Resonator Deck #772117 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Bone Archfiend x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Artifact Lancea x3
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x2
- Fiend Piece Golem x2
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Centur-Ion Primera x1
- Darkness Resonator x1
- Soul Resonator x1
- Synkron Resonator x1
- Vision Resonator x1
- Centur-Ion Bonds x1
- Crimson Call x2
- Crimson Gaia x2
- Dark Ruler No More x3
- Emblema Oath x3
- Stand Up Centur-Ion! x2
- Ultimate Slayer x3
- Wake Up Centur-Ion! x1
- Branded Beast x1
- Centur-Ion Phalanx x1
- Etude of the Branded x1
- Evenly Matched x3
- Infinite Impermanence x2
- King's Resonance x1
Extra Deck (15)
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Centur-Ion Legatia x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Rising Dragon x2
- Scarred Dragon Archfiend x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.3 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon high-ATK Dragons (Red Dragon Archfiend, Centur-Ion Legatia, Chaos Angel, Bystial Dis Pater) off a Resonator Tuner plus non-Tuner base, then close through board-breaking Synchro attacks.; Hand-trap-protected Synchro chains that recover the engine through Resonator and Centur-Ion recursion in the GY.
- Turn 1 (going first): Search a Fiend or Resonator Tuner with Soul Resonator, Synkron Resonator or Vision Resonator, then build a Level-matched Synchro base and hold Ash Blossom or Infinite Impermanence for the turn-2 Extra Deck summon.
- Turn 2 (going second): Keep Ash Blossom, Infinite Impermanence, Droll & Lock Bird or Evenly Matched to stop the opponent's first board, then Synchro through the remaining Extra Deck monsters.
- Recovery: Recover Resonators and Centur-Ion monsters from the GY via Synkron Resonator, Centur-Ion Bonds, Stand Up Centur-Ion! and Crimson Call, and re-Synchro the next turn.
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck's engine is accessible: the Resonator/Archfiend core has a 95.6% chance of at least one card in a 5-card opening hand, and 16 searcher-text cards add redundancy, so the Synchro base usually comes online by turn 2 (Inferred, hypergeometric). Interaction is dense for OCG: 12 hand traps, Infinite Impermanence, Droll & Lock Bird, Dark Ruler No More and Bystial Magnamhut give a 78% chance of at least one hand trap in a going-second 6-card hand, which supports resilience and going-second play. The Extra Deck is a strong closer, with several 3000+ ATK Synchro monsters and Red Dragon Archfiend's board-breaking attack. The score is held down by the deck's structure rather than its cards: no recorded boards exist, so combo floor and median are text-only estimates, there is no Side Deck, and the list breaks the copy limit on Ash Blossom & Joyous Spring (3 copies, legal 2), which makes it structural-only. The score is not based on the Resonator archetype's popularity, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core of 25 copies gives P(≥1 core card in opening 5) ≈ 0.96; 16 searcher-text cards and 8 Synchro Tuners support a T1–T2 Synchro base (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 58 | Mostly 1–3 copy singletons and 26 level-0 spells/traps, but 27 generic-archetype copies and several Level-specific Tuners risk dead or mismatched hands (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards in combos_evidence; ceiling is a text read of Red Dragon Archfiend, Centur-Ion Legatia and Chaos Angel summons from Resonator starters (Inferred, text-only). |
| D4 | Combo Floor & Median Output | 45 | Median output cannot be measured (total_combos 0); the floor is estimated from Resonator Tuner searches and single-Synchro lines, which are fragile without a second starter (Inferred, low confidence). |
| D5 | Interruption Resilience & Route Redundancy | 65 | 12 hand traps and several recovery paths (Synkron Resonator, Crimson Gaia, Centur-Ion Phalanx) give more than one line after disruption (Inferred from card text). |
| D6 | Resource Economy, Recovery & Grind | 62 | 16 searcher-text cards and GY recursion (Crimson Call, Synkron Resonator, Centur-Ion Bonds) offset Synchro material spend (Inferred from card text). |
