Ninja Deck #772088 — Yu-Gi-Oh! OCG
45 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (45)
- Baku the Beast Ninja x1
- Dinowrestler Pankratops x2
- Droll & Lock Bird x1
- Green Ninja x1
- Jioh the Gravity Ninja x1
- Maxx "C" x1
- Mitsu the Insect Ninja x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Twilight Ninja Getsuga, the Shogun x1
- Twilight Ninja Shingetsu x2
- Twilight Ninja Jogen x3
- Twilight Ninja Kagen x1
- Ash Blossom & Joyous Spring x2
- Armor Ninjitsu Art of Alchemy x1
- Crossout Designator x1
- Hidden Village of Ninjitsu Arts x1
- Horn of the Unicorn x1
- Moon Mirror Shield x1
- Ninjitsu Art Notebook x1
- Ninjitsu Art Notebook of Mystery x2
- Ninjitsu Art Tool - Iron Digger x2
- Reinforcement of the Army x1
- Sword of Deep-Seated x1
- Triple Tactics Talent x1
- Armor Ninjitsu Art of Rust Mist x1
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x2
- Ninjitsu Art of Super-Transformation x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ninja Extra Deck beatdown: Fusion/Link/Xyz Ninja monsters (Meizen, Yaguramaru, Saizo, Blade Armor Ninja) reached through Hanzo, Tobari, Mitsu and Ninjitsu Art searches (Inferred from card text); Ninjitsu Art removal and Duplication chains that clear the opposing board (Inferred from card text)
- Turn 1 (going first): Normal Summon Hanzo or Tobari, search an engine card, then extend into a Link or Fusion Summon with the Ninja monsters (Inferred)
- Turn 2 (going second): Use Ash Blossom, Maxx C, Droll or Mitsu to stop the opponent, then rebuild Ninja monsters from the Deck through Hanzo and Ninjitsu Art (Inferred)
- Recovery: Ninjitsu Art Notebook and Iron Digger recover Ninja monsters and Ninjitsu Art cards from the GY (Inferred)
- After siding: Not applicable: the side deck is empty, so there is no post-side plan (Verified)
Why it scores here
The deck is scored as a system: a 23-copy Ninja core gives a 97.8% chance of at least one archetype card in the opening 5, and the three-copy starters (Tobari, Mitsu, Hanzo) each have about a 30% chance of appearing in the opening hand (Inferred). Interaction is layered across Ash Blossom, Maxx C, Droll & Lock Bird, Crossout Designator and Mitsu, but most of these are one-copy or Limited cards. Floor and median output are unknown because there are no recorded boards, so the combo ceiling is read from card text only. The deck is illegal in OCG as submitted, with three Forbidden copies, and it has no side deck, which caps the score and forces a theoretical-only evaluation. Popularity did not earn points: the archetype core stats only confirm that the deck is a real Ninja build, and the score does not come from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in hand of 5) ≈ 0.98; P(at least one 3-copy starter in hand of 5) ≈ 0.30; Hanzo/Tobari/Mitsu consistency is inferred from text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Copy histogram 18 singles, 6 doubles, 5 triples; 15 Extra Deck cards and several situational Spells and Traps give moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combo data, so the ceiling is text-based: Hanzo searches, Notebook sets and Extra Deck Link/Fusion routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards and no median power index, so the floor is unknown and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Tobari, Mitsu, Hanzo, Green Ninja, Baku) and recursive Notebook/Digger lines give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (9 text hits) and recursion through Iron Digger, Notebook and Baku recover resources; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 11 removal and 7 negation text hits; Ash Blossom x2, Mitsu and Crossout are the main layers, but Droll, Maxx C and Crossout are single-copy Limited cards (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split not available; Pankratops, Ninjitsu Duplication and Rust Mist offer some board-breaking, but there is no distinct board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power from Ninja Link/Fusion/Xyz bosses such as Yaguramaru 2000 ATK, Jioh 2300 ATK and Blade Armor Ninja 2200 ATK; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 45 Main cards at the 40–60 range, 29 distinct, but only 55% exact-name archetype purity with 27 off-archetype copies, including 20 Spell/Trap-style Level 0 cards (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards: 6 Fusion, 7 Link, 2 Xyz, with Meizen and Saizo as core Extra Deck; Cross-Sheep and Isolde are Forbidden and Ultimate Great Insect needs Insect equips (Verified counts, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no adaptability and no best-of-3 plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Chains of Ninjitsu Art, Tribute and Set effects plus several Extra Deck summon conditions add decision points (Inferred from text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical/structural-only): 0.80*55 + 0.20*45 - 10 = 43
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense: 23 copies, with a 97.8% chance of at least one core card in the opening 5 (Inferred)
- Three-copy engine starters (Tobari, Mitsu, Hanzo) and nine searcher-text cards give redundant access (Inferred)
- Layered interaction: Ash Blossom x2, Mitsu, Maxx C, Droll, Crossout (Verified card text)
Weaknesses
- Illegal in OCG: three Forbidden copies (Verified)
- No side deck, so no best-of-3 adaptation (Verified)
- Only 55% exact-name archetype purity; 27 off-archetype copies dilute the engine (Verified)
- No recorded boards, so the combo floor and median cannot be measured (Verified gap)
Critical choke points
- Forbidden copies must be removed before the list is playable; the Extra Deck currently has no legal slot for Cross-Sheep or Isolde (Verified)
- Mitsu and Hanzo are the main hand starters; losing them to a hand trap leaves few opening-hand routes (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent, Cross-Sheep, Isolde, Two Tales of the Noble Knights (1 copy each) | Ninja Grandmaster Saizo x1 and Ninjitsu Art Notebook of Mystery x1 (or a legal Ninja core card) | Removes all three Forbidden cards so the list is legal; Saizo is a 2-copy archetype core card and fills the Extra slots Cross-Sheep and Isolde leave open. Replacing the illegal cards with archetype cards also improves purity. |
| 2 | A low-impact off-archetype card (e.g. Horn of the Unicorn) | Ninjitsu Art Notebook of Mystery x1 or a second Ninja monster | Raises archetype purity above 55% and brings the Notebook closer to its typical 3 copies. Inferred from usage statistics. |
| 3 | None | A side deck of 3–5 cards | The deck has no side deck, which removes any post-side plan. Adding one would lift D12 but cannot be validated from the evidence. |
Evidence & confidence
- Verified: Legality: three Forbidden copies in the OCG list (legality block); Main 45 and Extra 15 within size rules; Side 0 (legality.size_rules); Card text for each listed card (cards[].description_excerpt); Archetype core inclusion rates (usage statistics)
- Inferred: Hypergeometric starter and core-card probabilities (probabilities block); Engine consistency, brick risk and resilience read from card text (D1, D2, D5); Ninja combo routes and going-first/second plans (identity)
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament data)
- Data gaps: Illegal list: three Forbidden cards must be removed before a normal score applies; this evaluation is theoretical/structural-only No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; no archetype meta-share or per-pilot match record No side deck supplied; D12 cannot be measured beyond the empty list No win-rate or brick-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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