Darklord Deck #772164 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Darklord Djehuty x3, Herald of Green Light x3, Medius the Pure x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Vidolium 5000 ATK, Jupiter 3500 ATK, Nerva 3300 ATK, Darklord Morningstar 3000 ATK, The First Darklord 4000 ATK) reached through Darklord and Power Patron searches and Fusion or Link summons; Link and Fusion pressure from Mediclius, Purification Power Patron and Darklord Eveningstar, backed by Darklord Ixchel and Darklord Dance
  • Turn 1 (going first): Open a Darklord starter or a searcher (Darklord Djehuty, Medius the Pure, Pendulum Treasure or Banishment of the Darklords), search a Power Patron or Darklord engine, then convert through Plundered Power Patron Plane or Vidolium pendulum and Link or Fusion summons. Hold Ash Blossom and Herald hand traps for the opponent's first activation.
  • Turn 2 (going second): Use the Herald and Ash hand traps (about 54% chance of at least one in a 6-card hand) to blank the opponent's starter, then rebuild through Darklord Gulgolet and the Medius and Theorealize searchers. Blowout depends on Ash and Herald copies, which the list cannot legally run.
  • Recovery: Recover from the graveyard through Mulcharmy draw effects, Medius and Theorealize GY effects, Fallen Angel in Darkness and Darklord Ixchel, which are text-supported but unverified in practice.
  • After siding: No side deck is registered (0 side cards), so there is no post-side plan. The deck cannot adjust to matchups as built.

Why it scores here

The deck opens a Darklord or Power Patron engine on most hands: the archetype core has about an 82% chance of at least one copy in a 5-card opener, and searcher text covers 28 cards. Its 15-card Extra Deck gives it a real closing layer, with 3000 to 5000 ATK bosses and Link engines. Interaction is dense (7 hand traps and 15 negation-text cards), which supports going-second and mid-turn play. The score does not come from averaging card power or from Darklord being a well-known archetype. The main drag is structure: only 23% of copies are exact-name Darklord, and the engine is split across Power Patron, Artmage, Herald, Mulcharmy and Medius. That split weakens consistency and pilotability. The list is also Illegal under the OCG banlist, so the score is capped and reflects structural analysis only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opener) ≈ 0.82; searcher text in 28 cards; but exact-name purity is only 22.7% across 12 sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 P(no archetype-core card in opener) ≈ 0.18 as a brick proxy; many single-copy and situational cards dilute hands (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling is text-only because no boards were recorded; Vidolium, Jupiter and Nerva give high-value boss routes if they are reached (Inferred)
D4 Combo Floor & Median Output 45 Median output cannot be measured because combos_evidence has no parseable boards; set low to reflect uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Negation and hand-trap density (7 hand traps, 15 negation-text cards) and multiple recursion routes support resilience; the dependence on Power Patron Link chains is a weakness (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density is high and GY recursion via Mulcharmy, Medius and Theorealize is present in text; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 15 negation-text cards and 7 hand traps, with Herald and Ash doubled into their legal-copy limits; interaction layering is good but partly illegal (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(at least one hand trap in a 6-card going-second hand) ≈ 0.54 with 3 Ash and 3 Herald copies that the list cannot legally run (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses reach 3000 to 5000 ATK (Vidolium 5000, First Darklord 4000, Jupiter 3500); closing depends on reaching them (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 45 31 distinct main-deck cards and 16 singletons; 26 Level 0 spells; over-limit copies reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 8 Link, 6 Fusion, 1 Xyz; several engine targets are single copies, and the Extra mix serves multiple sub-archetypes (Inferred)
D12 Side Deck Adaptability 20 No side deck is registered, so post-side adaptability is effectively absent (Verified count, Provisional outcome)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share link, so matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step chains across Power Patron, Artmage, Herald and Medius with several decision points per turn raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-15); Banlist exposure (Limited / Semi-Limited) (-3); No side deck (-2); Engine conflicts (sub-archetype spread) (-2). Final formula: Structural 55.4 (Midrange weights) → uncapped 0.80*55.4 + 0.20*40 = 52.3, then context modifiers (−7) → 45.3, then illegal cap → 30. Structural/theoretical only; Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in about 82% of opening hands (5-card)
  • Dense interaction: 7 hand traps and 15 negation-text cards
  • Extra Deck bosses reach 3000 to 5000 ATK
  • Searcher density is high (28 cards)

Weaknesses

  • Illegal: Ash Blossom ×3 and Herald of Orange Light ×3 exceed OCG limits
  • Low exact-name Darklord purity (22.7%); engine split across sub-archetypes
  • No side deck
  • No recorded combos, so floor and median are unmeasured

Critical choke points

  • Power Patron Link chain: most closing routes need a Power Patron on field or in GY
  • Herald and Ash hand traps are the main interaction, and both are over legal copy limits
Priority Remove Add Reason
1 2× Herald of Orange Light and 1× Ash Blossom & Joyous Spring Legal-copy replacements (non-Limited hand traps or extra engine searchers), keeping main at 57–60 Restores legality; without this the deck can't receive a normal score.
2 Low-value single-copy tech/flex cards (e.g., Forbidden Droplet or Prohibited Portal) if the engine stays split Additional copies of the core Darklord or Power Patron enablers Raises exact-name purity and D1/D2 consistency.
3 None (no side deck) A 10–15 card side deck covering the most-played archetype threats Lifts D12 and post-side plan, which are currently absent.

Evidence & confidence

  • Verified: Legality: Ash Blossom ×3 vs legal 2, Herald of Orange Light ×3 vs legal 1 (OCG); Main 60, Extra 15, Side 0 (within size rules); Archetype purity 22.7% exact-name; 12 sub-archetypes present; Card stats and text (e.g., Vidolium 5000 ATK)
  • Inferred: P(≥1 archetype core in 5-card opener) ≈ 0.82; Going-second hand-trap access ≈ 0.54; Interaction density from text (7 hand traps, 15 negation-text cards)
  • Provisional: Meta Power (null, no dated sample); Matchup fit (no tournament link); Floor and median output (no boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter/OTK rates) No side deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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