Millennium Deck #772107 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ame no Habakiri no Mitsurugi x3, Mitsurugi Ritual x3. Created Oct 21, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
37± 10/ 100
Power Score
Structural 50
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Reptile boss monsters (Ame no Murakumo no Mitsurugi, Futsu no Mitama no Mitsurugi) through Mitsurugi Ritual and Mitsurugi Mirror, then press with their ATK and negation text; Extra Deck Link and Xyz boards that generate negation and removal
  • Turn 1 (going first): Search a Mitsurugi Ritual Spell and a Ritual monster with Ragged Records of Rites or Pre-Preparation of Rites, Ritual Summon a boss, and protect it with Infinite Impermanence or Ash Blossom where the list allows
  • Turn 2 (going second): Use Ash Blossom, Maxx C and PSY-Framegear Gamma to break the opponent's first engine, then rebuild through Mitsurugi searchers in the GY
  • Recovery: Mitsurugi searchers (Aramasa, Saji, Kusanagi, Prayers) and Mitsurugi Ritual recursion from the GY rebuild a Ritual monster after a single disruption
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0) and no post-side data

Why it scores here

This list is Illegal in OCG: three Forbidden cards (Ame no Habakiri no Mitsurugi x3, Charmer Quartet in Bloom, D/D/D Wave High King Caesar) make it unplayable as built, so the score is a capped structural estimate that is not a normal Final Contextual score. Structurally the Mitsurugi Ritual engine is reasonably redundant: 18 searcher-text cards and Ragged Records of Rites support about 96% searcher access in the opening hand, which lifts resource and brick scores. The starter itself is thin, with about 34% for at least one Mitsurugi Ritual Spell in a 5-card opening hand, so the engine's consistency is held back. Interaction density (10 negation texts, 10 removal texts, 7 hand traps) earns the endboard and going-second scores, but no recorded boards exist, so the ceiling and median are text-only inferences. The score comes from consistency, interaction and resource structure on the system, not from the archetype's popularity or from averaging card scores; the 55-card off-archetype spread (Mitsurugi, Fiendsmith, Bystial, PSY-Frame, Charmer and others) is treated as a coherence cost.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Mitsurugi Ritual Spell in 5-card hand) ≈ 0.34 at 3 copies; Ritual chain needs 2 pieces, so live starts are slow (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 searcher-text cards and 2-3 copy staples reduce brick risk; the 40-card main has 19 singletons and 55 off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read from card text (Ame no Murakumo 3200 ATK boss, negation via Mitsurugi Great Purification) only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and set at a conservative value (Provisional)
D5 Interruption Resilience & Route Redundancy 55 7 hand traps, Ash Blossom x2 and Maxx C give several interruption answers, but the Ritual route depends on few starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ragged Records, Pre-Preparation and Mitsurugi searchers regenerate cards; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 65 10 negation texts, 10 removal texts and 7 hand traps give layered interaction; no board data to confirm durability (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second value comes from hand traps and Ash Blossom; no going-second split exists in the data (Inferred)
D9 Offensive Pressure & Closing Power 60 Ritual bosses with 2400-3200 ATK and Number/Xyz boards give closing power; the deck is illegal, which limits the realised value (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main with 27 distinct cards and 19 singletons; low purity to a single archetype costs compactness (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15-card Extra with 7 Link, 6 Xyz, 1 Synchro, 1 Fusion; several Extra cards (Forbidden Caesar, Charmer Quartet) are unusable (Verified)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 30 Illegal list; no tournament link or dated meta; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Ritual chains, Extra-Deck choices and negation timing are a moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, 100% Midrange weights applied (secondary used only for classification). Structural ≈ 49.5, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); capped low because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 searcher-text cards give near-certain searcher access in the opening hand
  • Layered interaction: 10 negation texts, 10 removal texts, 7 hand traps
  • Ritual bosses reach 2400-3200 ATK and have negation text

Weaknesses

  • Illegal in OCG: three Forbidden cards must be removed before the list is playable
  • Starter density is low: about 34% for a Mitsurugi Ritual Spell in 5 cards
  • Off-archetype spread (55 copies outside Millennium/Mitsurugi core) weakens engine coherence
  • No Side Deck

Critical choke points

  • Mitsurugi Ritual x3 is the only route to the Ritual bosses; the Forbidden Caesar and Habakiri slots cannot be run as built
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi (3 copies), Charmer Quartet in Bloom (1), D/D/D Wave High King Caesar (1) Legal Mitsurugi Ritual monsters/searchers at 1-2 copies, and legal Extra Deck Links or Xyz that use the deck's negation The list is Illegal; removing the Forbidden cards is the only way to get a playable score
2 Off-archetype singletons with no engine role A 3-card Side Deck with hand traps or removal for the Mitsurugi/Fiendsmith matchups Current side count is 0, so post-side adaptability is minimal (D12 = 15)

Evidence & confidence

  • Verified: Three Forbidden cards run (Habakiri x3, Charmer Quartet, D/D/D Wave Caesar) with 0 legal copies; Ash Blossom 2 copies at Semi-Limited legal 2; Limited singles at 1 copy; Main 40, Extra 15, Side 0 within the OCG size rules
  • Inferred: Starter probability ~0.34 at 3 copies; 18 searcher texts give ~96% searcher access; Negation and removal density gives layered interaction; Going-second interaction via hand traps
  • Provisional: Meta power (no dated sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for OCG going-first/second, matchup or brick rates Meta Power provisional without a dated metagame sample No Side Deck, so post-side plan cannot be evaluated

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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