Power Patron Deck #772093 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ars Magna the Corruption and the Purification x3, Ars Magna the Finite and the Infinite x3, Elfnote Regina x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron Link Monsters (Mediclius, Purification) and Synchro beaters backed by Ars Magna recursion, with Elfnote boards for pressure; Vidolium 5000 ATK pendulum finisher and Theorealize / Medius recursion
  • Turn 1 (going first): Open Elfnote or Ars Magna starters with Mulcharmy and Droll-style hand traps protecting the first summon; Synchro into a Link board
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence) to slow the opponent, then rebuild through Ars Magna banish-from-hand effects
  • Recovery: Ars Magna banish-from-hand effects and Theorealize Past Lull recover Medius and Synchros from the GY
  • After siding: No side deck is registered, so there is no post-side plan; this is a structural read only

Why it scores here

The deck is scored as a system: it reliably opens an Elfnote or Ars Magna starter in about 78 percent of hands through its 14-copy archetype core (Inferred, hypergeometric), but its 3-copy staples give only about 25 percent per single starter, so the engine is not redundant. Interaction is the strongest area, with 15 hand traps and 17 negation-text cards giving about 87 percent odds of at least one hand trap when going second (Inferred). Output is unmeasured: no combos were supplied, so the floor, median, and ceiling are all text-only estimates. The deck runs three Forbidden cards and four Limited cards, and it has no side deck, which caps resilience and post-side adaptability. Legality is Illegal, so the final score is capped at 30 and labelled theoretical and structural-only; popularity (archetype core inclusion of 69 percent) confirmed the list is real but did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in 5) ~0.25; archetype core 14 copies gives P(at least one) ~0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 singleton slots and 15 hand traps increase dead-card risk in hands; no conflicting summons counted (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and GY recursion give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ars Magna banish-from-hand effects and Theorealize Past Lull recover resources (Inferred)
D7 End-Board & Interaction Quality 70 15 hand traps and 17 negation-text cards give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 About 0.87 chance of at least one hand trap in the going-second hand of 6 (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium 5000 ATK and Synchro beaters give closing power, but the Forbidden Synchro removals cut it (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 31 distinct and 66 off-exact-archetype copies lowers engine compactness (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 9 Synchro, 5 Link, and 1 Fusion; 3 Extra cards are Forbidden (Verified)
D12 Side Deck Adaptability 10 No side deck registered (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across hand traps, Ars Magna banishes, and Extra Deck summons (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary treated as context only. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, plus modifiers -12 = 36.8, then capped at 30 because the deck is Illegal (theoretical and structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (15 hand traps)
  • Ars Magna banish-from-hand effects give recovery and a steady search engine
  • Archetype core is present at 14 copies, so the engine is real and accessible

Weaknesses

  • Illegal list: three Forbidden cards must be removed before it can be played
  • Low archetype purity (5.7 percent exact name) lowers engine coherence
  • No side deck and no recorded boards to measure output

Critical choke points

  • Single-copy Extra Deck Synchros and Link monsters are the only route to pressure
  • Removing the Forbidden Synchros leaves a gap in the Extra Deck that must be refilled
Priority Remove Add Reason
1 F.A. Dawn Dragster, Crystal Wing Synchro Dragon, Baronne de Fleur Legal Extra Deck Synchro or Link monsters from the Power Patron or Ars Magna pools Removes the three Forbidden violations so the list is legal
2 Off-archetype singletons with weak synergy A 15-card side deck of hand traps and Power Patron answers Adds post-side adaptability (D12) and reduces dead cards in the main deck

Evidence & confidence

  • Verified: Legality violations: three Forbidden cards, copy limits exceeded; Main 55, Extra 15, Side 0 against OCG size rules; Archetype core inclusion 69.2 percent present (usage statistics)
  • Inferred: Hypergeometric starter and hand-trap probabilities; Dimension scores D1-D14 derived from text and probabilities; Going-first and going-second power estimates
  • Provisional: Meta Power (null: no dated metagame sample); D13 matchup fit (no tournament link)
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta share and per-pilot records absent No win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 has no performance data

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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