Power Patron Deck #772100 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Medius the Pure x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
36± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Synchro boards (Mediclius, Junora, Chaos Angel) pressured through Ars Magna and Elfnote continuous support, per the archetype text only; no recorded boards exist; Elfnote Tinia, Elfnote Lucina and Medius the Pure boss monsters after Elfnote and Medius searches
  • Turn 1 (going first): Summon an Elfnote or Power Patron starter from hand, use Elfnote Lucina or Medius search effects to reach an Ars Magna or Power Patron follow-up, and hold Ash Blossom, Droll and Solemn for the first opponent response (Inferred from text)
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Maxx C, Droll) to break the opponent's first summon chain, then rebuild through Mulcharmy draw effects (Inferred from text)
  • Recovery: Power Patron graveyard recursion via Medius and Theorealized Medius, plus Ars Magna banish-from-hand searches to rebuild after interaction (Inferred from text)
  • After siding: No side deck is registered, so no post-side plan exists; the deck cannot adapt between games in a best-of-three.

Why it scores here

The deck is scored as a system, not as an average of its cards, and the score is theoretical only because the list is Illegal in OCG: it runs three Forbidden cards (F.A. Dawn Dragster, Crystal Wing Synchro Dragon, Baronne de Fleur) and so does not receive a normal Final Contextual score. The archetype core (Elfnote, Power Patron, Ars Magna, Mulcharmy) has about a 72 percent chance of at least one piece in the opening five, and a searcher is present in about 92 percent of openings, which supports a moderately accessible engine (Inferred). Interaction density is high, with 9 hand traps, 13 negation-text cards and 28 removal-text cards, but the 7 percent exact-archetype purity and the spread across four sub-archetypes make the engine less coherent than the archetype's core suggests. No recorded boards, guides or tournament data exist, so floor, median and ceiling are text-only inferences and were not separated by observed output. Popularity of the archetype did not earn any points, and the score did not come from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) = 0.72; searcher text group P = 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 zero-level Spell/Trap cards and 15 tech cards raise dead-hand risk; no side deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling read from card text of Mediclius, Junora and Chaos Angel only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so median output is unknown and set near the ceiling-minus-brick midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes via Medius, Mulcharmy draws and Theorealize recursion; no observed boards (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Ars Magna banish-from-hand searches offset spending; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 9 hand traps plus Solemn and Dimensional Barrier give layered negation; the 3 Forbidden cards are excluded from scoring (Inferred from text)
D8 Going-Second & Board-Breaking Power 45 Going-second hand traps are present, but no board-breaker density is recorded for the second player (Inferred)
D9 Offensive Pressure & Closing Power 55 Power Patron Link ATK boosts and Vidolium 5000 ATK give closing power; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 36 distinct; 7.1 percent exact-archetype purity lowers coherence (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 11 Synchro, 3 Link and 1 Fusion in the Extra Deck with 15 slots used; flexible but Forbidden cards occupy 3 slots (Verified)
D12 Side Deck Adaptability 30 No side deck registered, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 Format fit is Provisional; no dated metagame sample supplied, and archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Extra-Deck and Pendulum sequencing with many decision points raises pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list, so theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible at about 72 percent in the opening five (Inferred)
  • Layered hand traps and negation give interaction density (Inferred)
  • Extra Deck covers Synchro, Link and Fusion routes (Verified)

Weaknesses

  • Three Forbidden cards make the list Illegal in OCG (Verified)
  • Low exact-archetype purity (7.1 percent) across four sub-archetypes (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • Zero-level and tech cards raise brick risk (Inferred)

Critical choke points

  • Forbidden Extra Deck Synchro cards occupy three slots and would need replacement before the list is playable
  • Engine depends on a single Power Patron Link or Ars Magna starter reaching the field
Priority Remove Add Reason
1 F.A. Dawn Dragster, Crystal Wing Synchro Dragon, Baronne de Fleur Legal OCG Synchro or Link replacements that fit the Power Patron Link route Clears the copy-limit violations so the list can receive a normal score
2 Two or three zero-level tech cards Power Patron or Elfnote starters or searchers Raises the starter density and reduces dead-hand risk (Inferred)
3 Off-archetype staples such as Pot of Prosperity and Hey Space Trunade Additional Elfnote or Power Patron cards Improves exact-archetype purity and engine coherence (Inferred)

Evidence & confidence

  • Verified: Legality: Illegal, 3 Forbidden cards run; Main 55 and Extra 15 are within size rules; Copy histogram and Extra Deck breakdown; Exact-name archetype purity 7.1 percent
  • Inferred: Opening-hand starter probabilities; Hand-trap and negation effectiveness from card text; Going-first and going-second plans
  • Provisional: Meta Power and format fit, no dated metagame sample
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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