Odd-Eyes Deck #772162 — Yu-Gi-Oh! OCG
47 Main, 15 Extra, incl. Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3, Supreme King Gate Magician x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (47)
- D.D. Crow x2
- Droll & Lock Bird x2
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x2
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x2
- Odd-Eyes Revolution Dragon x3
- Performapal Celestial Magician x1
- Performapal Odd-Eyes Dissolver x1
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Magician x3
- Supreme King Gate Zero x1
- Odd-Eyes Pendulumgraph Dragon x1
- Supreme King Dragon Lightwurm x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x3
- Dragon Shrine x3
- Duelist Alliance x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- Pendulum Evolution x1
- Pendulum Fusion x1
- Wings of Light x2
- Soul of the Supreme Celestial King x1
- Soul of the Supreme King x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Starving Venom Fusion Dragon x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Odd-Eyes Override Dragon x1
- Odd-Eyes Arcray Dragon x1
- Supreme King Z-ARC x1
- Clear Wing Synchro Dragon x1
- Supreme King Dragon Clear Wing x1
- Supreme King Z-ARC - Synchro Universe x1
- Odd-Eyes Solblaze Dragon x1
- Supreme King Dragon Dark Rebellion x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Xyz Dragon x2
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Pendulum-summon Odd-Eyes / Supreme King monsters (Z-ARC, Odd-Eyes Arcray Dragon, Supreme King Dragon Dark Rebellion) to establish 4000-ATK or 3000-ATK boards; Xyz, Fusion, Synchro and Link extra-deck follow-ups off Pendulum-zone plays
- Turn 1 (going first): Open a Pendulum starter (Supreme King Gate Magician, Odd-Eyes Revolution Dragon, Performapal Skullcrobat Joker) and place scales with Duelist Alliance or Wings of Light for a Pendulum Summon chain
- Turn 2 (going second): Use the 10 hand traps (Ash Blossom x2, Ghost Ogre x3, Ghost Belle, Ghost Mourner, D.D. Crow x2, Droll & Lock Bird x2) to disrupt the opponent's first board, then Pendulum Summon through the gap
- Recovery: Pendulum-zone recycling via Odd-Eyes Pendulumgraph Dragon and Odd-Eyes Pendulum Dragon, plus Astrograph Sorcerer re-placement, to rebuild scales after a single removal or negation
- After siding: Not evaluable: the deck has no side deck, so no post-side plan can be verified
Why it scores here
The deck's score comes from its system, not from averaging its cards. Its Pendulum starters (3 copies each of Supreme King Gate Magician, Odd-Eyes Revolution Dragon and Performapal Skullcrobat Joker) give about a 29% chance of at least one in a going-first opening hand of five, and roughly 63% that the 8-copy Odd-Eyes core has at least one card in hand (Inferred). Interaction is the strongest part: 10 hand traps and 16 negation-text cards let it answer a first board when going second, which earns the D7 and D5 scores. The list is illegal because it runs two copies of Droll & Lock Bird against a limit of one, so it does not receive a normal Final Contextual score and is capped at 30 as a theoretical, structural-only read. No combo boards, tournament link, or side deck exist, so the floor, median and ceiling cannot be measured and the score rests on text and probability inference. Popularity was not used as evidence, and the deck's usage data only shows that a variant of this list is real.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 3 copies in a 5-card opening hand) = 0.29 for the Pendulum starters; P(at least one of the 8-copy archetype core in hand) = 0.62; no combos to confirm the bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Pendulum-only hands can be dead without a second Pendulum or a searcher, but 25 searcher-text cards and 14 singletons reduce the brick rate; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards; ceiling is text-only from Z-ARC and Odd-Eyes Arcray Dragon summon routes, with conversion depending on setting up Pendulum zones (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No power distribution or median available; the median is unknown and is not estimated from the ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 10 hand traps and 2 Astrograph Sorcerer re-placements give at least two independent answers in many hands; the single Ash Blossom and Odd-Eyes routes overlap (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 25 searcher-text cards, Pendulum recycling and Astrograph re-placement give reasonable card economy; no ResourceScore data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 16 negation-text cards, 10 hand traps and Harpie's Feather Duster cover spells, traps and monster effects; layering is good but Droll & Lock Bird is over limit (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value comes from 10 hand traps and Z-ARC/Supreme King Dragon Dark Rebellion boards, but there are few hard board-breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing boards are 4000 ATK (Z-ARC, Arcray) and 3000 ATK (Odd-Eyes Rebellion Xyz Dragon) plus Supreme King Dragon Dark Rebellion's ATK-steal text (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 47 main with 28 distinct cards and only 16.1% exact-name Odd-Eyes purity (52 off-archetype copies across Magician, Supreme King, Performapal and others); splash-heavy, with 12 tech slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards split 4 Xyz, 4 Fusion, 3 Link and 4 Synchro with full use of the Extra slots; several are mandatory for one line (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty; post-side adaptability cannot be evaluated and the score reflects the absence of a side plan (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype share unknown; Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several Pendulum scales, Extra Deck choices and hand-trap timing decisions raise decision load; no pilot telemetry (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist / copy-limit violation (-5); No side deck (-3). Final formula: Illegal deck: theoretical structural-only. Unrounded 0.80*45.25 + 0.20*40 - 8 (modifiers) = 36.2, capped at 30 for illegality. Meta provisional.
Couldn't load the combos





