Ghoti Deck #772145 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Abyss Shark x3, Aspischool x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Ghoti OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fish Synchro and Link boards (Ghoti bosses such as Psiics, Snopios, Chengying, White Aura Whale) built from 3-copy Fish starters (Abyss Shark, Aspischool, White Sardine) and conversion into 2000 to 3000 ATK synchros; Ghoti Synchro bosses that banish or revive Fish from the GY (Askaan, Arionpos, Ghoti of the Deep Beyond)
  • Turn 1 (going first): Normal Summon a Fish starter (Aspischool or Abyss Shark), search or revive a second Fish, then reach a Level 6 to 8 Synchro, with Ash Blossom and Infinite Impermanence held back where the hand allows
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Keaf) to answer the opponent's first board, then rebuild Fish threats through the GY
  • Recovery: Banish Fish from the GY through Lifeless Leaffish, Snopios and Zep to re-summon Synchro material; Abyss Shark and White Sardine recur from the Deck
  • After siding: Not defined: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck opens reliably through three-copy Fish starters (P of at least one in a 5-card hand is about 0.34 per card, and the Ghoti core is about 0.90 for at least one in hand) and converts into synchro and link bosses in the 2000 to 3000 ATK range. Its strongest feature is interaction: nine hand-trap-type cards give about 0.81 chance of at least one in a 6-card hand when going second. The deck does not recover well after a board is lost, because the GY-banish recovery relies on Fish being present, and the side deck is empty. The score was not earned by Ghoti popularity or by averaging card scores: no combos, tournament results, or win rates exist, so combo ceiling and floor are text-only inferences. The list is over the OCG copy limit for Ash Blossom & Joyous Spring (3 run, 2 allowed), so the rubric caps the result to a theoretical, structural-only score of 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5-card hand) about 0.34 for each 3-copy Fish starter; 14-copy archetype core P about 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 9 hand-trap-type cards and several 1-copy situational cards add some dead-draw risk, with no copy-histogram brick data (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is inferred from text: Synchro bosses at 2000 to 3000 ATK and banish or revive loops (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards; median output is inferred from starter density and Fish-only recursion, with no power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent Fish searchers (Mermaid Shark, White Reincarnation, Psiics, Abyss Shark) give some route redundancy; hand-trap answers are plentiful (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY-banish recursion (Lifeless Leaffish, Snopios, Zep) recovers resources, but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Nibiru, Keaf and Fishborg give layered interaction, though Ash Blossom exceeds its copy limit (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.81 for at least one hand trap; no going-second board data is available (Inferred)
D9 Offensive Pressure & Closing Power 55 Synchro bosses at 2100 to 3000 ATK (Snopios, Psiics, Chengying, White Aura Whale) give closing power on paper, with no end-board records (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 23 distinct; 13 singleton slots and compact archetype core (Verified structure, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 50 All 15 Extra slots are used: 12 Synchro, 2 Link, 1 Xyz; several Extra cards (Icejade, Swordsoul, Adamancipator, Marincess) are off-archetype splash (Verified)
D12 Side Deck Adaptability 20 Side deck has 0 cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro lines and timing-sensitive hand traps require practice; step count is inferred from text (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*40 - 12 = 37.6, capped at 35 for an Illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Fish starters give a consistent opening
  • Nine hand-trap-type cards give strong going-second interaction
  • Compact 40-card main with a clear Fish engine

Weaknesses

  • Illegal copy count: Ash Blossom & Joyous Spring at 3 copies
  • No side deck, so no post-side plan
  • Heavy reliance on Fish being present for recovery
  • Splash in Extra Deck (Icejade, Swordsoul, Adamancipator, Marincess) weakens coherence

Critical choke points

  • Ash Blossom & Joyous Spring: once the third copy is removed the deck must be re-verified
  • Fish starters: if none are drawn the Synchro lines stall
  • Extra Deck synchro material requires at least one Tuner from the 7 in the main deck
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring any legal 1-copy Ghoti or Fish card, or leave the slot empty Restores legality; the list is Illegal at 3 copies against a limit of 2
2 1 splash Extra Deck card (for example Swordsoul Supreme Sovereign - Chengying) a second Ghoti Synchro boss Increases Extra Deck coherence and archetype purity
3 none a side deck of 3 to 6 cards Gives post-side adaptability for best-of-3 events

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring is over the copy limit (3 run, 2 allowed); Gold Sarcophagus and Harpie's Feather Duster are Limited at 1 copy each, which is legal; Archetype purity: 11 Ghoti-named copies, 20 percent exact-name purity
  • Inferred: Starter consistency from hypergeometric P values; Hand-trap coverage from text flags and P at 6 cards; Interaction quality from card text; Going-first and going-second power estimates
  • Provisional: Meta health and matchup fit (no dated sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified only by its archetype and id

More OCG Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top