White Aura Deck #772146 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Abyss Shark x3, Aspischool x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck White Aura OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure: White Aura Whale (2800 ATK, piercing, up to 2 attacks) and Adamancipator Risen - Dragite (3000 ATK) backed by Ghoti Synchro bosses; Swordsoul Supreme Sovereign - Chengying (3000 ATK) and Nibiru, the Primal Being (3000 ATK) as Tribute-summon follow-up
  • Turn 1 (going first): Normal Summon a 2-level Fish starter (Aspischool, White Sardine, Mermaid Shark) to search or Special Summon a Fish, then build a Synchro via Tuner + non-Tuner (Shif, Paces, Zep, Fishborg Harpooner); hold Ash Blossom / Infinite Impermanence for the first disruption
  • Turn 2 (going second): Hold Ash Blossom, Nibiru and Infinite Impermanence to stop the opponent's first Synchro or board; re-establish with Ghoti searchers and White Aura Whale or Dragite once the board is clear
  • Recovery: Fish recursion: Lifeless Leaffish and Superancient Deepsea King Coelacanth rebuild from the GY; Zep and Shif return from GY/banish to refill Synchro material; Psiics and Snopios bring back Ghoti pieces
  • After siding: None: the deck registers 0 side cards, so there is no post-side plan and a best-of-3 cannot adapt

Why it scores here

This list is illegal as submitted: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the score is capped and the evaluation is theoretical and structural only. Scored on the system, the deck has a real opening engine of three-copy Fish starters (Aspischool and White Sardine, about 34% per 5-card hand for any single 3-copy card and roughly 78% for the 10-copy archetype core to appear in hand) and a strong interaction package of nine hand traps, Ash Blossom and Infinite Impermanence. Its closing power rests on several 2800–3000 ATK Synchro bosses. Popularity did not earn points: the archetype usage stats only show that the list is real and accessible. There is no recorded combo data, no tournament link, and no side deck, so the median output, matchup fit and post-side scores are inferred or provisional and the uncertainty band is wide. The score was built from the dimensions on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 3 Aspischool/White Sardine in opening 5) about 0.34 each; archetype core 10 copies P(>=1 in hand) about 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many Normal Summon starters and Fish-only pieces; 13 single-copy cards in 40 mean some hands are redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 60 Best line not recorded; text shows Tuner + non-Tuner Synchro routes to 2800-3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; relies on text-only starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and Ash Blossom give interruption answers; recursion from GY is present (Inferred)
D6 Resource Economy, Recovery & Grind 55 11 searcher-text cards and GY recursion; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 65 9 negation-text cards and 20 removal-text cards support layered interaction; no interaction_density data (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Ghoti removal are strong when going second; going-second split not recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2800-3000 ATK bosses with piercing or double attack text; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main with 23 distinct cards and 10 tech-role copies; the 3-copy Ash Blossom is over the limit (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 12 Synchro, 2 Link, 1 Xyz with several Fish bosses; no access data (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards, so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro lines and many hand-trap timings; complexity is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no side deck / weak post-side plan (-4). Final formula: Uncapped: 0.80*Structural(55) + 0.20*TournamentReliability(45) + Modifiers(-10) = 43; Illegal cap applied to 35 (theoretical/structural-only). Meta Power provisional.


More OCG Info

White Aura

White Aura Breakdown

 
 

 

 

 

 

 

 
 

 

 
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