Blitzclique Deck #772113 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Crackle Blitzclique x3, Grain Blitzclique x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 61
Reliability 55
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61.1
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Thunder-chain board building via Blitzclique searchers and destruction effects, then closing with Synchro boss monsters from the Extra Deck (Whisker-style mass summon, Chaos Angel, Psychic End Punisher, Swordsoul Supreme Sovereign).; Hand-trap and negate-based disruption that protects the first starter, then grinds with Synchro boards.
  • Turn 1 (going first): Open a Blitzclique starter (Surge, Crackle, Grain, Emi or Whisker, about 96.6% chance of at least one archetype-core card in a 5-card hand), destroy or summon through Thunder monsters, then Synchro once the board is stable.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Solemn cards in the 6-card hand to stop the opponent's first engine, then rebuild through Blitzclique Breakaway or Overvolt recursion.
  • Recovery: Recover from the Graveyard through Blitzclique Breakaway, Overvolt and Blitzclique Alternator, and rebuild with Foolish Burial Goods and Pot of Prosperity as card-selection and draw.
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan.

Why it scores here

The score comes from the system, not from the card pool: the 26 archetype-core copies give a 96.6% chance of at least one core card in a 5-card opening hand, so the engine is usually live on turn 1 (Inferred from the hypergeometric estimate). Interaction is dense, with 11 hand traps, 15 negation-text cards and 38 removal-text cards, which gives the deck a real chance to stop an opponent's first engine on both turns. The deck closes with Synchro bosses at 3000 to 3500 ATK. Popularity did not earn points: the archetype usage data (11 of 11 core cards present) confirms the list is the standard build, not that it is strong. The score is capped low because the list is illegal, with 3 copies each of Ash Blossom and Foolish Burial Goods against an OCG limit of 2. There is no combo evidence, no tournament data and no Side Deck, so floor, median and ceiling are text-only inferences. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in hand of 5) = 0.966 across 26 core copies; starters are many and mostly self-contained (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Roughly 12 starter-type cards at 3 copies each plus 9 singletons; brick risk is moderate with dead-card candidates such as Hideout and Foolish Burial (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards, so the ceiling is a text read: Whisker Blitzclique mass-summon-and-destroy with Synchro closing bosses (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median cannot be measured; kept at neutral 50 with no evidence in either direction (Provisional)
D5 Interruption Resilience & Route Redundancy 68 11 hand traps, Ghost Ogre and Ghost Belle as recursive negates, and Breakaway recursion give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Prosperity, Foolish Burial Goods and Terraforming add card flow; Breakaway and Overvolt recur from the Graveyard (Inferred)
D7 End-Board & Interaction Quality 65 38 removal-text and 15 negation-text cards, with layered quick-effect interaction on both turns (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 The hand-trap group gives a 75.7% chance of at least one hand trap in a 6-card going-second hand, supporting stops against a first board (Inferred)
D9 Offensive Pressure & Closing Power 66 Synchro closers reach 3000 to 3500 ATK with direct and piercing text on several bosses (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 58 26 distinct main-deck cards and 55 cards total within the 40-60 size rule; the copy histogram of 12 triples and 5 doubles is tight but partly over the OCG limit (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Synchro monsters across several sub-archetypes (Chaos, Rose, Genex, Virtual World, Swordsoul, Crystron); coverage is broad rather than focused (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share sample, so the format-fit read is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Thunder chains and Synchro sequencing with many quick-effect decision points; hard to pilot without guidance (Inferred)

How the score was computed

Strategy profile: Combo profile applied as primary; Midrange used only as a qualitative secondary label. Structural ≈ 61.1, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy-limit overage (-10); Illegal-deck cap (-15). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*61.1 + 0.20*55 = 59.9; modifiers -10 give 49.9; Illegal-deck cap applied -> 35 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is near-certain to appear in the opening hand (96.6% for at least one of 26 core copies).
  • Dense interaction: 11 hand traps, 15 negation-text cards and 38 removal-text cards.
  • Strong going-second answers in the hand: Ash Blossom, Ghost Ogre, Ghost Belle and Droll.
  • Synchro closers reach 3000 to 3500 ATK, and the Extra Deck spans several independent sub-archetypes.

Weaknesses

  • The list is illegal as built: Ash Blossom and Foolish Burial Goods are each over the OCG copy limit.
  • No Side Deck at all, so there is no post-side plan.
  • Low exact-name purity (28.6%) and a large off-archetype share; the engine depends on generic staples.
  • No combo or tournament evidence exists, so the floor and median are unmeasured.

Critical choke points

  • The first Blitzclique starter: many lines rely on one Thunder-monster summon sequence.
  • Going second with no Side Deck means no adjustment after a sweeper or a hand-trap-heavy opponent.
  • The two over-limit cards: removing one copy of each makes the list legal but thins the disruption suite.
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a legal-slot replacement from the Main Deck staple pool) Brings the list to the OCG limit of 2 copies; the rubric caps any Illegal deck until this is fixed.
2 1 copy of Foolish Burial Goods none (or a legal-slot replacement) Brings the second over-limit card to the OCG limit of 2 copies, removing the second legality violation.
3 none a Side Deck of up to 15 cards A 0-card Side Deck leaves no best-of-3 adaptation and drags D12 to 10; a small side for the common hand traps would restore flexibility.

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring and Foolish Burial Goods each run 3 copies against an OCG limit of 2.; Main Deck 55 cards and Extra Deck 15 cards are within the OCG size rules; Side Deck is 0 cards.; Archetype usage: all 11 core cards are present (100% core presence).
  • Observed: No combos, boards, tournament results or guides are present to observe.
  • Inferred: P(at least one archetype-core card in opening hand of 5) = 0.9659 (hypergeometric).; Hand-trap group P(>=1 in going-second hand of 6) = 0.7565 (hypergeometric).; Dimension scores D1 to D14 derived from card text and composition reads.; Primary strategy Combo, with Midrange as a qualitative secondary, from the Thunder engine and Synchro closers.
  • Provisional: Meta Power is null: no dated metagame sample is supplied.; D13 matchup and format fit is a placeholder with no tournament data.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN for going-first, going-second or matchup results. Side Deck is empty, so post-side adaptability cannot be assessed. Deck title is null, so the deck is identified by its archetype and id only. Meta Power stays Provisional without a dated metagame sample.

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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