Odd-Eyes Deck #772162 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3, Supreme King Gate Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 10/ 100
Power Score
Structural 45
Reliability 40
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon Odd-Eyes / Supreme King monsters (Z-ARC, Odd-Eyes Arcray Dragon, Supreme King Dragon Dark Rebellion) to establish 4000-ATK or 3000-ATK boards; Xyz, Fusion, Synchro and Link extra-deck follow-ups off Pendulum-zone plays
  • Turn 1 (going first): Open a Pendulum starter (Supreme King Gate Magician, Odd-Eyes Revolution Dragon, Performapal Skullcrobat Joker) and place scales with Duelist Alliance or Wings of Light for a Pendulum Summon chain
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom x2, Ghost Ogre x3, Ghost Belle, Ghost Mourner, D.D. Crow x2, Droll & Lock Bird x2) to disrupt the opponent's first board, then Pendulum Summon through the gap
  • Recovery: Pendulum-zone recycling via Odd-Eyes Pendulumgraph Dragon and Odd-Eyes Pendulum Dragon, plus Astrograph Sorcerer re-placement, to rebuild scales after a single removal or negation
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan can be verified

Why it scores here

The deck's score comes from its system, not from averaging its cards. Its Pendulum starters (3 copies each of Supreme King Gate Magician, Odd-Eyes Revolution Dragon and Performapal Skullcrobat Joker) give about a 29% chance of at least one in a going-first opening hand of five, and roughly 63% that the 8-copy Odd-Eyes core has at least one card in hand (Inferred). Interaction is the strongest part: 10 hand traps and 16 negation-text cards let it answer a first board when going second, which earns the D7 and D5 scores. The list is illegal because it runs two copies of Droll & Lock Bird against a limit of one, so it does not receive a normal Final Contextual score and is capped at 30 as a theoretical, structural-only read. No combo boards, tournament link, or side deck exist, so the floor, median and ceiling cannot be measured and the score rests on text and probability inference. Popularity was not used as evidence, and the deck's usage data only shows that a variant of this list is real.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 3 copies in a 5-card opening hand) = 0.29 for the Pendulum starters; P(at least one of the 8-copy archetype core in hand) = 0.62; no combos to confirm the bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Pendulum-only hands can be dead without a second Pendulum or a searcher, but 25 searcher-text cards and 14 singletons reduce the brick rate; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; ceiling is text-only from Z-ARC and Odd-Eyes Arcray Dragon summon routes, with conversion depending on setting up Pendulum zones (Inferred)
D4 Combo Floor & Median Output 30 No power distribution or median available; the median is unknown and is not estimated from the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 50 10 hand traps and 2 Astrograph Sorcerer re-placements give at least two independent answers in many hands; the single Ash Blossom and Odd-Eyes routes overlap (Inferred)
D6 Resource Economy, Recovery & Grind 50 25 searcher-text cards, Pendulum recycling and Astrograph re-placement give reasonable card economy; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 60 16 negation-text cards, 10 hand traps and Harpie's Feather Duster cover spells, traps and monster effects; layering is good but Droll & Lock Bird is over limit (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second value comes from 10 hand traps and Z-ARC/Supreme King Dragon Dark Rebellion boards, but there are few hard board-breakers (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing boards are 4000 ATK (Z-ARC, Arcray) and 3000 ATK (Odd-Eyes Rebellion Xyz Dragon) plus Supreme King Dragon Dark Rebellion's ATK-steal text (Verified card text)
D10 Main Deck Efficiency & Flexibility 40 47 main with 28 distinct cards and only 16.1% exact-name Odd-Eyes purity (52 off-archetype copies across Magician, Supreme King, Performapal and others); splash-heavy, with 12 tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards split 4 Xyz, 4 Fusion, 3 Link and 4 Synchro with full use of the Extra slots; several are mandatory for one line (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty; post-side adaptability cannot be evaluated and the score reflects the absence of a side plan (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unknown; Provisional
D14 Pilotability & Error Tolerance 35 Several Pendulum scales, Extra Deck choices and hand-trap timing decisions raise decision load; no pilot telemetry (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist / copy-limit violation (-5); No side deck (-3). Final formula: Illegal deck: theoretical structural-only. Unrounded 0.80*45.25 + 0.20*40 - 8 (modifiers) = 36.2, capped at 30 for illegality. Meta provisional.


More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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