Goblin Biker Deck #772141 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Goblin Biker Clatter Sploder x3, Goblin Biker Dugg Charger x3, Goblin Biker Mean Merciless x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Goblin Biker Boom Mach x1
- Goblin Biker Clatter Sploder x3
- Goblin Biker Dugg Charger x3
- Goblin Biker Mean Merciless x3
- Goblin Bikers Gone Wild x3
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- Tour Guide From the Underworld x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x3
- Goblin Biker Grand Bash x2
- Goblin Biker Grand Breakout x3
- Goblin Biker Grand Entrance x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Goblin Xyz/Link boards (Goblin Biker Big Gabonga, Goblin's Crazy Beast, Goblin Bikers Gone Bonkers) built from Goblin Biker searches and the Goblin Biker Grand Entrance / Grand Breakout chain; Fiendsmith Fusion/Link pressure (Fiendsmith's Desirae, Underworld Goddess of the Closed World) that runs through the Fiendsmith Tract and Engraver searches
- Turn 1 (going first): Open a Goblin searcher (Dugg Charger, Grand Entrance, Terrortop) plus the Tract or Engraver, reach a Goblin Xyz, and keep Ash Blossom or Infinite Impermanence up for the opponent's first interaction
- Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom, Nibiru and Mulcharmy Fuwalos as hand traps to break the opponent's first board, then rebuild the Goblin board with Goblin Bikers Gone Wild or Grand Bash
- Recovery: Recover through the Goblin graveyard effects (Clatter Sploder, Mean Merciless, Boom Mach) and the Mulcharmy draw effects once the field is empty
- After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so the post-side plan is absent
Why it scores here
The list is Illegal: it runs Triple Tactics Talent, which is Forbidden in OCG, plus copy counts above the Limited and Semi-Limited caps on Ash Blossom, Fiendsmith's Tract, Fiendsmith Engraver and Droll & Lock Bird, so the score is a capped structural read and not a normal contextual score. Structural power comes from the system: the Goblin searchers (Dugg Charger, Grand Entrance, Terrortop) and the Goblin graveyard chains give a plausible route to Goblin Xyz boards, and the 11 hand traps give strong going-second interaction. The engine is split across Goblin, Fiendsmith and Mulcharmy/Roid, with 69 off-archetype copies and no side deck to adjust it, which lowers consistency and resilience. No combo boards, tournament link or win-rate data exist, so the combo and meta components are inferred from text and the hypergeometric estimates. Archetype popularity was not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 searcher in opening 5) ≈ 0.84 and P(≥1 core Goblin Biker copy) ≈ 0.26 by hypergeometric estimate; the starter route is reliable but the Goblin core is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Copy histogram is 12 three-of, and the 27 Goblin-named cards split against Fiendsmith and Mulcharmy, so dead-hand risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards, so ceiling is text-only: Goblin Xyz chains with Gabonga and Crazy Beast are strong on paper (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown and is set low as a floor estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two searcher-based lines exist (Goblin and Fiendsmith), but the Goblin core is only 3 copies and there is no recursion beyond the GY effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Graveyard recursion (Clatter Sploder, Mean Merciless, Boom Mach) gives some regrowth, but there is no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 hand traps and 8 negation-text cards give layered interaction; end-board backrow is light at 3 Trap cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand traps (Droll, Ash, Nibiru, Fuwalos) and Crossout Designator support board breaking, but no going-second data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Goblin Xyz and Goblin's Crazy Beast give the attack-based close, and the Gabonga and Gone Bonkers boards give strong ATK; no closing data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 54 Main Deck cards with 25 distinct, many 1-of tech and off-archetype slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards: 7 Link, 6 Xyz and 2 Fusion with 1-copy Gone Bonkers and Crazy Beast; the mix is flexible but has no verified summon-access data (Verified/Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck (Side Deck size 0), so post-side adaptability is absent and scores low (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; the Forbidden and Limited status is verified but matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-branch engine with several Quick Effects, 1-of Desirae and Engraver, and two archetypes, so pilotability is moderate to hard (Inferred) |
How the score was computed
Strategy profile: Midrange primary with a Stun secondary; the Stun blend was not applied numerically because the Midrange profile was used for structure and the Stun credit (hand traps) is already in D7. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: theoretical/structural-only. 0.80*Structural(46) + 0.20*TournamentReliability(40) = 44.8, then the Illegal cap applied via modifiers (total -12) = 33. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (16 searcher-text cards) gives a reliable opening engine on paper
- 11 hand traps plus 8 negation-text cards give layered going-second interaction
- Goblin Xyz and Link finishers (Big Gabonga, Crazy Beast, Gone Bonkers, Underworld Goddess) give strong closing ATK
Weaknesses
- Illegal list: Forbidden and over-limit cards mean the deck cannot be played as built in OCG
- The Goblin core is split at 3 copies per card, and off-archetype copies are high
- No side deck, so no post-side adaptability
- Three engines (Goblin, Fiendsmith, Mulcharmy/Roid) compete for slots
Critical choke points
- Goblin Biker searchers (Dugg Charger, Grand Entrance) are the only route to the Goblin Xyz core
- Fiendsmith's Tract and Engraver are the only Fiendsmith searchers, and both are over the limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A legal Goblin or generic staple | Forbidden in OCG; the deck cannot be legally played while it is in the list |
| 2 | 1 Fiendsmith's Tract and 1 Fiendsmith Engraver (3 and 2 copies run) | Goblin Biker searcher or a legal generic searcher | Brings Limited cards to their 1-copy cap and keeps the Goblin engine's searcher count |
| 3 | 1 Droll & Lock Bird and 1 Ash Blossom & Joyous Spring | Legal hand trap or a generic staple | Droll is Limited (1 legal) and Ash is Semi-Limited (2 legal), so each is over the cap by one copy |
Evidence & confidence
- Verified: Triple Tactics Talent is Forbidden and the deck runs 1 copy; Fiendsmith's Tract (Limited, 3 run), Fiendsmith Engraver (Limited, 2 run) and Droll & Lock Bird (Limited, 2 run) exceed their caps; Ash Blossom & Joyous Spring (Semi-Limited, 3 run) exceeds the 2-copy limit; Main Deck is 54 cards, Extra Deck 15 cards, side 0, all within the OCG size rules
- Inferred: Searcher density gives a reliable opening engine (P≈0.84 at least one searcher in 5); Going-second hand-trap coverage (P≈0.76 at least one hand trap in 6); Goblin Xyz finisher strength from card text; Engine conflicts between Goblin, Fiendsmith and Mulcharmy/Roid
- Provisional: Meta power and matchup fit (no dated sample); Tournament reliability (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side plans cannot be evaluated
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