher density gives high odds of finding an engine piece

Weaknesses

  • Illegal list: Bahamut Shark is Forbidden in OCG
  • Low exact-name Atlantean purity (12.7%); engine spread across sub-archetypes
  • No side deck, so no post-side plan
  • Combo output unmeasured; no boards or tournament data

Critical choke points

  • Each three-copy starter is about 25% to appear in a going-first opening hand
  • Extra Deck bosses depend on a few specific Link and Xyz materials
Priority Remove Add Reason
1 Bahamut Shark (440556) A legal OCG card of the same role, or nothing Required to make the list legal; the Forbidden card is the only violation
2 Off-archetype single-copy tech cards Atlantean or Abyss core copies (for example Abysstrite or Mermail Abyssgaios) Raises exact-name purity and engine coherence; core cards with high inclusion are missing
3 None A 1 to 3 card Side Deck of hand traps or floodgates Gives the deck a post-side plan (D12 is near zero without one)

Evidence & confidence

  • Verified: Illegal status: Bahamut Shark over copy limit (Forbidden, 0 legal copies); Main 56, Extra 15, Side 0 are inside size rules; Composition, archetype purity 12.7%, and copy histogram; Usage stats: 14 of 24 core cards present
  • Inferred: Consistency estimates from hypergeometric odds; Interaction density from text role tags; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) No Side Deck: post-side plan cannot be evaluated Meta Power provisional unless a dated metagame sample is supplied

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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