Fairy Tail Deck #772085 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 48
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion, Synchro, Xyz and Link pressure from Fairy Tail and Magistus monsters (Teller of Fairy Tails, Zoroa the Magistus Verethragna, Vahram, Artemis, Endymion) after a starter summon; Direct attacks from Fairy Tail Ball and Fairy Tail monsters once a board is established
  • Turn 1 (going first): Open a Fairy Tail or Magistus starter (Luna, Matchgiru, Regulus, Verre Magic - Lacrima of Light) and extend into a Extra Deck summon, protected by Ash Blossom, D.D. Crow and Droll & Lock Bird
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, D.D. Crow or Solemn Judgment to stop the opponent's first summon or search, then convert a surviving starter into a Link or Fusion summon
  • Recovery: Recurse from the GY via Matchgiru, Spenta, Verre, Once Upon a Fairy Tail and Tails of the Fairy Tails, and rebuild through Pot of Sloth draws
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games

Why it scores here

This list is Illegal as submitted: three copies of Ash Blossom & Joyous Spring against a limit of two, so it receives a capped, structural-only score. Its engine is reasonably reliable on paper: the 20-card archetype core gives roughly a 91% chance of at least one live starter in a five-card opening hand (Inferred), and 17 searcher-text cards add redundancy. Interaction is dense, with 9 hand traps, 18 negation-text cards and several Solemn and Forbidden effects, which supports the Stun-leaning secondary read. The deck is spread across Fairy Tail, Magistus, Endymion, Mulcharmy and generic cards, with an exact-name archetype purity of only 12.9%, and it has no side deck, so it has no adaptation plan. No recorded boards, tournament context, or win-rate data exist, so the score comes from text and probability reads, not from measured output, and the score was not an average of card scores. Archetype popularity was not used as evidence of power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of the 20 archetype-core cards in a 5-card opening hand) ≈ 0.91; several 3-copy starters at ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 9 hand traps and 17 searchers give some functional redundancy, but many Extra Deck-only or conditional starters can brick a hand (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is a text-only read of Magistus and Endymion Link/Fusion/Xyz routes and Zoroa Verethragna (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so median output is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starter families plus recursion from the GY support continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion and draw effects (Pot of Sloth, Mulcharmy) offer some grind; Fairy Tail Ball adds search (Inferred)
D7 End-Board & Interaction Quality 75 18 negation-text cards, 9 hand traps, Forbidden Droplet, Forbidden Crown and Solemn effects give strong layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is about 68% for at least one hand trap in six cards; board-breaking from Mechaba and Zoroa is text-only (Inferred)
D9 Offensive Pressure & Closing Power 60 Direct attacks from Fairy Tail Ball and 2900-ATK Zoroa Verethragna give closing reach, but this is unverified in play (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 31 distinct cards with 9 exact-archetype copies; low archetype purity limits compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots spread across 14 distinct cards, with fusion, synchro, xyz and link coverage that is flexible but not mandatory-light (Inferred)
D12 Side Deck Adaptability 15 The side deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetype routes, many optional triggers, and once-per-turn choices make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Copy-limit violation (Ash Blossom 3 vs 2) (-6); No side deck (-4); Multi-archetype engine dispersion (-2). Final formula: Illegal cap applied: structural 59 and tournament reliability 48 blend to about 57 under 0.80*Structural + 0.20*TournamentReliability (Meta provisional); the illegal-list cap then sets the final score to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap interaction across 9 hand traps and 18 negation-text cards
  • Redundant searcher text (17 cards) and a high probability of a live core starter in the opening hand
  • Extra Deck coverage across fusion, synchro, xyz and link routes

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • No side deck, so no adaptation for best-of-three play
  • Low exact-name archetype purity (12.9%) across several sub-archetypes with possible engine conflicts
  • No recorded boards or tournament data to verify output

Critical choke points

  • Fairy Tail - Luna / Regulus / Verre Magic starter access (Inferred)
  • Extra Deck summon legality after Fusion and Link material (Inferred)
  • Ash Blossom copy count must be corrected before the list can be played (Verified)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal replacement (for example a hand trap or searcher within the same archetype) Restores legality under the OCG Semi-Limited copy limit; the list is otherwise structurally reasonable
2 Off-archetype tech cards with weak fit (for example Triple Tactics Thrust or Different Dimension Ground) Side deck of 10 to 15 cards covering the most common opposing engines and hand traps Adds the post-side plan that is currently missing, which lifts D12 and tournament reliability

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring copies (3) exceed the legal limit (2); Main 55 and Extra 15 are within OCG size rules; Side is 0; Core cards Luna, Matchgiru, Regulus and Forbidden Crown are Unlimited; Limited cards are run at 1 copy each
  • Inferred: Core starter opening probability ≈ 0.91; Hand-trap coverage ≈ 0.68 for going second; Interaction density and dimension scores
  • Provisional: Meta power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going first/second, matchup, brick and OTK rates) No side deck: post-side behaviour cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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