Dracotail Deck #772142 — Yu-Gi-Oh! OCG
48 Main, 23 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Spenta, the Magistus Sealer x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (48)
- Aiwass, Divine Spirit of the Law x2
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Skull Meister x2
- Spenta, the Magistus Sealer x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x2
- Ghost Ogre & Snow Rabbit x2
- Zoroa, the Magistus of Flame x1
- Invocation x1
- Invocation - "Grail" x3
- Invocation - "Sword" x3
- Ketu Dracotail x1
- Rahu Dracotail x1
- Super Polymerization x3
- Dracotail Flame x1
- Dracotail Sting x1
- Gamma Summon x1
Extra Deck (23)
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Filia Regis x1
- Hyperinvoked Aeon x1
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Mixousia the Confounder x1
- Secreterion Dragon x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- Vahram, the Magistus Divinity Dragon x1
- Zoroa, the Magistus Conflagrant Calamity x1
- Rilliona, the Wondrous Magistus Witch Wardrobe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 49 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summons of Dracotail and Invoked Fusion Monsters from the Extra Deck, with Dracotail Arthalion, Gulamel and Pan as the board-pressure payoffs (structural read from card text, Inferred); Magistus Link/Synchro/XYZ and Aleister-enabled Fusion lines as off-archetype secondary engines (Inferred)
- Turn 1 (going first): Open on a Dracotail starter (Faimena, Ketu, Rahu, Mululu) plus Fusion Material, then Fusion Summon a Dracotail or Invoked monster while holding Ash Blossom and Ghost hand traps for the opponent's response (Inferred)
- Turn 2 (going second): Hold 1-2 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Skull Meister, Ghost Mourner) to interrupt the opponent's starter, then rebuild through Dracotail recursion from GY and banishment (Inferred)
- Recovery: Dracotail GY and banish effects (Urgula, Lukias, Flame, Sting) return a Dracotail to hand or Deck to rebuild the Fusion engine (Inferred)
- After siding: No side deck is supplied, so no post-side plan exists in this list
Why it scores here
The deck's Structural score is driven by system-level consistency and interaction, not by averaging card scores. The archetype core group gives about an 89% chance of at least one core card in a 5-card opening hand, and the 8 hand traps and 12 negation-text cards give it real interaction density. Output is weaker: no combo boards were supplied, so floor and median are Provisional text reads, and the Extra Deck breaks the legal size rule. Archetype purity is only 20.8% exact name, with 57 copies spread across Invoked, Magistus, Mulcharmy and Aleister, which reduces engine coherence. The list is Illegal and has no side deck, so the final score is capped and the evaluation is theoretical/structural only. Archetype popularity earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Dracotail core group P(≥1 in 5-card opening hand) ≈ 0.89; starter-heavy list with 3-copy staples (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and tech cards can be dead without Ghost or Dracotail pairs; 1 unresolved card; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Fusion/Link/Synchro Extra Deck ceiling from card text; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied; median output cannot be measured and is a text-only estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Dracotail GY/banish recursion plus multiple hand traps give independent interruption routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion and searcher text (16 cards) support rebuilds; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 8 hand traps, 12 negation texts and 18 removal texts give high interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap density gives about 68% chance of ≥1 in 6-card hand going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 3000+ ATK Fusion boss monsters (Arthalion, Oceanus, Aeon, Elysium) (Verified text stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 49 Main cards within size rules, but 13 singletons and 20.8% exact-archetype purity lower coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 23 Extra Deck cards exceed the 15-card limit; 18 Fusion monsters of mixed archetypes (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines (Fusion, Magistus, Invoked, Aleister) and many interaction timings raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; weights taken from the Midrange row. Modifiers: none.
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