Gold Pride Deck #772120 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gold Pride - Roller Baller x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 21, 2026 by YGO Mod.

Deck Gold Pride OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro/XYZ/Fusion boss monsters (Ukiyoe-P.U.N.K. Amazing Dragon x2, P.U.N.K. JAM Dragon Drive, Adamancipator Risen - Dragite, Gold Pride - Pin Baller) reached through P.U.N.K. and Gold Pride Tuner/Level-3 bridges (Inferred); Hand-trap disruption (17 hand traps) stalling the opponent's board before the boss lands (Inferred)
  • Turn 1 (going first): Open a Tuner or Level-3 starter (Noh-P.U.N.K. Ze Amin, Gold Pride - Leon, Effect Veiler) and bridge to a boss while holding one hand trap for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use the six-card hand to present a hand trap (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird) against the opponent's engine, then rebuild through P.U.N.K. recursion (Inferred)
  • Recovery: Recover from GY through P.U.N.K. JAM Extreme Session, Noh-P.U.N.K. Foxy Tune and Rising Scale special summons and Level-3 Psychic recursion (Inferred from card text)
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan exists in this list

Why it scores here

This list is Illegal in OCG because it runs three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so the score is capped and labelled structural-only. Structurally the deck is built around a dense interaction shell (17 hand traps, 20 removal-text cards) that gives it a going-second plan, and the P.U.N.K. and Gold Pride engine gives reasonable starter access (the archetype core is about 98% likely to show at least one card in a five-card hand, a proxy estimate). The weak points are the absence of any recorded combo boards, so ceiling and median output are text-only inference, and an 18.6% exact-archetype purity with 57 off-archetype copies, which weakens engine coherence. No side deck and no tournament or meta data leave the post-side and matchup dimensions provisional. The score was built from consistency, interaction and going-second strength on the system; it was not derived from averaging card scores, and the popularity of Gold Pride and P.U.N.K. did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card hand) ~0.98 proxy; 2-3 copy engine starters (Ze Amin, Foxy Tune, Rising Scale) (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 hand traps plus 20 tech/removal-text cards in 55 main create some dead-card risk without an engine card in hand (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards supplied; ceiling is text-only inference from boss and bridge cards (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output cannot be measured; a neutral prior is used (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Redundant hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre) give multiple disruption routes after one is stopped (Inferred)
D6 Resource Economy, Recovery & Grind 60 6 searcher-text cards and P.U.N.K./Gold Pride recursion via GY effects support regrowth (Inferred from card text)
D7 End-Board & Interaction Quality 72 17 hand traps, 9 negation-text cards and 20 removal-text cards give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand-trap group gives ~0.90 chance of at least one hand trap in a six-card going-second hand (Inferred)
D9 Offensive Pressure & Closing Power 62 Three 3000-ATK bosses (Amazing Dragon x2, Dragite) plus Pin Baller 3000 ATK; closing depends on boss access (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 Main deck is 55 cards with 28 distinct names, 57 off-archetype copies and a mixed P.U.N.K./Gold Pride/Mulcharmy spread (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across synchro/xyz/fusion/link with all 14 distinct names reachable through P.U.N.K. and Gold Pride summons (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 No side deck is listed, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype-level share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple hand-trap timing windows and a 15-card Extra Deck create a moderate number of decision points (Inferred)

How the score was computed

Strategy profile: Midrange weights used; Stun noted as secondary only. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (Ash Blossom & Joyous Spring x3, limit 2) (-15); No recorded combo boards (-5). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(50) = 55, then Illegal cap applied via modifiers to 35; Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation shell (17 hand traps, 9 negation-text cards) for going second
  • Strong archetype-core access (Ze Amin x3, Foxy Tune x3, Rising Scale x3)
  • Multiple 3000-ATK bosses across Synchro and Fusion

Weaknesses

  • Illegal in OCG: Ash Blossom & Joyous Spring x3 exceeds the Semi-Limited limit of 2
  • No side deck, so no post-side adaptability
  • Low exact-archetype purity (18.6%) with 57 off-archetype copies weakens engine coherence
  • No recorded combo boards to validate conversion

Critical choke points

  • Legal correction to two copies of Ash Blossom is required before any normal score can apply
  • Boss access depends on Extra Deck summons that the hand-trap-heavy main may not leave room for
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Ash hand trap or a P.U.N.K./Gold Pride starter Removes the copy-limit violation so the list becomes legal and can receive a normal score
2 A low-impact off-archetype tech card A side deck of 5-15 cards A side deck gives the post-side plan and D12 a real basis

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal limit 2; Main 55 / Extra 15 / Side 0 within OCG size rules; Gold Pride and P.U.N.K. copy counts from the card list; Extra Deck breakdown: 8 synchro, 3 xyz, 2 fusion, 2 link
  • Observed: Archetype usage statistics show high core-card inclusion in this archetype
  • Inferred: Starter access ~0.98 proxy from usage core; Hand-trap going-second estimate ~0.90; Interaction density from card text; Midrange strategy label
  • Provisional: Meta power (null); Matchup and format fit (D13); Tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics flags S:P Little Knight, Psychic End Punisher, P.U.N.K. JAM FEVER! and others as in_this_deck:false although the cards list shows them in the Extra Deck; the extra-deck list was taken from cards[] and the discrepancy is noted, not resolved deck title is null

More OCG Info

Gold Pride

Gold Pride Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top