Dracotail Deck #772101 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Dracotail Lukias x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 40
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail/Invoked bosses from the Extra Deck (Hyperinvoked Aeon 3800 ATK, Dracotail Arthalion 3000 ATK, Dracotail Gulamel 2800 ATK, Invoked Oceanus 3000 ATK); Board control through Solemn/hand-trap interaction and Dracotail recursion, then a single Fusion boss to close
  • Turn 1 (going first): Open a Dracotail/Aleister starter (core group P≈0.91 in a 5-card hand), Fusion Summon via Ketu Dracotail or Rahu Dracotail, and use hand traps and Solemn effects to protect the first boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird, Maxx "C" and Solemn effects through the opponent's first combo, then rebuild a Fusion boss from the GY and Extra Deck (Inferred)
  • Recovery: Recover through Dracotail Pan, Dracotail Urgula and Dracotail Lukias GY effects that return Dracotail cards to the Deck and rebuild the hand (Inferred from card text)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3 (Verified from legality data)

Why it scores here

The deck is scored as a system: the archetype core (20 copies, P(≥1 in a 5-card opening hand) ≈ 0.91) gives it a high chance of a live starter, and 12 hand traps plus 25 removal-text cards give it layered interaction. The Fusion-boss ceiling from the Extra Deck is high, but there are no recorded boards, so conversion and floor are text-only estimates. Popularity was not credited, and card scores were not averaged into the deck score. The list is Illegal in OCG (Baronne de Fleur is Forbidden and Dracotail Lukias is over its Semi-Limited limit), so the final score is capped at 30 and is structural only. The deck has no Side Deck, which lowers its post-side and tournament reliability scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 archetype-core card in 5-card opening hand) ≈ 0.91 across 20 core copies; starter density is high but Fusion needs specific Extra Deck materials (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 17/10/6 singles/doubles/triples; only 27% exact-archetype purity with 51 off-archetype copies raises brick and dead-card risk; full-brick proxy ≈ 0.09 (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is high from Arthalion, Gulamel and Hyperinvoked Aeon Fusion lines, but no recorded boards exist so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards supplied; median output cannot be measured and is estimated only from card text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Ketu, Rahu, Mululu, Lukias searchers) and 12 hand traps give some route redundancy after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dracotail GY and banish effects (Faimena, Pan, Urgula, Sting, Flame, Horn) recycle cards and recover resources from card text (Inferred)
D7 End-Board & Interaction Quality 75 Removal-text count 25, negation-text count 15 and 12 hand traps, with Solemn and Dimensional Barrier, give layered interaction (Inferred from text, flags verified)
D8 Going-Second & Board-Breaking Power 60 Going-second value comes from hand traps and Solemn effects, but there are no going-second board records; Maxx "C" and Droll give some counter-board value (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck boss ATK reaches 2800–3800 (Verified from card data), with direct-attack and boss-removal text lowering the margin when unsupported (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards within the 40–60 range, 33 distinct cards, 23 level-0 spells/traps; one unresolved passcode counted as Main (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck is full at 15 cards, with 12 Fusion, 2 Link and 1 Synchro; the Synchro is Forbidden and must be removed (Verified)
D12 Side Deck Adaptability 10 No Side Deck cards are registered, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share is absent and no tournament link exists, so format fit is Provisional with no dated metagame sample
D14 Pilotability & Error Tolerance 35 Fusion chains through Aleister and Invoked monsters and several optional Quick Effects need many decisions per turn, which lowers error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No Side Deck (-3); Illegal legality cap (-15). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(40) + modifiers(-9) = 45; capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (20 copies; P≈0.91 of at least one in a 5-card hand)
  • Layered interaction: 12 hand traps, 15 negation-text cards and 25 removal-text cards
  • High Extra Deck boss ceiling (Hyperinvoked Aeon 3800, Arthalion 3000, Oceanus 3000, Gulamel 2800)
  • Multiple Dracotail recursion routes from GY and banishment

Weaknesses

  • Illegal list: Baronne de Fleur (Forbidden) and Dracotail Lukias at 3 copies (limit 2)
  • No Side Deck, so no post-side adaptation
  • Only 27% exact-archetype purity with 51 off-archetype copies, which raises brick risk
  • Fusion-heavy and multi-decision lines with low pilotability
  • No combo or tournament data to confirm conversion or floor

Critical choke points

  • Single Fusion boss protected only by hand traps and Solemn effects
  • Fusion Summon reliance on Ketu/Rahu Dracotail (one copy each) as the main access to Extra Deck bosses
  • Dracotail Lukias over the Semi-Limited cap
Priority Remove Add Reason
1 Baronne de Fleur Remove, because it is Forbidden in OCG; a legal Extra Deck Dracotail boss from the usage list, such as Dracotail Phryxul, could replace it (verify text before adding) Forbidden card: the list is Illegal and cannot be scored normally
2 One copy of Dracotail Lukias Keep 2 copies, use the slot for a legal Dracotail or Invoked card Copy limit is 2 (Semi-Limited); the third copy makes the list Illegal
3 Off-archetype or low-impact tech slots (e.g., Harpie's Feather Duster or Virakam, with the unresolved passcode first) A Side Deck of 10–15 cards (e.g., extra hand traps or Solemn-style answers) A Side Deck would give post-side adaptability, which currently scores 10

Evidence & confidence

  • Verified: Legality status Illegal: Baronne de Fleur Forbidden (1 run) and Dracotail Lukias over limit (3 run vs 2 legal); Main 55, Extra 15, Side 0 within OCG size rules; Card stats and archetype labels from the export; Copy histogram 17/10/6 and archetype purity 27.1%
  • Observed: Usage stats: 12 of 17 core cards present (70.6%)
  • Inferred: Starter accessibility P≈0.91 from the core-group hypergeometric estimate; Recovery and interaction roles from card text; Going-first and going-second plan descriptions from text and probability
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent 1 passcode in CardIDList could not be resolved to a card (counted as Main) No win-rate telemetry — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side adaptability is unmeasured Deck title is null in the export

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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