Magician Girls Deck #772103 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck pressure: Supreme King Z-ARC (4000 ATK) plus Odd-Eyes Absolute Dragon, Clear Wing Synchro Dragon and Dragon-type Pendulum/Link bodies, enabled by Pendulum Summons from the Magician and Supreme King Gate pendulums.; Odd-Eyes Override and Clear Wing Synchro as negate-and-board-control followups; Mulcharmy draw engine for card advantage.
  • Turn 1 (going first): Set Pendulum Zone scales from the hand (Performapal Skullcrobat Joker, Supreme King Dragon Darkwurm, Astrograph Sorcerer), searching a second Pendulum with Star Pendulumgraph or Wings of Light, then Pendulum Summon into a Link/Xyz/Fusion line. Hand traps are held for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Evenly Matched and Solemn Judgment to interrupt the opponent's starter, then rebuild through Mulcharmy Fuwalos or Purulia draw triggers and a Pendulum Summon.
  • Recovery: Mulcharmy draws on opponent summons and Odd-Eyes/Magician recursion from the GY; Supreme King Gate Zero and Wisdom-Eye Magician rebuild the Pendulum Zone.
  • After siding: Not applicable: the list has no Side Deck (0 cards), so best-of-3 adaptation is unavailable.

Why it scores here

The deck reliably opens a Pendulum starter: at least one searcher-text card is present in 90.9% of going-first opening hands (hypergeometric, Inferred), so the Pendulum engine usually goes live on turn 1 or 2. Its interaction density is the strongest part of the system (Ash Blossom, Droll & Lock Bird, Evenly Matched, Solemn Judgment, Lightning Storm, Clear Wing and Odd-Eyes negates), which supports the resilience and going-second scores. Conversion is weaker: the archetype core cards are only 34% likely in a going-first hand, Mulcharmy and S:P Little Knight are not a coherent shared engine, and no recorded boards exist to confirm a median output. Popularity did not earn points: the archetype name 'Magician Girls' does not appear on any card, and the score is the system's structural read, not an average of card scores. The Illegal copy-limit violation caps the final score; the structural number is shown for reference only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher-text card in 5-card opening hand) = 0.91, but the archetype core group is only 0.34 per hand and the Pendulum engine needs two scales (Inferred)
D2 Opening-Hand Quality & Brick Management 52 52 main cards across 28 distinct names with 11 triples and 15 singletons; 7 hand traps and several Pendulum scale-dependent cards risk dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist; the ceiling is a text read of Supreme King Z-ARC, Odd-Eyes Absolute and Clear Wing Synchro boards (Inferred from card text)
D4 Combo Floor & Median Output 42 No combo evidence supplied, so the median is unmeasured and treated as a low-confidence estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps, Mulcharmy draw and Pendulum recursion give independent lines after an interruption, but the single-choke Pendulum scale setup limits redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos and Purulia draw on summons and Droll & Lock Bird add card flow; Pendulum recursion via GY effects is listed in card text (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: Ash Blossom, Droll & Lock Bird, Evenly Matched, Solemn Judgment, Lightning Storm and two Extra-Deck negates (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Solemn Judgment cover the going-second window, and Clear Wing Synchro Dragon plus Odd-Eyes Override provide negate-and-board-control (Inferred)
D9 Offensive Pressure & Closing Power 62 Supreme King Z-ARC at 4000 ATK, Odd-Eyes Absolute at 2800 ATK and Clear Wing Synchro at 2500 ATK are real closing threats (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 52 main cards is within the 40-60 size rule, but 65 of 52 copies are off-archetype and exact-name purity is 0%, which weakens coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 13 Extra Deck cards with 5 Link, 3 Fusion, 3 XYZ and 2 Synchro give broad coverage, but S:P Little Knight is Limited and the core Extra Deck is not reliably accessed (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 of 15 slots), so there is no post-side plan and no adaptability for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype meta-share is absent, so format fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Scale management across several Pendulum Summons, Link/Xyz/Fusion material choices and many optional effects give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary disclosed as context, not a separate weight set. Structural ≈ 53.6, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist and copy-limit exposure (-4); No Side Deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53.6 + 0.20*42 - 7 = 44.3, then capped at 30 because the list is Illegal (theoretical/structural-only per the rubric)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction suite: hand traps, Solemn Judgment, Lightning Storm and two Extra-Deck negates
  • Dense searcher text (19 copies) gives high starter access
  • Extra-Deck closing threats such as Supreme King Z-ARC and Odd-Eyes Absolute Dragon

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
  • No Side Deck, so no post-side plan
  • No exact archetype coherence: 0% exact-name purity and 65 off-archetype copies
  • Archetype core (Mulcharmy/Odd-Eyes/Supreme King) is spread over several sub-archetypes

Critical choke points

  • Pendulum scale setup needs two compatible Pendulum monsters in the Pendulum Zone; losing one scale to a hand trap stalls the engine
  • Supreme King Z-ARC is the single Extra-Deck finisher and depends on the Supreme King Gate line
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring a Main Deck card that is not Semi-Limited or Limited Brings the copy count to the legal limit of 2; this is required before the list can be scored normally
2 Off-archetype filler (Dragon Shrine, Time Pendulumgraph) Magician or Supreme King Pendulum cards that match the engine Raises exact-name purity and scale consistency
3 none a 15-card Side Deck Enables post-side adaptation, which is currently absent

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2 (Semi-Limited); Main deck 52 and Extra 13 cards, with a Side Deck of 0; Card text for Supreme King Z-ARC, Odd-Eyes Absolute and Clear Wing Synchro Dragon; Usage statistics: Mulcharmy Fuwalos included in 65% of lists; S:P Little Knight missing from this deck
  • Inferred: Going-first and going-second starter access from the hypergeometric estimates; Interaction density and quality from card text; Consistency, brick-rate and resilience scores
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record are absent no win-rate telemetry exists in YGOVN for going-first/second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for this archetype (0 mentions)

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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