Crimson Dragon Deck #772097 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
55± 6/ 100
Power Score
Structural 63
Reliability 55
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Blue-Eyes beatdown: Blue-Eyes Ultimate Dragon (4500, up to 3 attacks), Blue-Eyes Chaos MAX Dragon (4000, double piercing) and Blue-Eyes Tyrant Dragon (3400) finish the game once a Blue-Eyes White Dragon line is established.; Synchro and Link beaters (Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr, Lightstorm Dragon) backed by a hand-trap-protected board.
  • Turn 1 (going first): Sage with Eyes of Blue or Maiden of White as a Tuner to reach a Blue-Eyes Synchro or Fusion Summon while holding one or two hand traps (Ash, Ghost Ogre, Effect Veiler) for the opponent's first interaction.
  • Turn 2 (going second): Use the six-card hand to keep one hand trap (Infinite Impermanence, Ghost Belle, Ash, Droll and Lock Bird) for the opponent's first search or summon, then rebuild a Blue-Eyes board from the Deck or Graveyard.
  • Recovery: Searchers (Wishes for Eyes of Blue, Deep-Eyes White Dragon, Dominusteer Rosepamela) and Graveyard recursion (Kaibaman, Ghost Belle, Blue-Eyes Spirit Dragon) rebuild the engine after a board wipe or a Solemn-style negation.
  • After siding: Not available: the deck has no Side Deck (side_count 0), so there is no post-side plan and best-of-three adaptation is absent.

Why it scores here

The deck reliably reaches a Blue-Eyes starter on a typical opening hand (about 0.87 chance of at least one archetype-core card in a 5-card hand, Inferred), though the namesake Blue-Eyes White Dragon is only about 0.25 likely to be in hand, so the engine depends on Sage, Maiden and the searchers. Its interaction is the strongest part of the system: three Solemn Judgment, three Infinite Impermanence, three Dominus Purge, three Dragon's Mind and about 16 hand traps give roughly 0.88 odds of a hand trap by the sixth card when going second. Conversion is credible on paper, since Blue-Eyes Ultimate Dragon, Chaos MAX and Tyrant threaten lethal, but there are no recorded boards, so the ceiling and median are text-only inferences. The score comes from consistency, interaction density and closing power acting together on the system; the archetype's popularity and the usage-stat core did not earn points, and card scores were not averaged. The missing Side Deck and the loose mix of sub-archetypes (Dominus, Solemn, Cyclone, Harpie, Stardust) cost points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card hand) ≈ 0.87; P(a given 3-copy starter in 5-card hand) ≈ 0.25; core-card usage flags look incomplete (Crimson Dragon, Spirit with Eyes of Blue and Blue-Eyes Ultimate Spirit Dragon are in the Extra Deck yet flagged missing) (Inferred)
D2 Opening-Hand Quality & Brick Management 55 20 Tuners and 16 hand traps in 56 cards push some hands toward dead or hand-trap-only states, with no dedicated brick estimate (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling from Blue-Eyes Ultimate Dragon (4500), Chaos MAX (4000, double piercing) and Tyrant (3400) with Majesty and Magia as enablers; no recorded boards to check the line (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos, so the median is unmeasured and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Many independent interaction and recovery routes: hand traps, Solemn Judgment, Ghost Belle, Kaibaman and multiple starters (Inferred)
D6 Resource Economy, Recovery & Grind 62 14 searcher-text cards and Graveyard recursion (Kaibaman, Ghost Belle, Blue-Eyes Spirit Dragon) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 74 Three Solemn Judgment, three Infinite Impermanence, Dominus Purge, Dragon's Mind and Droll and Lock Bird give layered, durable interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand trap density ≈ 0.88 in a 6-card hand, plus Ultimate Dragon and Ultimate Spirit negation and Harpie's Feather Duster for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 BEU Dragon 4500 with three attacks, Chaos MAX 4000 with double piercing and Tyrant 3400 provide strong end-board ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 56 cards with 31 distinct, at the top of the 40–60 range and carrying three-copy staples; efficient for a power list but with a lot of loose slots (Inferred)
D11 Extra Deck Efficiency & Coverage 65 14 Extra Deck cards (7 Synchro, 4 Link, 3 Fusion) cover several summon routes with some flexibility (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Tuner, Synchro and Fusion steps plus hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); no side deck (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.8 + 0.20*55 = 61.2, then modifiers -6 = 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation package: three Solemn Judgment, three Infinite Impermanence, Dominus Purge, Dragon's Mind and multiple hand traps.
  • High closing power from Blue-Eyes Ultimate Dragon, Chaos MAX and Tyrant backed by Majesty and Magia.
  • Strong searcher and recursion density (14 searcher-text cards) to rebuild after interaction.

Weaknesses

  • No Side Deck: no post-side plan and no adaptation across a best-of-three.
  • Mixed sub-archetypes spread the list thin; the namesake Blue-Eyes White Dragon is only about 0.25 likely in a 5-card hand.
  • No recorded combos or tournament data, so the ceiling and median are inferred from text only.

Critical choke points

  • The first Blue-Eyes starter (Sage, Maiden, Kaibaman) is about 0.25 likely per 3-copy card in a 5-card hand, so the opening can stall without a searcher.
  • Going-first hands can be dead against a board of hand traps, because many hand traps need the opponent to act first.
Priority Remove Add Reason
1 one 3-copy hand trap with weak non-Blue-Eyes role (for example Maxx C, already Limited) a Side Deck of 10 to 15 cards (answers to the format's main threats) A Side Deck is the largest gap in D12 and gives the deck a post-side plan.
2 one generic off-archetype trap a second Blue-Eyes starter or searcher Raises the chance of a Blue-Eyes starter in the opening hand.
3 none confirm the unresolved passcode 23995346 (likely Chaos Form, needed to Ritual Summon Blue-Eyes Chaos MAX) The Chaos MAX line depends on it, and the passcode is counted as a Main Deck card here.

Evidence & confidence

  • Verified: Legality: 56 Main, 14 Extra, 0 Side, all sizes within OCG limits; restricted cards run within their copy limits (Limited x1, Ash Semi-Limited x2).; Composition: 20 Tuners, 16 hand traps, 14 searchers, 0 Side Deck cards.; Usage stats available: core inclusion rates for 18 archetype cards.
  • Observed: No observed combo boards; combos_evidence total_combos is 0.
  • Inferred: Opening-hand consistency (P ≈ 0.87 for archetype core; 0.25 for each 3-copy starter).; Going-second hand-trap density (P ≈ 0.88).; Closing power from Blue-Eyes Ultimate Dragon, Chaos MAX and Tyrant (text and stat read).; Core-card usage flags look wrong: Crimson Dragon, Spirit with Eyes of Blue, Blue-Eyes Ultimate Spirit and Tyrant are in the Extra Deck but flagged missing.
  • Provisional: Meta power and format fit (no dated metagame sample; tournament_context unavailable).; Combo median (no recorded boards).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. One passcode (23995346) in CardIDList is unresolved and counted as Main; likely Chaos Form. Usage-stat core flags conflict with the deck list for several Extra Deck cards (missing_core lists cards that are present). No win-rate telemetry exists in YGOVN, so going-first and going-second power are inferred. Meta Power is provisional unless a dated metagame sample is supplied.

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top