Fairy Tail Deck #772085 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. D.D. Crow x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Crowley, the Gifted Magistus x1
- D.D. Crow x3
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Regulus, the Prince of Endymion x3
- Santa Claws x3
- Spenta, the Magistus Sealer x2
- Verre, the Maid of Endymion x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Zoroa, the Magistus of Flame x1
- Endymion Empire x1
- Fairy Tail Ball x2
- Forbidden Crown x3
- Forbidden Droplet x3
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Pot of Sloth x1
- Spell Power Mastery x1
- Tails of the Fairy Tails x1
- Triple Tactics Thrust x1
- Verre Magic - Lacrima of Light x3
- Different Dimension Ground x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Invoked De Anima x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Magistus Chorozo x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Endymion, the Crescent Magistus x1
- Summon Sorceress x1
- Vahram, the Magistus Divinity Dragon x1
- Zoroa, the Magistus Conflagrant Calamity x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion, Synchro, Xyz and Link pressure from Fairy Tail and Magistus monsters (Teller of Fairy Tails, Zoroa the Magistus Verethragna, Vahram, Artemis, Endymion) after a starter summon; Direct attacks from Fairy Tail Ball and Fairy Tail monsters once a board is established
- Turn 1 (going first): Open a Fairy Tail or Magistus starter (Luna, Matchgiru, Regulus, Verre Magic - Lacrima of Light) and extend into a Extra Deck summon, protected by Ash Blossom, D.D. Crow and Droll & Lock Bird
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, D.D. Crow or Solemn Judgment to stop the opponent's first summon or search, then convert a surviving starter into a Link or Fusion summon
- Recovery: Recurse from the GY via Matchgiru, Spenta, Verre, Once Upon a Fairy Tail and Tails of the Fairy Tails, and rebuild through Pot of Sloth draws
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games
Why it scores here
This list is Illegal as submitted: three copies of Ash Blossom & Joyous Spring against a limit of two, so it receives a capped, structural-only score. Its engine is reasonably reliable on paper: the 20-card archetype core gives roughly a 91% chance of at least one live starter in a five-card opening hand (Inferred), and 17 searcher-text cards add redundancy. Interaction is dense, with 9 hand traps, 18 negation-text cards and several Solemn and Forbidden effects, which supports the Stun-leaning secondary read. The deck is spread across Fairy Tail, Magistus, Endymion, Mulcharmy and generic cards, with an exact-name archetype purity of only 12.9%, and it has no side deck, so it has no adaptation plan. No recorded boards, tournament context, or win-rate data exist, so the score comes from text and probability reads, not from measured output, and the score was not an average of card scores. Archetype popularity was not used as evidence of power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one of the 20 archetype-core cards in a 5-card opening hand) ≈ 0.91; several 3-copy starters at ≈ 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 9 hand traps and 17 searchers give some functional redundancy, but many Extra Deck-only or conditional starters can brick a hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is a text-only read of Magistus and Endymion Link/Fusion/Xyz routes and Zoroa Verethragna (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data, so median output is unknown and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starter families plus recursion from the GY support continuation after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion and draw effects (Pot of Sloth, Mulcharmy) offer some grind; Fairy Tail Ball adds search (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 18 negation-text cards, 9 hand traps, Forbidden Droplet, Forbidden Crown and Solemn effects give strong layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage is about 68% for at least one hand trap in six cards; board-breaking from Mechaba and Zoroa is text-only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Direct attacks from Fairy Tail Ball and 2900-ATK Zoroa Verethragna give closing reach, but this is unverified in play (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 31 distinct cards with 9 exact-archetype copies; low archetype purity limits compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots spread across 14 distinct cards, with fusion, synchro, xyz and link coverage that is flexible but not mandatory-light (Inferred) |
| D12 | Side Deck Adaptability | 15 | The side deck is empty (0 cards), so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple archetype routes, many optional triggers, and once-per-turn choices make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Copy-limit violation (Ash Blossom 3 vs 2) (-6); No side deck (-4); Multi-archetype engine dispersion (-2). Final formula: Illegal cap applied: structural 59 and tournament reliability 48 blend to about 57 under 0.80*Structural + 0.20*TournamentReliability (Meta provisional); the illegal-list cap then sets the final score to 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap interaction across 9 hand traps and 18 negation-text cards
- Redundant searcher text (17 cards) and a high probability of a live core starter in the opening hand
- Extra Deck coverage across fusion, synchro, xyz and link routes
Weaknesses
- Illegal as submitted: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
- No side deck, so no adaptation for best-of-three play
- Low exact-name archetype purity (12.9%) across several sub-archetypes with possible engine conflicts
- No recorded boards or tournament data to verify output
Critical choke points
- Fairy Tail - Luna / Regulus / Verre Magic starter access (Inferred)
- Extra Deck summon legality after Fusion and Link material (Inferred)
- Ash Blossom copy count must be corrected before the list can be played (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal replacement (for example a hand trap or searcher within the same archetype) | Restores legality under the OCG Semi-Limited copy limit; the list is otherwise structurally reasonable |
| 2 | Off-archetype tech cards with weak fit (for example Triple Tactics Thrust or Different Dimension Ground) | Side deck of 10 to 15 cards covering the most common opposing engines and hand traps | Adds the post-side plan that is currently missing, which lifts D12 and tournament reliability |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring copies (3) exceed the legal limit (2); Main 55 and Extra 15 are within OCG size rules; Side is 0; Core cards Luna, Matchgiru, Regulus and Forbidden Crown are Unlimited; Limited cards are run at 1 copy each
- Inferred: Core starter opening probability ≈ 0.91; Hand-trap coverage ≈ 0.68 for going second; Interaction density and dimension scores
- Provisional: Meta power and format fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going first/second, matchup, brick and OTK rates) No side deck: post-side behaviour cannot be assessed Meta Power is provisional without a dated metagame sample
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