| D7 | End-Board & Interaction Quality | 65 | Infinite Impermanence, King's Resonance, Dark Ruler No More and Bystial Magnamhut cover several layers of negation and removal (Inferred from text; no interaction density recorded). |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value comes from 12 hand traps and Droll & Lock Bird, but board-breaking depends on Extra Deck summons that the hand may not have (Inferred from text). |
| D9 | Offensive Pressure & Closing Power | 75 | Multiple 3000–3500 ATK Synchro monsters (Red Dragon Archfiend, Centur-Ion Auxila, Legatia, Chaos Angel, Bystial Dis Pater) give strong closing power (Verified stats, Inferred conversion). |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56/40 main-deck range is legal but 9 cards run at 3 copies and 3 are over the Semi-Limited limit, and 17 singletons lower flexibility (Verified counts). |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro slots, 13 distinct; Red Dragon Archfiend and Red Rising Dragon run 2 copies each, with flex slots for the rest (Verified composition). |
| D12 | Side Deck Adaptability | 15 | The deck has no Side Deck (side_count 0), so there is no post-side adaptability to score (Verified, provisional score). |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament context and dated meta are unavailable; archetype usage is only a core-presence check of 56% (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Chains of Quick Effects, Tuner-specific Synchro bases and Ash Blossom timing need many decision points (Inferred from text). |
How the score was computed
Strategy profile: Combo. Structural ≈ 60.3, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal: copy limit exceeded (-10); Banlist exposure (-2). Final formula: No reliable metagame: 0.80*60.3 + 0.20*42 = 56.6; the Illegal legality status then caps the result at 32 (theoretical/structural-only). Modifiers below are the reasons for the cap and the banlist exposure.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is highly accessible (P ≈ 0.96 for at least one core card in a 5-card hand).
- Dense hand-trap and negation suite (12 hand traps; 78% chance of one in a going-second 6-card hand).
- Strong Extra Deck closers (3000–3500 ATK Synchro monsters).
Weaknesses
- Copy-limit violation on Ash Blossom & Joyous Spring makes the list illegal as built.
- No Side Deck, so no post-side adaptability.
- No recorded boards, so combo floor and median cannot be measured.
- Low archetype purity (8.5% exact-name) with 27 generic and 13 Centur-Ion copies.
Critical choke points
- Resonator Tuner in hand is required for most Synchro lines; Soul Resonator, Synkron Resonator, Vision Resonator and Darkness Resonator are the only bases.
- Ash Blossom is over the copy limit, so the illegal list cannot be played as built.
- Several Limited cards are single-copy, so losing one to a banlist change would break a Synchro route.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-over-limit hand trap or Resonator Tuner (e.g. one more Synkron Resonator or Vision Resonator) | Brings the list to the 2-copy OCG limit and makes it legal, so it can receive a normal Final score. |
| 2 | 1 Dark Ruler No More | 1 Side Deck slot (e.g. a hand-trap or Synchro-disruption tech card) | The deck currently has no Side Deck; adding one gives post-side adaptability (D12). |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs legal 2 (OCG Semi-Limited).; Main 56 / Extra 15 / Side 0 within OCG size rules.; Archetype core: 25 copies, 95.6% P(≥1 in opening 5).; Extra Deck: 15 Synchro monsters, 13 distinct.
- Observed: Archetype usage: 56% of core cards present in this list (usage_statistics).
- Inferred: Consistency and hand-trap probabilities are hypergeometric estimates.; Recovery and interaction reads are semantic readings of card text.; Going-first and going-second power estimates come from the text-based dimension scores.
- Provisional: Meta power is null: no dated metagame sample.; Matchup and format fit (D13) is provisional: no tournament context.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick and starter rates). Meta power is provisional without a dated metagame sample. Deck has no title and no Side Deck; post-side plan cannot be evaluated.
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