Tenpai Dragon Deck #772077 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Spectral, Dragon Ruler of Flickers x3, Tenpai Dragon Paidra x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Tenpai Dragon and Dragon Ruler monsters Synchro/Xyz into large boards (Sangenpai Transcendent Dragion, Disaster, Dis Pater, Eclipse), with Dragon recursion from the GY; Bystial and Dragon Ruler Level 7 beaters (Blaster, Tempest, Redox) through Ash Blossom and Solemn protection
  • Turn 1 (going first): Normal Summon Tenpai Dragon Paidra or Genroku, search a Sangen card, and extend into a Synchro or Xyz while protecting the first starter with Ash Blossom, Droll and Solemn
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird and Solemn Judgment to stop the opponent's first summon or search, then rebuild through Dragon Ruler searchers
  • Recovery: Tenpai Dragon Fadra and Sangen Kaimen recover a Level 4 or lower FIRE Dragon from the GY, and Dragon Ruler searchers refill the hand
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan

Why it scores here

The score comes from the deck as a system, not from averaging its cards. The 14 Tenpai Dragon core copies give an archetype-core opening probability of about 0.82 (hypergeometric, Inferred), and 18 searchers make a live engine likely by turn two. Interaction is the strongest area: Ash Blossom, Ghost Ogre, Droll & Lock Bird, three Solemn cards and Skill Drain give layered answers for the first summon and the first activation. The deck's ceiling is real but unmeasured, since no recorded boards exist, so the combo dimensions rest on text and are labelled Inferred. The score is capped low because the list is Illegal: Ash Blossom is run three times against a limit of two, and the deck has no Side Deck. Popularity and archetype usage do not add points, and the 25 is a theoretical structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Tenpai Dragon core card in opening 5) ≈ 0.82; starter density per copy is low at 0.28 for the 3-of Paidra (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps and 17 tech cards with Heat Wave and Dark Ruler No More adding dead-draw risk against Dragon-only lines; no brick count available (Inferred)
D3 Combo Conversion & Ceiling 52 Ceiling read from card text only: Dragon Ruler chain into Level 7 Xyz/Synchro beaters, and Dis Pater as the top-end; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured because combo data has 0 parseable boards; no floor data (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Recursion through Fadra, Sangen Kaimen and Tenpai Genroku, plus two searchers per Dragon Ruler, supports rebuilding after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 18 searcher-text cards and GY-based recursion from Dragon Ruler monsters support resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Ogre, Droll, three Solemn cards and Skill Drain give broad interaction density (Verified flags + Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Skill Drain cover the going-second board, but the deck has few non-engine boards and no sideboard (Inferred)
D9 Offensive Pressure & Closing Power 65 Dis Pater (3500), Disaster and Dark Armed provide closing power on an established board; no direct damage text (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 50 30 distinct main cards in a 50-card main with 17 tech-tagged slots and two situational negators; legal size 40–60 (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards spanning Synchro, Xyz and Link with some redundancy across Dragon Ruler Level 7 bosses (Verified composition)
D12 Side Deck Adaptability 15 Side Deck has 0 cards, so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 50 No dated tournament or meta sample; archetype share is not recorded (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Dragon and Dragon Ruler chains with many decision points, but a clear turn-one plan exists (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-4); no Side Deck (-3). Final formula: Illegal cap: uncapped 0.80*Structural(55) + 0.20*TournamentReliability(50) + modifiers(-7) = 47, capped to 25 as theoretical/structural-only per the Illegal rule; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (Ash Blossom, Ghost Ogre, Droll, Solemn x3, Skill Drain)
  • Dense searcher and recursion text, so the deck regenerates after an answered starter
  • Strong end-board options (Dis Pater, Disaster, Dark Armed) once a board exists

Weaknesses

  • Illegal list: Ash Blossom at 3 copies exceeds the OCG limit of 2
  • No Side Deck, so no post-side plan
  • Low pure Tenpai Dragon purity (10.8%) makes the engine depend on generic Dragon-type cross-links

Critical choke points

  • Paidra and Genroku as the turn-one starters; each 3-of or 2-of has only about 0.19–0.28 opening probability
  • Single-copy Limited cards (Chundra, Striker, S:P Little Knight) that are not replaceable within the list
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (third copy) one non-Limited slot of the same role, or leave empty Restores legality; the deck cannot be scored normally while over the copy limit
2 Heat Wave or Dark Ruler No More a Side Deck of at least 1 card Heat Wave and Dark Ruler No More are situational, and the deck has no side slots for best-of-3 adaptation

Evidence & confidence

  • Verified: Ash Blossom copy count 3 vs legal 2 (OCG Semi-Limited); Main 50, Extra 15, Side 0 against the size rules; Card text and stats for all 45 distinct cards
  • Inferred: Opening-hand starter probability 0.82 for the archetype core; Interaction density from hand-trap and negation text; Resilience and recursion from searcher and GY text
  • Provisional: Matchup and format fit (no dated meta); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchups or brick rate no Side Deck, so post-side is not evaluable Meta Power is Provisional without a dated metagame sample

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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