Assault Mode Deck #772159 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Junk Converter x3, Emergency Teleport x3, Junk Signal x3. Created Oct 21, 2026 by YGO Mod.

Deck Assault Mode OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 8/ 100
Power Score
Structural 63
Reliability 60
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon into a large Synchro boss (Shooting Majestic Star Dragon, Centur-Ion Auxila, Stardust Dragon/Assault Mode) and protect it with Negates and hand traps.; Assault Mode Activate tribute line into Assault Mode Synchro monsters, using Psi-Reflector and Assault Lich to put Assault Mode Activate in hand.
  • Turn 1 (going first): Open a Synchron/Junk starter (Junk Synchron, Stardust Synchron, Assault Synchron), search a Synchron or Junk monster, and Synchro Summon into a board boss.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence) to interrupt the opponent's first board, then rebuild through Synchro.
  • Recovery: Recover through GY-based Synchron effects (Junk Synchron and Scrap Synchron revive from the GY) and searchers (Junk Converter, Full-Speed Warrior, Psi-Reflector, Assault Sonic Warrior) that refill the hand.
  • After siding: No Side Deck in the export, so there is no post-side plan; the deck cannot adapt between games (Inferred from the export, not from match data).

Why it scores here

The deck opens a Synchro line reliably: 18 searcher-text cards and an 84% chance of at least one searcher in a 5-card opening hand give it a steady start (Inferred). Its strongest value is interaction: 11 hand traps, several Quick-Play negates and destroy effects, and a 72% chance of holding a hand trap on the draw, which keeps the engine alive through disruption. Its closing power comes from Synchro bosses at 3000 to 4000 ATK, and the scores come from consistency, interaction and closing power on the system as a whole. The list has no combo data and no tournament data, so combo output and matchup fit stay at neutral/provisional values. Popularity was not credited and card scores were not averaged; the score is held down by the scattered archetype base (about 5% exact-name purity), the absence of a side deck, and a high-skill, multi-step line.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 searcher in 5 cards) = 0.84 and 2-card Synchron starter lines; no combo data (Inferred).
D2 Opening-Hand Quality & Brick Management 62 25 singletons and 11 hand traps, so most hands have a live function, but Synchro monsters are dead without a Synchro partner (Inferred).
D3 Combo Conversion & Ceiling 60 Ceiling from card text only: Assault Mode Activate tribute into Assault Mode bosses plus Synchro chains; no recorded boards (Inferred).
D4 Combo Floor & Median Output 50 No recorded boards, so the median is unmeasured and set at a neutral 50 (Provisional).
D5 Interruption Resilience & Route Redundancy 72 11 hand traps, two Ash Blossom copies and Ghost Ogre/Belle give several independent negates and interruption routes (Inferred semantic read).
D6 Resource Economy, Recovery & Grind 68 Synchron GY recursion, searchers and Junk Synchron/Scrap Synchron revival reload the hand and board (Inferred from text).
D7 End-Board & Interaction Quality 75 Typhoon, Lightning Storm, Infinite Impermanence, Forbidden Droplet, Centur-Ion True Awakening and Assault Counter give layered end-board interaction (Inferred from text and flags).
D8 Going-Second & Board-Breaking Power 72 Hand traps have a 72% chance of appearing in a 6-card hand going second, and Synchro/Negate boss effects challenge an established board (Inferred).
D9 Offensive Pressure & Closing Power 75 Stardust Dragon/Assault Mode (3000 ATK), Centur-Ion Auxila (3000 ATK) and Shooting Majestic Star Dragon (4000 ATK) provide strong closing power (Verified stat, Inferred use).
D10 Main Deck Efficiency & Flexibility 58 60 cards at the top of the size range, with 30 zero-Level cards and 18 Tuners; compact in size but spread across several archetypes (Verified composition, Inferred consistency).
D11 Extra Deck Efficiency & Coverage 65 15 Synchro cards all distinct, with real Extra-Deck coverage, but many are off-archetype (Verified composition).
D12 Side Deck Adaptability 20 No Side Deck in the export, so post-side adaptation is absent (Verified legality; no performance data).
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample, so this is provisional at a neutral score (Provisional).
D14 Pilotability & Error Tolerance 40 Several multi-step Synchron, Junk and Assault Mode lines with many decision points and tribute timing (Inferred from text).

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflicts / scattered archetype base (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.08 + 0.20*60 - 3 = 59.46, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 11 hand traps, several Quick-Play negates and destroy effects.
  • Multiple searchers (18 searcher-text cards) and Synchron GY recursion keep the hand refilled.
  • Strong Synchro closers at 3000 to 4000 ATK.

Weaknesses

  • No Side Deck, so no post-side adaptation.
  • Scattered archetype base (about 5% exact-name purity) causes engine conflicts.
  • Multi-step tribute and Synchron sequencing is error-prone.

Critical choke points

  • Assault Mode Activate is a single copy and gates the Assault Mode line.
  • Synchro summoning depends on a Synchron/Junk starter plus a Tuner in the same hand.
Priority Remove Add Reason
1 Heavy Slump Side Deck of 15 (allowed, sideMax 15), prioritising answers to the opponent's most-played boards The deck has no post-side plan at all; the Side Deck is the largest single gain available (Inferred).
2 Heavy Slump (main deck slot) second Assault Mode Activate Heavy Slump only draws when the opponent holds 8+ cards, and Assault Mode Activate is the single gate for the Assault Mode line (Inferred from text).

Evidence & confidence

  • Verified: Legal status: 60 Main, 15 Extra, 0 Side; Main 40-60, Extra 0-15, Side 0-15 for ocg.; Reinforcement of the Army (Limited) runs 1 of 1 legal copy; Ash Blossom & Joyous Spring (Semi-Limited) runs 2 of 2 legal copies.; Composition: 25 singletons, 10 two-of, 5 three-of in Main; 15 Synchro monsters in Extra.; Hypergeometric draw figures recomputed and consistent with the evidence pack.
  • Observed: Usage stats: 65.2% of the 23 archetype-core cards are present in this list.
  • Inferred: Starter access, brick rate and interaction density are text-based estimates.; Going-second strength from hand-trap density.; Consistency estimate combines searcher density and starter count.
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record absent. No win-rate telemetry in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. No Side Deck in the export, so post-side performance cannot be assessed.

More OCG Info

Assault Mode

Assault Mode Breakdown

 
 

 

 

 

 

 

 
 

 

 
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