Ninja Deck #772088 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3. Created Oct 21, 2026 by YGO Mod.

Deck Ninja OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
43± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ninja Extra Deck beatdown: Fusion/Link/Xyz Ninja monsters (Meizen, Yaguramaru, Saizo, Blade Armor Ninja) reached through Hanzo, Tobari, Mitsu and Ninjitsu Art searches (Inferred from card text); Ninjitsu Art removal and Duplication chains that clear the opposing board (Inferred from card text)
  • Turn 1 (going first): Normal Summon Hanzo or Tobari, search an engine card, then extend into a Link or Fusion Summon with the Ninja monsters (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Droll or Mitsu to stop the opponent, then rebuild Ninja monsters from the Deck through Hanzo and Ninjitsu Art (Inferred)
  • Recovery: Ninjitsu Art Notebook and Iron Digger recover Ninja monsters and Ninjitsu Art cards from the GY (Inferred)
  • After siding: Not applicable: the side deck is empty, so there is no post-side plan (Verified)

Why it scores here

The deck is scored as a system: a 23-copy Ninja core gives a 97.8% chance of at least one archetype card in the opening 5, and the three-copy starters (Tobari, Mitsu, Hanzo) each have about a 30% chance of appearing in the opening hand (Inferred). Interaction is layered across Ash Blossom, Maxx C, Droll & Lock Bird, Crossout Designator and Mitsu, but most of these are one-copy or Limited cards. Floor and median output are unknown because there are no recorded boards, so the combo ceiling is read from card text only. The deck is illegal in OCG as submitted, with three Forbidden copies, and it has no side deck, which caps the score and forces a theoretical-only evaluation. Popularity did not earn points: the archetype core stats only confirm that the deck is a real Ninja build, and the score does not come from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in hand of 5) ≈ 0.98; P(at least one 3-copy starter in hand of 5) ≈ 0.30; Hanzo/Tobari/Mitsu consistency is inferred from text (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram 18 singles, 6 doubles, 5 triples; 15 Extra Deck cards and several situational Spells and Traps give moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combo data, so the ceiling is text-based: Hanzo searches, Notebook sets and Extra Deck Link/Fusion routes (Inferred)
D4 Combo Floor & Median Output 40 No combo boards and no median power index, so the floor is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Tobari, Mitsu, Hanzo, Green Ninja, Baku) and recursive Notebook/Digger lines give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (9 text hits) and recursion through Iron Digger, Notebook and Baku recover resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 62 11 removal and 7 negation text hits; Ash Blossom x2, Mitsu and Crossout are the main layers, but Droll, Maxx C and Crossout are single-copy Limited cards (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second split not available; Pankratops, Ninjitsu Duplication and Rust Mist offer some board-breaking, but there is no distinct board breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power from Ninja Link/Fusion/Xyz bosses such as Yaguramaru 2000 ATK, Jioh 2300 ATK and Blade Armor Ninja 2200 ATK; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 45 Main cards at the 40–60 range, 29 distinct, but only 55% exact-name archetype purity with 27 off-archetype copies, including 20 Spell/Trap-style Level 0 cards (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards: 6 Fusion, 7 Link, 2 Xyz, with Meizen and Saizo as core Extra Deck; Cross-Sheep and Isolde are Forbidden and Ultimate Great Insect needs Insect equips (Verified counts, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no adaptability and no best-of-3 plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Chains of Ninjitsu Art, Tribute and Set effects plus several Extra Deck summon conditions add decision points (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical/structural-only): 0.80*55 + 0.20*45 - 10 = 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 23 copies, with a 97.8% chance of at least one core card in the opening 5 (Inferred)
  • Three-copy engine starters (Tobari, Mitsu, Hanzo) and nine searcher-text cards give redundant access (Inferred)
  • Layered interaction: Ash Blossom x2, Mitsu, Maxx C, Droll, Crossout (Verified card text)

Weaknesses

  • Illegal in OCG: three Forbidden copies (Verified)
  • No side deck, so no best-of-3 adaptation (Verified)
  • Only 55% exact-name archetype purity; 27 off-archetype copies dilute the engine (Verified)
  • No recorded boards, so the combo floor and median cannot be measured (Verified gap)

Critical choke points

  • Forbidden copies must be removed before the list is playable; the Extra Deck currently has no legal slot for Cross-Sheep or Isolde (Verified)
  • Mitsu and Hanzo are the main hand starters; losing them to a hand trap leaves few opening-hand routes (Inferred)
Priority Remove Add Reason
1 Triple Tactics Talent, Cross-Sheep, Isolde, Two Tales of the Noble Knights (1 copy each) Ninja Grandmaster Saizo x1 and Ninjitsu Art Notebook of Mystery x1 (or a legal Ninja core card) Removes all three Forbidden cards so the list is legal; Saizo is a 2-copy archetype core card and fills the Extra slots Cross-Sheep and Isolde leave open. Replacing the illegal cards with archetype cards also improves purity.
2 A low-impact off-archetype card (e.g. Horn of the Unicorn) Ninjitsu Art Notebook of Mystery x1 or a second Ninja monster Raises archetype purity above 55% and brings the Notebook closer to its typical 3 copies. Inferred from usage statistics.
3 None A side deck of 3–5 cards The deck has no side deck, which removes any post-side plan. Adding one would lift D12 but cannot be validated from the evidence.

Evidence & confidence

  • Verified: Legality: three Forbidden copies in the OCG list (legality block); Main 45 and Extra 15 within size rules; Side 0 (legality.size_rules); Card text for each listed card (cards[].description_excerpt); Archetype core inclusion rates (usage statistics)
  • Inferred: Hypergeometric starter and core-card probabilities (probabilities block); Engine consistency, brick risk and resilience read from card text (D1, D2, D5); Ninja combo routes and going-first/second plans (identity)
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament data)
  • Data gaps: Illegal list: three Forbidden cards must be removed before a normal score applies; this evaluation is theoretical/structural-only No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; no archetype meta-share or per-pilot match record No side deck supplied; D12 cannot be measured beyond the empty list No win-rate or brick-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Ninja

Ninja Breakdown

 
 

 

 

 

 

 

 
 

 

 
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