Allure Queen Deck #772153 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3, Spellbook of Secrets x3. Created Oct 21, 2026 by YGO Mod.

Deck Allure Queen OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Link mechanics
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck board from the Allure Queen / Azamina / Charmer / Magistus link and fusion pool (Inferred, no combo evidence); Charmer flip-control effects (Lyna, Eria, Wynn, Aussa, Dharc) stealing opposing monsters (Inferred)
  • Turn 1 (going first): Spellbook of Secrets or Spirit Charmers search into a Charmer or Familiar-Possessed starter, then Allure Queen LV3 or Chaos Allure Queen to build toward an Extra Deck summon (Inferred)
  • Turn 2 (going second): Hand-trap stack (Ash Blossom, Infinite Impermanence, Nibiru, Droll & Lock Bird) to stop the opponent's first summon or activation, then convert with Charmer flips and Extra Deck links (Inferred)
  • Recovery: Searchers (Spellbook of the Grand Circle, Spellbook Magician of Prophecy, Spiritual Art Familiars, Gallant Granite) rebuild from Deck and GY; Mulcharmy Fuwalos draws when the field is empty (Inferred)
  • After siding: None: the list has an empty Side Deck, so there is no post-side plan (Verified from evidence)

Why it scores here

The list is illegal as built, so it is scored as a theoretical, structural-only read capped at 30. Three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of 2, and the deck has no Side Deck. Structurally it opens reasonably: 16 searcher-text cards and 3-copy staples like Spellbook of Secrets and Spirit Charmers give a probable starter (about 0.89 for at least one searcher in a 5-card hand, Inferred), but the engine is spread across Spellbook, Charmer, Possessed, Magistus, Adamancipator and White Forest, so exact-name Allure Queen purity is only 6.5%. Its strongest part is going second: 10 hand-trap-type cards give about 0.78 for at least one in a 6-card hand (Inferred), which earned the going-second and interaction dimensions. Floor and ceiling were not scored from combos because no boards were supplied. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher-text card in 5) ~0.89 and 3-copy staples; engine spread over several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and many searchers give functional hands, but Charmer, Possessed and Spellbook pieces can conflict and brick (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable combos; ceiling read from text only, e.g. Charmers of the Grand Circle and Azamina Extra Deck options (Inferred)
D4 Combo Floor & Median Output 50 No combo boards supplied, so the median is a neutral placeholder (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand-trap and recursion routes (Nibiru, Mulcharmy, Spellbook searches) give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards and Mulcharmy draw support rebuild; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 65 Infinite Impermanence, Droll & Lock Bird, Solemn Judgment and Ash Blossom give layered negation; several are hand-only (Inferred)
D8 Going-Second & Board-Breaking Power 72 Hand-trap density gives strong going-second disruption, about 0.78 for one in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 60 Golden Allure Queen (2500 ATK), Azamina Moa Regina (3000) and Nibiru (3000) give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 47 main cards with 33 distinct names, 12 tech tags and a broad spread of archetypes; low compactness (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards, all singles, covering fusion, synchro, xyz and link; flexible but not focused (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many engines and multi-step Charmer/Spellbook lines raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange weight profile used as-is; Toolbox not blended because the primary label is clear and no combo evidence exists. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No Side Deck (-3); Banlist exposure (-3); Illegal list cap (0). Final formula: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54.4; context modifiers -6 gives 48.4 uncapped; capped at 30 because the deck is Illegal (Ash Blossom copy limit). Meta provisional. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 10 hand-trap-type cards give strong going-second disruption (Inferred)
  • 16 searcher-text cards and 3-copy staples support consistent openings (Inferred)
  • Extra Deck covers fusion, synchro, xyz and link with broad options (Verified composition)

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2 (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Low exact-archetype purity (6.5%): several engines (Spellbook, Charmer, Possessed, Magistus) compete for slots (Verified composition, Inferred conflict)

Critical choke points

  • Spellbook and Spirit Charmer searches are the main engine link; if they are missing, the Extra Deck has little way to start (Inferred)
  • The hand-trap stack is the main interaction; a hand of only Charmer and Possessed pieces has no way to stop a going-second opponent (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any compliant replacement card (e.g. another searcher or a non-limited hand trap) Fixes the only verified legality violation, so the list can receive a normal score.
2 Off-engine staples from the Spellbook / Possessed / Adamancipator lines (lowest-impact copies) Side Deck of up to 15 cards Adds post-side adaptability (D12 is 10) and gives a best-of-3 plan.
3 Excess single-engine pieces that do not connect to the Extra Deck Cards that continue the chosen primary Extra Deck engine (Azamina or Charmer) into Extra summons Raises exact-archetype purity and makes the engine more consistent (D1, D10).

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2 (Illegal); Main 47 and Extra 15 are inside OCG size rules; Side is 0; Restricted cards: Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight and Solemn Judgment are Limited at 1 copy each (legal); Composition: 33 distinct main cards, 15 Extra singles (fusion 4, synchro 2, xyz 1, link 8); Exact-name archetype purity 6.5%
  • Inferred: Starter probabilities: searcher group 0.889 and hand-trap group 0.784 going second; Midrange primary strategy with Toolbox secondary, from card roles; Going-second and interaction scores; Engine conflict across sub-archetypes
  • Provisional: Meta Power and d13 matchup/format fit (no dated metagame sample); Tournament reliability
  • Data gaps: Usage-statistics bug: all 14 cards flagged missing_core (e.g. Saint Azamina, Azamina Moa Regina, Golden Allure Queen, Selene, Crowley the First Propheseer) are present in the cards list in zone extra with copies 1. The core check appears to look only at the Main Deck, so the 44% core-present figure is invalid and was not used. No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry (going first/second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Allure Queen

Allure Queen Breakdown

 
 

 

 

 

 

 

 
 

 

 
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