Supreme King Deck #772163 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3, Supreme King Gate Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Supreme King Z-ARC or Odd-Eyes / Supreme King Extra Deck bosses (4000-4000 ATK Fusion/Synchro/Xyz) built from Pendulum Zone setups; Odd-Eyes Rebellion Xyz Dragon and Odd-Eyes Arcray Dragon recursion through Pendulum Zone plays
  • Turn 1 (going first): Set Supreme King Gate / Magician Pendulum scales, use searchers (Wings of Light, Duelist Alliance, Pendulum Evolution) to reach a boss in the Extra Deck
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Mourner, D.D. Crow, Droll & Lock Bird) to break the opponent's opening, then Pendulum Summon through the resulting board
  • Recovery: Pendulum searchers (25 searcher-text cards) and Supreme King Gate Zero / Odd-Eyes Pendulumgraph recursion to rebuild the Pendulum Zone
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan to evaluate

Why it scores here

The deck is scored as a system on its Pendulum-based engine: 25 searcher-text cards and 47 main-deck slots give a near-certain (about 0.98 in a 5-card opening hand) chance of a search effect, though the exact-archetype core is only 10 copies (about 0.72 to open at least one). Interaction is the strongest part of the list, with 10 hand traps, 16 negation-text cards, and a 78% chance of at least one hand trap in a going-second 6-card hand, which supports a going-second plan. Closing power comes from several 3000-4000 ATK Extra Deck bosses, but no recorded combos exist, so the combo ceiling and median are text-only inferences and are weak. Popularity or archetype usage did not earn points: the list is only 14.5% exact-archetype purity and copies 53 off-archetype cards, and there are no side deck or meta data. Card scores were not averaged, and the Illegal copy-limit violation caps the final score at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card hand) ≈ 0.98; P(at least one archetype-core card) ≈ 0.72; starter access is good but the exact-name core is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 55 47 main with 14 singletons, 9 doubles, 5 triples; Pendulum-scale and Extra-Deck-dependent cards create some brick risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combos in the evidence; ceiling read is only from card text of Z-ARC and Xyz/Fusion bosses (Inferred)
D4 Combo Floor & Median Output 30 No combo boards recorded, so median output cannot be measured; floor is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 62 10 hand traps and multiple negation effects give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 25 searcher-text cards and Pendulum recursion (Gate Zero, Pendulumgraph) support resource regeneration (Inferred)
D7 End-Board & Interaction Quality 70 Z-ARC shuts off opposing Fusion/Synchro/Xyz effects; 16 negation-text cards and Droll & Lock Bird-style hand traps (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Hand-trap group gives ≈0.78 at least one in a going-second 6-card hand, and removal-text cards (23) support board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000-4000 ATK bosses (Z-ARC, Arcray, Rebellion Xyz) and Clear Wing synchro destruction text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 47 main with 21 Pendulum monsters and only 14.5% exact-archetype purity (53 off-archetype copies) lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 4 Fusion, 4 Synchro, 4 Xyz, 3 Link across mixed sub-archetypes; access is varied but limited by one copy of key bosses (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered (Side Deck size 0) so no post-side construction exists to assess (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Pendulum/Extra-Deck sequencing and many hand-trap timing decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (Droll & Lock Bird 2 vs 1) (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); pre-cap 52.2 - 10 illegal copy-limit modifier = 42, capped to 30 because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 25 searcher-text cards give near-certain search access
  • 10 hand traps and 16 negation-text cards give going-second interaction
  • Several 3000-4000 ATK Extra Deck bosses for closing

Weaknesses

  • Exact-archetype purity only 14.5%; many off-archetype copies dilute the engine
  • No side deck registered
  • Copy-limit violation makes the list Illegal

Critical choke points

  • Pendulum Zone setup and Extra-Deck boss access both depend on a small set of exact-name cards
Priority Remove Add Reason
1 1x Droll & Lock Bird none required Brings the deck to a legal copy count under the OCG Limited status; the second copy is the only illegal entry
2 n/a A 15-card side deck A registered side deck would give the deck a post-side plan; none exists in the evidence

Evidence & confidence

  • Verified: Main 47 and Extra 15 within size rules; Droll & Lock Bird run at 2 copies vs legal limit 1 (Illegal); Card text and banlist status for all listed cards
  • Inferred: Starter access ≈0.98 from searcher-text hypergeometric; Hand-trap coverage ≈0.78 going second; Closing power estimates from boss stats and text
  • Provisional: Meta Power and D13 format fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (Side Deck size 0) deck title is null

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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