Speedroid Deck #772149 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Speedroid Taketomborg x2
- Speedroid Terrortop x3
- Speedroid Ultra Hound x1
- Speedroid Colonel Clackers x2
- Speedroid Marble Machine x1
- Speedroid Wing Synchron x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Mourner & Moonlit Chill x2
- Speedroid CarTurbo x1
- Speedroid Darumaknocker x3
- Speedroid Den-Den Daiko Duke x1
- Speedroid Red-Eyed Dice x1
- Dark Ruler No More x3
- Speedroid Scratch x3
- Speedroid Wheel x1
- Triple Tactics Thrust x3
- Dominus Purge x2
- Infinite Impermanence x3
- Solemn Judgment x1
- Speedroid Clear Wing Wonder x1
- Speedroid Dupligate x1
- The Black Goat Laughs x1
Extra Deck (16)
- Hi-Speedroid Rubber Band Shooter x2
- Clear Wing Synchro Dragon x2
- Crystal Clear Wing Over Synchro Dragon x2
- Crystal Clear Wing Synchro Dragon x1
- Hi-Speedroid Chanbara x1
- Hi-Speedroid Clear Wing Rider x1
- Hi-Speedroid Hagoita x1
- Hi-Speedroid Kitedrake x1
- Hi-Speedroid Puzzle x1
- Wind Pegasus @Ignister x1
- Clear Wing Fast Dragon x1
- Hi-Speedroid Cork Shooter x1
- Hi-Speedroid Glider #2 x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.6 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro pressure from the Clear Wing and Hi-Speedroid Synchro Monsters (Crystal Clear Wing Over Synchro Dragon, Hi-Speedroid Clear Wing Rider, Clear Wing Synchro Dragon) summoned off Speedroid tuners; Speedroid recursion through Terrortop, Darumaknocker and Dupligate into repeated tuner Synchro Summons
- Turn 1 (going first): Open Speedroid Terrortop or Darumaknocker plus a tuner, search a Speedroid with Scratch or Terrortop, then Synchro into a Clear Wing or Hi-Speedroid boss while holding Effect Veiler, Ash Blossom and Infinite Impermanence for the opponent's response
- Turn 2 (going second): Use Ash Blossom, Effect Veiler, Droll & Lock Bird, Nibiru and Ghost Mourner as hand traps against the opponent's first summon, then rebuild the board with Speedroid tuners and Synchro the boss
- Recovery: Recover through Speedroid Den-Den Daiko Duke and Hi-Speedroid Cork Shooter from the GY, Mulcharmy Fuwalos and Purulia card draw, and Speedroid Taketomborg recursion
- After siding: Not evaluable: the list runs no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens a Speedroid starter in about 84% of five-card openings, since its 16-copy archetype core gives an estimated 0.84 chance of at least one core card in hand (Inferred). Its interaction density is the strongest part of the system, with 13 hand traps, 19 negation-text cards and 16 removal-text cards giving a strong going-second profile, while the hand-trap count of 13 also adds a 0.83 chance of at least one hand trap in a six-card hand. Conversion is credible but unmeasured because no recorded boards exist, so the ceiling and median come from card text only (Inferred). The score is capped by legality: Ash Blossom is run three times against a limit of two, and the Extra Deck holds 16 cards against a limit of 15, so the result is structural-only and the deck has no Side Deck. Popularity and archetype usage statistics confirm the list is a real, accessible build but did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) = 0.84; Speedroid Terrortop at 3 copies; engine split across Roid, Clear Wing and Hi-Speedroid, with exact-name purity 14% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many 0-Level and tuner-only cards and 13 hand traps create dead-hand risk on a non-interaction turn; no combo sample to verify (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling reads from text only: Synchro boss plus negation and removal chains; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown without boards; usage stats show a real core but no output data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant starters (Terrortop, Darumaknocker, Dupligate) and recursion through the GY give multiple routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Recursion from the GY through Den-Den Daiko Duke, Cork Shooter and Taketomborg, with card draw from Fuwalos and Purulia (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 negation-text and 16 removal-text cards, with Solemn Judgment, Droll & Lock Bird and Dominus Purge as layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps reach 0.83 in a six-card going-second hand, and Clear Wing bosses can negate or destroy after a board is set (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Clear Wing Synchro Dragon (3500 ATK Over Synchro) and Hi-Speedroid Clear Wing Rider (3500 ATK) provide high-ATK closing (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 54 Main Deck cards in 27 distinct names with three-copy staples; the Ash Blossom over-limit lowers flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Synchro and 2 Link Extra Deck cards over the 15-card limit; flexible Synchro coverage (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and Pendulum sequences with many tuners and responses require frequent decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.6, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list (copy limit and Extra Deck size) (-18). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers, with the Illegal cap applied: 0.80*54.6 + 0.20*45 - 18 = 34.7, rounded to 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 13 hand traps, 19 negation-text cards and 16 removal-text cards
- Strong going-second hand-trap coverage (about 0.83 for at least one in six cards)
- Redundant Speedroid starters and recursion through the GY
- Two 3500-ATK Synchro bosses in Clear Wing Rider and Over Synchro Dragon
Weaknesses
- Illegal under the OCG list: Ash Blossom at 3 copies and an Extra Deck of 16
- No Side Deck, so best-of-3 adaptability is absent
- Low exact-name archetype purity (14%) spreads the engine across several sub-archetypes
- No recorded boards, so the combo ceiling and median are unmeasured
Critical choke points
- Speedroid Terrortop and Darumaknocker as the first Speedroid starters
- Synchro summons that depend on a tuner in hand or GY
- Limited-status staples (Solemn Judgment, Droll & Lock Bird) at one copy each
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (fixes the copy limit) | The list is illegal at 3 copies against a legal limit of 2; removing one copy is the minimum change to make it legal |
| 2 | 1 Extra Deck card (e.g. Hi-Speedroid Puzzle or Hi-Speedroid Glider #2, if present on the real list) | None (fixes the Extra Deck size) | The Extra Deck holds 16 cards against a maximum of 15; trimming one Extra card makes the Extra Deck legal |
| 3 | Optional: 1 low-impact Main Deck tech | A Side Deck of up to 15 cards | The list has no Side Deck, which removes the post-side plan entirely; adding one makes best-of-3 play possible |
Evidence & confidence
- Verified: Legality: Ash Blossom at 3 copies vs 2 legal; Extra Deck 16 vs maximum 15; Main 54 within 40-60; Side 0; Card text and stats for the listed cards; Archetype core group of 16 copies with a 0.84 chance of one in opening 5; Usage stat: Speedroid Terrortop in 96.7% of archetype lists
- Inferred: Consistency estimate and hand-trap coverage from hypergeometric odds; Dimension scores D1 through D11 and D14, based on text and composition; Strategy classification as Midrange with Tempo and Toolbox; Going-first and going-second power estimates
- Provisional: Meta Power (null) and matchup format fit (D13) without a dated metagame sample; Tournament reliability without tournament or win-rate data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, starter or brick rates Meta Power is provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed No guides attached for the archetype (guides_evidence total 0)
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