Darklord Deck #772118 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Ixchel x3, Dawn Angel Kambi x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Fusion
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Darklord Fusion boss pressure: The First Darklord (4000 ATK) and Darklord Eveningstar (3000 ATK), reached through Darklord Dance and Darklord Morningstar.; Vidolium the Unstable Power Patron of Unity (5000 ATK Pendulum) and Darklord Ixchel / Asmodeus / Tezcatlipoca bodies once a Darklord line is established.
  • Turn 1 (going first): Open a Darklord starter (Djehuty, Gulgolet, Kambi or Banishment), use Darklord Dance or the Fairy-Fusion route to put a 3000+ ATK boss on board, and hold Ash Blossom, Herald and Ghost Belle as hand traps for the opponent's first activation.
  • Turn 2 (going second): Keep a six-card hand with at least one hand trap (13 in the main deck, about 82% to have one) and use Herald, Ash Blossom, Droll or Nibiru to stop the opponent's first board, then rebuild through Darklord recursion.
  • Recovery: Recover from interruption through Darklord recursion: Darklord Contact from the GY, Fallen Angel in Darkness, Banishment of the Darklords, and Djehuty / Tezcatlipoca discard effects that return Darklord cards.
  • After siding: Not evaluable: the deck has no side deck (0 side cards), so no post-side plan is recorded.

Why it scores here

The deck's score is driven by its system, not by its card list: its Darklord core (21 copies, about 92% chance of at least one in a 5-card opening hand per the archetype-core estimate) gives a reasonable chance of a live starter, and the 13 hand traps and 18 negation-text cards give it real interruption resilience and end-board interaction. Its closing power comes from several 3000+ ATK Fusion and Pendulum bosses reached through Darklord Dance, but only about 36% of the main deck is exact Darklord-named cards, so engine coherence is weaker than the archetype suggests. Recorded board evidence is absent (0 combos), so the combo ceiling and median are text-only inferences. The deck is Illegal: Ash Blossom is run 3 times against a limit of 2, and Herald of Orange Light is run 3 times against a limit of 1. Under the rubric's legality rule the structural read (about 59) is capped to 30 and labeled theoretical/structural-only. Popularity and archetype usage (73% core present) confirm the list is real, but they did not add points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Darklord starter in opening 5) estimated from copy-count draw table; Djehuty 3 copies at 0.25 per copy, archetype-core 0.92 across 21 copies; (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 12 searchers in 55 main cards; 8% archetype-core proxy brick; no side deck to fix bricks; (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards (total_combos 0); ceiling read from text only: Dance into Eveningstar/Morningstar/First Darklord with Vidolium pendulum as a second route; (Inferred)
D4 Combo Floor & Median Output 52 No power distribution or median available; median assumed below ceiling because copy-limit and split engines reduce consistency; (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent interruption routes: Ash, Herald, Ghost Belle, Nibiru, Droll, Darklord Contact recursion, Fallen Angel in Darkness; (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw effects from Ixchel, Mulcharmy Fuwalos, Garura, and Djehuty recursion from GY; no resource telemetry; (Inferred)
D7 End-Board & Interaction Quality 72 Solemn Judgment, Forbidden Crown, Lightning Storm, Darklord Rebellion, Sanctified Darklord, Prohibited Terminus, plus 18 negation-text cards; (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage 0.82 for 13 hand traps in 6 cards; Lightning Storm and Rebellion for board breaking; (Inferred)
D9 Offensive Pressure & Closing Power 70 Board bodies at 3000+ ATK (The First Darklord 4000, Morningstar 3000, Eveningstar 3000, Asmodeus 3000, Vidolium 5000); (Verified stats)
D10 Main Deck Efficiency & Flexibility 48 55 main cards with 31 distinct and only 35.7% exact-Darklord purity; 18 tech slots dilute the engine; (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots, 12 distinct, with 2 copies each of the core Fusion/Link bosses and 1 copy of several flex options; (Verified composition)
D12 Side Deck Adaptability 15 No side deck (0 cards), so no post-side adaptability; scored low by design; (Verified, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent; scored at a neutral placeholder; (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines plus hand-trap timing across the opponent's responses give a high decision load; (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (about 80/20 by dimension weight for the structural read). Modifiers: none.


More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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