Maliss Deck #772124 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Maliss White Rabbit x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Maliss Link Monsters (Hearts Crypter, White Binder, Accesscode/Allied Code Talker shell) closing through board presence and Link Summons, supported by Maliss Trap recursion; Hand-trap and negation attrition on the opponent's turn, with Bystial and Maliss boards as the follow-up
  • Turn 1 (going first): Open Maliss monsters and Backup/Wizard @Ignister starters, Link Summon into a Maliss Link, and use Maliss Traps to bring back board presence while holding Ash Blossom and Ghost Ogre as interaction
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Infinite Impermanence) to break the opponent's first Summon, then convert through Link Monsters from the Extra Deck
  • Recovery: Recycle banished Maliss cards through Maliss Traps and Dormouse/Chessy Cat effects, then rebuild a Link board from the remaining Extra Deck pieces
  • After siding: Not evaluable: the list has zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck's reliable opening rests on its archetype core: 24 Maliss-core copies give about a 95% chance of at least one core card in a 5-card opening hand (Inferred, from the hypergeometric table). Interaction is the strongest system trait, with 10 hand traps and 13 negation-text cards giving about a 73% chance of a hand trap in a 6-card going-second hand (Inferred). Conversion and median output cannot be measured because the deck has no recorded boards, so the combo dimensions are text-only inference and carry low confidence. The score does not come from Maliss being a popular archetype, and it does not come from averaging card scores. The list is illegal in OCG on three counts (a Forbidden Link Decoder, a Forbidden Triple Tactics Talent, and three copies of Semi-Limited Maliss in Underground), and its Extra Deck holds 16 cards against a limit of 15, so the result is capped and labelled theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 24 archetype-core copies give P(at least one core card in 5-card hand) ≈ 0.95; 2-card bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 45 24 Level-0 and situational Maliss Trap / tech cards with no side deck give a meaningful brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards (total_combos = 0); conversion is a text-only read of Link Summons into Maliss Link payoffs (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or power distribution exists; this is an unmeasured floor (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Two independent interaction routes (hand traps and Maliss Trap recursion) and some redundant Link starters; no simulation evidence (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion through Maliss Traps and Dormouse/Chessy Cat is textual; banish costs are high, and no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 70 10 hand traps, 13 negation-text cards and 28 removal-text cards show strong layered interaction; Limited and Semi-Limited copies are heavily represented (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 55 Hand traps like Ash Blossom and Ghost Ogre plus the going-second probability of about 0.73 for a hand trap suggest a good answer to a first board (Inferred)
D9 Offensive Pressure & Closing Power 60 Link Monsters reach 2300–5000 ATK (Perfectron Hydradrive Dragon 5000 ATK); closing depends on the Extra Deck being legal (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Only 16 of 34 distinct main cards are exact Maliss archetype names (22.9% purity); 14 tech cards and copy-limit violations lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 16 cards, one over the OCG limit of 15, and the Extra Deck spans several Link Monsters with overlapping roles (Verified legality)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so there is no post-side adaptability (Verified: side_count = 0)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 50 The deck runs many conditional Maliss Trap and Link lines with several decision points, but no simulation or record quantifies error load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural weights as listed; Stun not blended numerically). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); extra_deck_overflow (-2); no_side_deck (-4). Final formula: Illegal cap applied: pre-cap 0.80*Structural(48) + 0.20*TournamentReliability(40) + modifiers(-12) ≈ 34, capped to 30; theoretical/structural-only, Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense enough (24 copies) that most openings contain a Maliss piece
  • Layered interaction: 10 hand traps, 13 negation-text cards and 28 removal-text cards
  • Multiple Link Summon routes into high-ATK Link Monsters
  • Hand-trap coverage on the going-second turn (about 73% for at least one)

Weaknesses

  • Illegal in OCG: a Forbidden Link Decoder and Triple Tactics Talent are in the list
  • Maliss in Underground at 3 copies exceeds its Semi-Limited limit of 2
  • Extra Deck of 16 exceeds the limit of 15
  • No Side Deck, so there is no post-side plan
  • Low archetype purity (22.9% exact name), with many generic and off-archetype tech cards
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Extra Deck legality: the list cannot be played as built until one Extra card is removed
  • Maliss Link Monsters are the win condition; if the core is blocked, the deck depends on recursion alone
  • Banish costs on Maliss Traps and Dormouse compete with other Maliss cards
Priority Remove Add Reason
1 Link Decoder A legal Maliss Link or tech card (or nothing) Forbidden; the deck cannot be legal while it is run
2 Triple Tactics Talent A legal tech card (or nothing) Forbidden; the deck cannot be legal while it is run
3 1 Maliss in Underground A second legal copy only (keep 2 total) Semi-Limited limit is 2; currently 3 copies
4 1 Extra Deck card (lowest-impact Link, e.g. Linguriboh or Cyberse Wicckid if not core) None Extra Deck is 16; the OCG limit is 15
5 None A 10–15 card Side Deck There is no side deck, so the matchup plan and D12 are empty

Evidence & confidence

  • Verified: Legality: 54 Main, 16 Extra, 0 Side; Extra exceeds limit by 1; Forbidden: Link Decoder, Triple Tactics Talent (copies run 1 each); Semi-Limited: Maliss in Underground run 3 vs legal 2; Archetype purity 22.9% exact name; Maliss core 24 copies; Usage: Maliss core cards at high inclusion rates (MTP-07, Gold Sarcophagus 100%)
  • Inferred: Hypergeometric opening-hand probabilities (5-card and 6-card); Hand-trap, negation and removal function from card text; Midrange primary strategy with Stun secondary; Link Summon routes and closing power from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link); Going-first and going-second power (no win-rate telemetry)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck; post-side plan unevaluable Deck title is null

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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