Gimmick Puppet Deck #772158 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
38± 12/ 100
Power Score
Structural 62
Reliability 50
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Control, Xyz
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Gimmick Puppet Xyz monsters (Number 88, C40, C88, Number 40) off the Gimmick Puppet engine and close with their board-control and damage effects; Number 88 Destiny Counter win condition and Cattle Scream / Rouge Doll recursion grinding back into Xyz boards
  • Turn 1 (going first): Normal Summon Gimmick Puppet Little Soldiers or Rouge Doll to set the level, search or recur Puppets, reach a Level 8 Xyz with hand-trap protection held for the opponent's response
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Belle and Droll & Lock Bird as hand-trap disruption, then rebuild the Puppet engine from the GY through Dreary Doll and Terror Baby
  • Recovery: Recover Puppet monsters from the GY (Dreary Doll, Bisque Doll, Cattle Scream from hand or GY) and re-Xyz through Condolence Puppet and Mansion of the Dreadful Dolls
  • After siding: No side deck is registered, so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a connected system, not as an average of its cards. Its engine is reliable: the Gimmick Puppet core (Little Soldiers, Rouge Doll, Condolence, Mansion) reaches a live Xyz starter with about 34% per copy-3 card in a 5-card opener and a 99.7 percent chance of at least one core card in hand, with 11 searcher-text cards supporting it. Interaction is layered across roughly 10 hand traps and 13 negation-text cards, which lifts end-board and going-second scores. Closing power comes from Number 88 and Number C40 with 3000 to 3500 ATK bosses plus Disaster Leo's damage. The score is held down by the illegal list (Ash Blossom at 3 copies against a limit of 2), the absence of any recorded combos or tournament data, and the empty side deck. Archetype popularity was not credited, and no card scores were averaged. Because the list is illegal, this is a theoretical structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one copy-3 starter in 5-card opener) about 0.34 for Little Soldiers and Rouge Doll, 0.997 for at least one archetype core card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 14 tech cards compete with Puppet monsters for hand slots, so brick and dead-card risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Xyz chains to Number 88 and Disaster Leo plus recursion text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are unknown and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash Blossom, Effect Veiler, Infinite Impermanence and Ghost Belle give multiple independent answers to disruption; recursion from GY restores lines (Inferred)
D6 Resource Economy, Recovery & Grind 65 Dreary Doll, Bisque Doll and Cattle Scream recur monsters from the GY, so the deck regenerates resources (Inferred)
D7 End-Board & Interaction Quality 72 Thirteen negation-text cards plus Number 40 and Number 15 removal-style effects give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Ten hand traps plus Droll and Effect Veiler give going-second disruption, but no going-second combo data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Number 88 (3200 ATK), Number C40 (3300 ATK) and Disaster Leo (3500 ATK) close games with direct damage text (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 3 copies of several core cards, but 12 singleton tech slots and a full over-limit Ash Blossom reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots are used by 13 Xyz and 2 Link monsters, mostly Gimmick Puppet, with some non-archetype Xyz such as Sanaphond and AA-ZEUS (Verified composition)
D12 Side Deck Adaptability 15 No side deck is supplied, so post-side adaptability cannot be assessed and is scored at the floor (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists, so format fit is Provisional and held neutral (Provisional)
D14 Pilotability & Error Tolerance 45 The engine chains several Puppet effects with Xyz Materials and once-per-turn limits, which is a demanding line to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal copy-limit violation (-12). Final formula: No reliable metagame: 0.80*Structural(62) + 0.20*TournamentReliability(50) = 49.6, then illegal-list cap applied via modifier -12 = 38 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Gimmick Puppet engine with three-copy starters and archetype core reliability
  • Layered interaction from 10 hand traps and 13 negation-text cards
  • Strong Xyz bosses at 3000 to 3500 ATK with direct damage text
  • Recursion through Dreary Doll, Bisque Doll and Cattle Scream supports grind

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies exceeds its limit of 2
  • No side deck, so no post-side adaptability
  • Heavy reliance on Xyz Summon and Extra Deck access
  • Off-archetype tech and non-Puppet Xyz dilute engine coherence

Critical choke points

  • Level-8 Xyz setup depends on a few Puppet starters reaching the field
  • Number 88 win path depends on Spell & Trap zone emptiness and Destiny Counters
  • Single Ash Blossom over the limit makes the list unplayable until corrected
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal non-over-limit slot (e.g., a second Effect Veiler or an archetype Puppet monster) Removes the copy-limit violation so the list becomes legal and can receive a normal Final Contextual score
2 Set Rotation or Terraforming a side deck of 15 cards Registers a side deck so Deck d12 can be assessed in best-of-3 play

Evidence & confidence

  • Verified: Main 40 and Extra 15 counts are within size rules; Ash Blossom copy-limit violation (3 run vs 2 legal); Gimmick Puppet archetype core presence (99.7% at least one in hand); Card text and ATK/DEF values for listed monsters
  • Inferred: Starter consistency estimates from hypergeometric odds; Hand-trap interaction density; Recursion-based resource regeneration; Pilotability estimate
  • Provisional: Meta power and format fit (no dated metagame sample); Tournament reliability (no results); Going-second plan viability (no side deck)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry for going-first, going-second, matchups or brick rates No side deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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