Gold Pride Deck #772120 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gold Pride - Roller Baller x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Gold Pride - Captain Carrie x1
- Gold Pride - Nytro Head x1
- Gold Pride - Roller Baller x3
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Rising Scale x3
- Virtual World Hime - Nyannyan x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x2
- Gold Pride - Leon x2
- Joruri-P.U.N.K. Madame Spider x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Cosmic Cyclone x3
- Emergency Teleport x3
- Gold Pride - Better Luck Next Time! x2
- P.U.N.K. JAM Extreme Session x1
- Evenly Matched x3
- Gold Pride - Start Your Engines! x1
- Infinite Impermanence x3
- Joruri-P.U.N.K. Nashiwari Surprise x1
Extra Deck (15)
- Gold Pride - Pin Baller x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Adamancipator Risen - Dragite x1
- Askaan, the Bicorned Ghoti x1
- Gold Pride - Star Leon x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x2
- Silvera, Wolf Tamer of the White Forest x1
- Dingirsu, the Orcust of the Evening Star x1
- Gold Pride - Chariot Carrie x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro/XYZ/Fusion boss monsters (Ukiyoe-P.U.N.K. Amazing Dragon x2, P.U.N.K. JAM Dragon Drive, Adamancipator Risen - Dragite, Gold Pride - Pin Baller) reached through P.U.N.K. and Gold Pride Tuner/Level-3 bridges (Inferred); Hand-trap disruption (17 hand traps) stalling the opponent's board before the boss lands (Inferred)
- Turn 1 (going first): Open a Tuner or Level-3 starter (Noh-P.U.N.K. Ze Amin, Gold Pride - Leon, Effect Veiler) and bridge to a boss while holding one hand trap for the opponent's first activation (Inferred)
- Turn 2 (going second): Use the six-card hand to present a hand trap (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird) against the opponent's engine, then rebuild through P.U.N.K. recursion (Inferred)
- Recovery: Recover from GY through P.U.N.K. JAM Extreme Session, Noh-P.U.N.K. Foxy Tune and Rising Scale special summons and Level-3 Psychic recursion (Inferred from card text)
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan exists in this list
Why it scores here
This list is Illegal in OCG because it runs three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so the score is capped and labelled structural-only. Structurally the deck is built around a dense interaction shell (17 hand traps, 20 removal-text cards) that gives it a going-second plan, and the P.U.N.K. and Gold Pride engine gives reasonable starter access (the archetype core is about 98% likely to show at least one card in a five-card hand, a proxy estimate). The weak points are the absence of any recorded combo boards, so ceiling and median output are text-only inference, and an 18.6% exact-archetype purity with 57 off-archetype copies, which weakens engine coherence. No side deck and no tournament or meta data leave the post-side and matchup dimensions provisional. The score was built from consistency, interaction and going-second strength on the system; it was not derived from averaging card scores, and the popularity of Gold Pride and P.U.N.K. did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in 5-card hand) ~0.98 proxy; 2-3 copy engine starters (Ze Amin, Foxy Tune, Rising Scale) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 17 hand traps plus 20 tech/removal-text cards in 55 main create some dead-card risk without an engine card in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards supplied; ceiling is text-only inference from boss and bridge cards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied, so median output cannot be measured; a neutral prior is used (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Redundant hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre) give multiple disruption routes after one is stopped (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 6 searcher-text cards and P.U.N.K./Gold Pride recursion via GY effects support regrowth (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | 17 hand traps, 9 negation-text cards and 20 removal-text cards give broad, layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand-trap group gives ~0.90 chance of at least one hand trap in a six-card going-second hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Three 3000-ATK bosses (Amazing Dragon x2, Dragite) plus Pin Baller 3000 ATK; closing depends on boss access (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is 55 cards with 28 distinct names, 57 off-archetype copies and a mixed P.U.N.K./Gold Pride/Mulcharmy spread (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across synchro/xyz/fusion/link with all 14 distinct names reachable through P.U.N.K. and Gold Pride summons (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | No side deck is listed, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype-level share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple hand-trap timing windows and a 15-card Extra Deck create a moderate number of decision points (Inferred) |
How the score was computed
Strategy profile: Midrange weights used; Stun noted as secondary only. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (Ash Blossom & Joyous Spring x3, limit 2) (-15); No recorded combo boards (-5). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(50) = 55, then Illegal cap applied via modifiers to 35; Meta Provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation shell (17 hand traps, 9 negation-text cards) for going second
- Strong archetype-core access (Ze Amin x3, Foxy Tune x3, Rising Scale x3)
- Multiple 3000-ATK bosses across Synchro and Fusion
Weaknesses
- Illegal in OCG: Ash Blossom & Joyous Spring x3 exceeds the Semi-Limited limit of 2
- No side deck, so no post-side adaptability
- Low exact-archetype purity (18.6%) with 57 off-archetype copies weakens engine coherence
- No recorded combo boards to validate conversion
Critical choke points
- Legal correction to two copies of Ash Blossom is required before any normal score can apply
- Boss access depends on Extra Deck summons that the hand-trap-heavy main may not leave room for
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-Ash hand trap or a P.U.N.K./Gold Pride starter | Removes the copy-limit violation so the list becomes legal and can receive a normal score |
| 2 | A low-impact off-archetype tech card | A side deck of 5-15 cards | A side deck gives the post-side plan and D12 a real basis |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal limit 2; Main 55 / Extra 15 / Side 0 within OCG size rules; Gold Pride and P.U.N.K. copy counts from the card list; Extra Deck breakdown: 8 synchro, 3 xyz, 2 fusion, 2 link
- Observed: Archetype usage statistics show high core-card inclusion in this archetype
- Inferred: Starter access ~0.98 proxy from usage core; Hand-trap going-second estimate ~0.90; Interaction density from card text; Midrange strategy label
- Provisional: Meta power (null); Matchup and format fit (D13); Tournament reliability
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics flags S:P Little Knight, Psychic End Punisher, P.U.N.K. JAM FEVER! and others as in_this_deck:false although the cards list shows them in the Extra Deck; the extra-deck list was taken from cards[] and the discrepancy is noted, not resolved deck title is null
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