Archfiend Deck #772116 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Bone Archfiend x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend (x2) or a 3000-3500 ATK Synchro (Hot Red Dragon Archfiend Abyss, Bystial Dis Pater, Chaos Angel, Centur-Ion Legatia) and attack through a board broken by Red Dragon Archfiend's DEF-destroy effect; Centur-Ion Auxila / Crimson King boss pressure backed by hand-trap protection
  • Turn 1 (going first): Open a Tuner (Resonator or Ash) plus a starter (Bone Archfiend, Mulcharmy Fuwalos, Power Vice Dragon), search Crimson Gaia or Crimson Call for Red Dragon Archfiend, then Synchro Summon from the Extra Deck; Ultimate Slayer and Evenly Matched are the only dedicated protection against a going-first disruption wall (Inferred)
  • Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Droll & Lock Bird, Artifact Lancea, Evenly Matched) to strip the opponent's first board, then rebuild through Resonator tuners into a Synchro boss (Inferred)
  • Recovery: Recursion comes from Resonator GY effects (Synkron Resonator, Vision Resonator), Crimson Call banish-recovery and Centur-Ion Phalanx/Bonds GY effects; no recorded boards to verify it (Inferred)
  • After siding: Not available: the deck runs no side deck (side_count 0), so no post-side plan exists

Why it scores here

The deck reliably opens a Synchro-based starter: the archetype-core group (21 copies) has P(at least one in a 5-card hand) of about 0.915 and the searcher group (16 copies) about 0.83 (Inferred hypergeometric estimates). Its top end is strong, with several 3000-3500 ATK Synchros and two Red Dragon Archfiend, and it carries a dense hand-trap suite that gives it interaction when going second. The score is held down by structural weaknesses rather than by any average of card scores: a 9.9% exact-name archetype purity spread across Centur-Ion, Resonator, Bystial, Mulcharmy and Earthbound fragments, a large share of 1-of tech and situational spells (26 non-monsters in the Main Deck), no side deck, and no recorded combos to confirm a floor. Popularity did not earn points (archetype stats show the core cards are used, but the deck is not evidenced as competitive), and the list is illegal as built, so the final score is capped.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opening 5) ~0.915 across 21 copies; searcher group ~0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Multi-archetype 1-of fragments and situational cards (Evenly Matched x3, Dark Ruler No More x3, Ultimate Slayer x3) raise dead-card risk; no full-brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling is a text-only read of Red Dragon Archfiend with Crimson Gaia/Call and Bone Archfiend loops (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence, so floor and median are unmeasured and assumed well below the text ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Eight Tuner monsters, many distinct starters and about 12 hand traps give several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Crimson Call banish recovery, Resonator GY recursion and Mulcharmy draw offset Ultimate Slayer's Extra Deck cost; no resource signature available (Inferred)
D7 End-Board & Interaction Quality 72 Dense interaction: Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Dark Ruler No More, Evenly Matched, Artifact Lancea; Ash is over the copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap chance P(>=1 of 12 in a 6-card hand) ~0.78 plus Red Dragon Archfiend's DEF-destroy effect (Inferred)
D9 Offensive Pressure & Closing Power 78 Top-end ATK of 3000-3500 across several Synchros, with Bystial Dis Pater and Chaos Angel at 3500 (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 32 distinct entries, 26 non-monsters and many 1-of fragments give low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck cards, spread across archetypes with several single copies; coverage is wide but not focused (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-archetype Synchro chains with many decision points and Extra Deck costs are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; the dimension weights below are the Midrange profile only. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflicts / archetype spread (-3). Final formula: Illegal: theoretical/structural-only. Uncapped 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-11) = 43, capped to 35 for the illegal list. Meta Power is null (Provisional).


More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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