Assault Mode Deck #772159 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Junk Converter x3, Emergency Teleport x3, Junk Signal x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Artifact Lancea x2
- Assault Beast x1
- Assault Sonic Warrior x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Converter x3
- Junk Meister x1
- Stardust Dragon/Assault Mode x1
- Stardust Trail x1
- Ash Blossom & Joyous Spring x2
- Assault Lich x1
- Assault Synchron x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Duel Evolution - Assault Zone x1
- Emergency Teleport x3
- Forbidden Droplet x2
- Junk Signal x3
- Lightning Storm x2
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x2
- Synchro Rumble x1
- Triple Tactics Thrust x1
- Adamancipator Resonance x1
- Assault Counter x1
- Assault Mode Activate x1
- Centur-Ion True Awakening x1
- Heavy Slump x1
- Infinite Impermanence x3
- Mannadium Reframing x1
- Red Reign x1
- Typhoon x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Tiamite x1
- Centur-Ion Auxila x1
- Crimson Dragon x1
- Enigmaster Packbit x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Nightwinged Cleric x1
- Psychic End Punisher x1
- Rage Rose Witch x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Visas Amritara x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 58 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon into a large Synchro boss (Shooting Majestic Star Dragon, Centur-Ion Auxila, Stardust Dragon/Assault Mode) and protect it with Negates and hand traps.; Assault Mode Activate tribute line into Assault Mode Synchro monsters, using Psi-Reflector and Assault Lich to put Assault Mode Activate in hand.
- Turn 1 (going first): Open a Synchron/Junk starter (Junk Synchron, Stardust Synchron, Assault Synchron), search a Synchron or Junk monster, and Synchro Summon into a board boss.
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence) to interrupt the opponent's first board, then rebuild through Synchro.
- Recovery: Recover through GY-based Synchron effects (Junk Synchron and Scrap Synchron revive from the GY) and searchers (Junk Converter, Full-Speed Warrior, Psi-Reflector, Assault Sonic Warrior) that refill the hand.
- After siding: No Side Deck in the export, so there is no post-side plan; the deck cannot adapt between games (Inferred from the export, not from match data).
Why it scores here
The deck opens a Synchro line reliably: 18 searcher-text cards and an 84% chance of at least one searcher in a 5-card opening hand give it a steady start (Inferred). Its strongest value is interaction: 11 hand traps, several Quick-Play negates and destroy effects, and a 72% chance of holding a hand trap on the draw, which keeps the engine alive through disruption. Its closing power comes from Synchro bosses at 3000 to 4000 ATK, and the scores come from consistency, interaction and closing power on the system as a whole. The list has no combo data and no tournament data, so combo output and matchup fit stay at neutral/provisional values. Popularity was not credited and card scores were not averaged; the score is held down by the scattered archetype base (about 5% exact-name purity), the absence of a side deck, and a high-skill, multi-step line.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least 1 searcher in 5 cards) = 0.84 and 2-card Synchron starter lines; no combo data (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 62 | 25 singletons and 11 hand traps, so most hands have a live function, but Synchro monsters are dead without a Synchro partner (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from card text only: Assault Mode Activate tribute into Assault Mode bosses plus Synchro chains; no recorded boards (Inferred). |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median is unmeasured and set at a neutral 50 (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 72 | 11 hand traps, two Ash Blossom copies and Ghost Ogre/Belle give several independent negates and interruption routes (Inferred semantic read). |
| D6 | Resource Economy, Recovery & Grind | 68 | Synchron GY recursion, searchers and Junk Synchron/Scrap Synchron revival reload the hand and board (Inferred from text). |
| D7 | End-Board & Interaction Quality | 75 | Typhoon, Lightning Storm, Infinite Impermanence, Forbidden Droplet, Centur-Ion True Awakening and Assault Counter give layered end-board interaction (Inferred from text and flags). |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand traps have a 72% chance of appearing in a 6-card hand going second, and Synchro/Negate boss effects challenge an established board (Inferred). |
| D9 | Offensive Pressure & Closing Power | 75 | Stardust Dragon/Assault Mode (3000 ATK), Centur-Ion Auxila (3000 ATK) and Shooting Majestic Star Dragon (4000 ATK) provide strong closing power (Verified stat, Inferred use). |
| D10 | Main Deck Efficiency & Flexibility | 58 | 60 cards at the top of the size range, with 30 zero-Level cards and 18 Tuners; compact in size but spread across several archetypes (Verified composition, Inferred consistency). |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Synchro cards all distinct, with real Extra-Deck coverage, but many are off-archetype (Verified composition). |
| D12 | Side Deck Adaptability | 20 | No Side Deck in the export, so post-side adaptation is absent (Verified legality; no performance data). |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample, so this is provisional at a neutral score (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Synchron, Junk and Assault Mode lines with many decision points and tribute timing (Inferred from text). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflicts / scattered archetype base (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.08 + 0.20*60 - 3 = 59.46, rounded to 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 11 hand traps, several Quick-Play negates and destroy effects.
- Multiple searchers (18 searcher-text cards) and Synchron GY recursion keep the hand refilled.
- Strong Synchro closers at 3000 to 4000 ATK.
Weaknesses
- No Side Deck, so no post-side adaptation.
- Scattered archetype base (about 5% exact-name purity) causes engine conflicts.
- Multi-step tribute and Synchron sequencing is error-prone.
Critical choke points
- Assault Mode Activate is a single copy and gates the Assault Mode line.
- Synchro summoning depends on a Synchron/Junk starter plus a Tuner in the same hand.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Heavy Slump | Side Deck of 15 (allowed, sideMax 15), prioritising answers to the opponent's most-played boards | The deck has no post-side plan at all; the Side Deck is the largest single gain available (Inferred). |
| 2 | Heavy Slump (main deck slot) | second Assault Mode Activate | Heavy Slump only draws when the opponent holds 8+ cards, and Assault Mode Activate is the single gate for the Assault Mode line (Inferred from text). |
Evidence & confidence
- Verified: Legal status: 60 Main, 15 Extra, 0 Side; Main 40-60, Extra 0-15, Side 0-15 for ocg.; Reinforcement of the Army (Limited) runs 1 of 1 legal copy; Ash Blossom & Joyous Spring (Semi-Limited) runs 2 of 2 legal copies.; Composition: 25 singletons, 10 two-of, 5 three-of in Main; 15 Synchro monsters in Extra.; Hypergeometric draw figures recomputed and consistent with the evidence pack.
- Observed: Usage stats: 65.2% of the 23 archetype-core cards are present in this list.
- Inferred: Starter access, brick rate and interaction density are text-based estimates.; Going-second strength from hand-trap density.; Consistency estimate combines searcher density and starter count.
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link.
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record absent. No win-rate telemetry in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. No Side Deck in the export, so post-side performance cannot be assessed.
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