Maliss Deck #772124 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Maliss White Rabbit x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Code of Soul x1
- Dark Armed Dragon Punisher x1
- Dotscaper x1
- Droll & Lock Bird x1
- Maliss <P> Chessy Cat x2
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x1
- Maliss <P> White Rabbit x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x2
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x3
- Allure of Darkness x1
- Deck Lockdown x2
- Gold Sarcophagus x1
- Gordian Slicer x2
- Maliss in the Mirror x1
- Maliss in Underground x3
- Terraforming x1
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (16)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Firewall Dragon x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- I:P Masquerena x1
- Linguriboh x1
- Link Decoder x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> White Binder x1
- Perfectron Hydradrive Dragon x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Transcode Talker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Maliss Link Monsters (Hearts Crypter, White Binder, Accesscode/Allied Code Talker shell) closing through board presence and Link Summons, supported by Maliss Trap recursion; Hand-trap and negation attrition on the opponent's turn, with Bystial and Maliss boards as the follow-up
- Turn 1 (going first): Open Maliss monsters and Backup/Wizard @Ignister starters, Link Summon into a Maliss Link, and use Maliss Traps to bring back board presence while holding Ash Blossom and Ghost Ogre as interaction
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Infinite Impermanence) to break the opponent's first Summon, then convert through Link Monsters from the Extra Deck
- Recovery: Recycle banished Maliss cards through Maliss Traps and Dormouse/Chessy Cat effects, then rebuild a Link board from the remaining Extra Deck pieces
- After siding: Not evaluable: the list has zero Side Deck cards, so there is no post-side plan
Why it scores here
The deck's reliable opening rests on its archetype core: 24 Maliss-core copies give about a 95% chance of at least one core card in a 5-card opening hand (Inferred, from the hypergeometric table). Interaction is the strongest system trait, with 10 hand traps and 13 negation-text cards giving about a 73% chance of a hand trap in a 6-card going-second hand (Inferred). Conversion and median output cannot be measured because the deck has no recorded boards, so the combo dimensions are text-only inference and carry low confidence. The score does not come from Maliss being a popular archetype, and it does not come from averaging card scores. The list is illegal in OCG on three counts (a Forbidden Link Decoder, a Forbidden Triple Tactics Talent, and three copies of Semi-Limited Maliss in Underground), and its Extra Deck holds 16 cards against a limit of 15, so the result is capped and labelled theoretical and structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | 24 archetype-core copies give P(at least one core card in 5-card hand) ≈ 0.95; 2-card bootstrap is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 24 Level-0 and situational Maliss Trap / tech cards with no side deck give a meaningful brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards (total_combos = 0); conversion is a text-only read of Link Summons into Maliss Link payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so no median or power distribution exists; this is an unmeasured floor (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two independent interaction routes (hand traps and Maliss Trap recursion) and some redundant Link starters; no simulation evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion through Maliss Traps and Dormouse/Chessy Cat is textual; banish costs are high, and no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 hand traps, 13 negation-text cards and 28 removal-text cards show strong layered interaction; Limited and Semi-Limited copies are heavily represented (Inferred from text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps like Ash Blossom and Ghost Ogre plus the going-second probability of about 0.73 for a hand trap suggest a good answer to a first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link Monsters reach 2300–5000 ATK (Perfectron Hydradrive Dragon 5000 ATK); closing depends on the Extra Deck being legal (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 16 of 34 distinct main cards are exact Maliss archetype names (22.9% purity); 14 tech cards and copy-limit violations lower efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck holds 16 cards, one over the OCG limit of 15, and the Extra Deck spans several Link Monsters with overlapping roles (Verified legality) |
| D12 | Side Deck Adaptability | 10 | The deck has no Side Deck, so there is no post-side adaptability (Verified: side_count = 0) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | The deck runs many conditional Maliss Trap and Link lines with several decision points, but no simulation or record quantifies error load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (structural weights as listed; Stun not blended numerically). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); extra_deck_overflow (-2); no_side_deck (-4). Final formula: Illegal cap applied: pre-cap 0.80*Structural(48) + 0.20*TournamentReliability(40) + modifiers(-12) ≈ 34, capped to 30; theoretical/structural-only, Meta Power provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense enough (24 copies) that most openings contain a Maliss piece
- Layered interaction: 10 hand traps, 13 negation-text cards and 28 removal-text cards
- Multiple Link Summon routes into high-ATK Link Monsters
- Hand-trap coverage on the going-second turn (about 73% for at least one)
Weaknesses
- Illegal in OCG: a Forbidden Link Decoder and Triple Tactics Talent are in the list
- Maliss in Underground at 3 copies exceeds its Semi-Limited limit of 2
- Extra Deck of 16 exceeds the limit of 15
- No Side Deck, so there is no post-side plan
- Low archetype purity (22.9% exact name), with many generic and off-archetype tech cards
- No recorded boards, so the combo ceiling and median are unmeasured
Critical choke points
- Extra Deck legality: the list cannot be played as built until one Extra card is removed
- Maliss Link Monsters are the win condition; if the core is blocked, the deck depends on recursion alone
- Banish costs on Maliss Traps and Dormouse compete with other Maliss cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Link Decoder | A legal Maliss Link or tech card (or nothing) | Forbidden; the deck cannot be legal while it is run |
| 2 | Triple Tactics Talent | A legal tech card (or nothing) | Forbidden; the deck cannot be legal while it is run |
| 3 | 1 Maliss in Underground | A second legal copy only (keep 2 total) | Semi-Limited limit is 2; currently 3 copies |
| 4 | 1 Extra Deck card (lowest-impact Link, e.g. Linguriboh or Cyberse Wicckid if not core) | None | Extra Deck is 16; the OCG limit is 15 |
| 5 | None | A 10–15 card Side Deck | There is no side deck, so the matchup plan and D12 are empty |
Evidence & confidence
- Verified: Legality: 54 Main, 16 Extra, 0 Side; Extra exceeds limit by 1; Forbidden: Link Decoder, Triple Tactics Talent (copies run 1 each); Semi-Limited: Maliss in Underground run 3 vs legal 2; Archetype purity 22.9% exact name; Maliss core 24 copies; Usage: Maliss core cards at high inclusion rates (MTP-07, Gold Sarcophagus 100%)
- Inferred: Hypergeometric opening-hand probabilities (5-card and 6-card); Hand-trap, negation and removal function from card text; Midrange primary strategy with Stun secondary; Link Summon routes and closing power from card text
- Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link); Going-first and going-second power (no win-rate telemetry)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck; post-side plan unevaluable Deck title is null
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